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Fantastic Four #127
Fantastic Four #127
Regular Price $10.00Vendor: Marvel Comics
Hurry! Only1units left in stock!Local Pickup OnlyWe do not offer shipping at this time. We are located in Southside Plaza off 50 HWY and 3rd St by Jumpin' Catfish and Johnny Ray's Drive-In.Item HoldsAny items on hold that have not been purchased ahead of time will be returned to the shelf after 48 hours without contacting the store.Out of Stock?Let us know you would like a copy of anything in our inventory and we'll put you at the top of the list!Don't See It?Looking for something we don't have? Let us know! We might be able to get it for you.WHERE THE SUN DARES NOT SHINE! The Thing arrives at the ruins of the Reed and Sue's ill fated child rearing home, now nothing more than a crater, in the hopes of travelling the tunnels below to Suberranea to confront the Mole Man. Ben believes that the Fantastic Four's oldest foe may have the key to curing Alicia of her blindness. After recounting the team's last encounter with the Mole Man,[1] Ben begins to climb down into the tunnel. Meanwhile, Johnny is still lamenting over the departure of his girlfriend Crystal, this time in Central Park. When some young people attempt to approach him, the Torch flames on and flies away in the hopes of getting some privacy. Returning to the Baxter Building, Johnny is waiting for the elevator when he is suddenly confronted by the Fantastic Four's landlord, Walter Collins. This time, Collins has a court order demanding the Fantastic Four vacate the property. Having no patience for dealing with Collin, the Torch burns the documents Collins is frantically waving around. Going upstairs to the team headquarters, Johnny soon becomes worried about Ben's trip to Subterannea, and fears the Mole Man might be involved. Johnny calls Reed and Sue who are at Whisper Hill paying a visit to their son Franklin who is under the care of their hired nanny Agatha Harkness. Reed answers the call and correctly deduces that Ben likely went to the ruins of their former house and tells Johnny to meet them there in the next half hour. Meanwhile, deep below the Earth, the Thing searches around for the Mole Man when he comes across a woman and some soldiers being attacked by a strange beast. Ben steps in and fights the creature to a stand-still. The woman he seemingly rescued introduces herself as Kala, queen of the Neitherworld. When she explains that they are Atlanteans, the Thing gets confused because Kala and her people look nothing like the Sub-Mariner. Kala explains to Ben that her people's ancestors were once part of Atlantis before it was smothered in a tidal wave. Their island was saved thanks to a dome that was erected, saving them all while the island sank below the Earth's surface. She then explains that she is on a journey to meet with her beloved: the Mole Man! Hoping that by saving Kala's wife the Mole Man will be willing to help him cure Alicia's blindness, Ben asks her to take him to his old foe, a request that Kala gladly agrees to provide. While on the surface, Johnny is waiting for his teammates when the Fantasti-Car lands. Johnny is disturbed when he learns that Reed and Sue have been arguing. When Reed insists that Sue should have stayed behind to look after Franklin, Sue dismisses this, telling her husband that her place is beside the Fantastic Four. Reed concedes and the trio fly down in the tunnel to look for Ben, as they go, Sue apologizes for the fight they have just had. Back below, Ben and Kala's party cross paths with some Moloids. When they attack, Ben is knocked into a sticky webbing and quickly realizes that he had walked into a trap, that Kala had lured him into the clutches of the Mole Man. The Mole Man and Kala explain that following the death of Kala's previous husband Baxi, they formed a union to unite Subterranea. They also show Ben that another would be ruler -- Tyrannus -- has been rendered as a nearly mindless lackey of the couple. The Mole Man then begins explain his next plot: flooding the surface world with lava to wipe out all that live up there. Ben struggles to get free from the web, but it is set to try and electrocute him if he tries. Regardless of the pain, Ben manages to break free and after fighting off an army of Moloids begins heading back to the surface to gather his teammates in the hopes of stopping the Mole Man and Kala's plans. When Kala asks if they should stop the Thing, the Mole Man gloats that the web also has created an aura around the Thing to make him look like a horrific monster. Just as the Mole Man had planned, when Ben runs into his teammates, they mistake him for an attacking monster. The Torch then rashly flames on and blasts Ben with his flame, while the Mole Man and Kala watch on.
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pulp Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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