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Amazing Spider-Man #90
Amazing Spider-Man #90
Regular Price $25.00Vendor: Marvel Comics
Hurry! Only1units left in stock!Local Pickup OnlyWe do not offer shipping at this time. We are located in Southside Plaza off 50 HWY and 3rd St by Jumpin' Catfish and Johnny Ray's Drive-In.Item HoldsAny items on hold that have not been purchased ahead of time will be returned to the shelf after 48 hours without contacting the store.Out of Stock?Let us know you would like a copy of anything in our inventory and we'll put you at the top of the list!Don't See It?Looking for something we don't have? Let us know! We might be able to get it for you.Key Facts
Death of Captain George Stacy
AND DEATH SHALL COME! Battling Doctor Octopus on the roof of New York's major power station, Spider-Man is thrown to his death on the streets below. Quick thinking, Spider-Man grabs his foe's mechanical tentacles and uses them to swing through a nearby window. With the tentacles still chasing after him, Spider-Man evades them by hiding in a nearby ventilator shaft. As the arms retreat, Spider-Man tags one with a Spider-Tracer in the hopes of tracking his foe later. He tries to follow after Octavius, but the villain has retreated by the time Spider-Man gets back onto the roof. Slipping away, Spider-Man changes back into Peter Parker in a nearby alley. Feeling faint, Peter stumbles out onto the street where he is confronted by Captain George Stacy, who has been looking for him. Noting that Peter looks ill, George asks his daughter's boyfriend what is wrong, but Peter passes out before he can explain himself. Later, he wakes up in the Stacy home with Gwen watching over him. When he wakes up, both Gwen and George are happy to see that he is recovering nicely. George remarks how amazing Peter's recuperative powers are, leaving Peter to worry that George might know that he is secretly Spider-Man. Left alone to rest, Peter mulls over this possibility, but notes that if Stacy has figured out his secret, he has done nothing to expose it. After some more rest, Peter decides to track down Doctor Octopus. Using his exhaustion as an excuse not to participate in the upcoming protest, Peter heads back home. Back at his apartment, Peter begins working on a new web fluid formula that will hopefully give him the edge against Doctor Octopus. After rigging up the new batch to his cartridge belt, Peter checks on his sleeping roommate, Harry Osborn, before taking to the roofs and changing into Spider-Man once more. Spider-Man then scours the city searching for trace of Doctor Octopus. When he begins picking up his Spider-Tracer signal, Spider-Man swings to a nearby window. However, Doctor Octopus had been waiting for him and launches a surprise attack. Their battles takes them to the rooftops where Spider-Man manages to spray his enemy's tentacles. This causes them to flail around out of control. Unable to control his arms, Doctor Octopus has to fend off his own apendages. Spider-Man is not out of trouble either, as the mechanical arms are just as dangerous as ever. When they smash through a nearby chimny, cuasing bricks to raindown on the crowd below. Seeing a child beneath the falling debris, Spider-Man is too far to do anything about it. However, at the last moment, Captain Stacy pushes the child out of the way, getting buried under the rubble in the process. Seeing this, Spider-Man rushes to George's aid, pulling him up onto the rooftops in order to get him to help. However, George has been fatally wounded and is about to die. His final words to Spider-Man is the revelation that he knows that the wall-crawler is really Peter Parker, and tells him to look after his daughter. Peter is horrified, losing George in much the same way as his Uncle Ben. He wonders how he can ever reveal the truth about his double identity to Gwen once she finds out that he is responsible for the death of her father.
We have a 14-day return policy, which means you have 14 days after receiving your item to request a return. We have a 30-day exchange policy applicable to sealed products only, which means you have 30 days after receiving your item to request an exchange. You can receive store credit in lieu of original payment method within 14 days, or in lieu of a product exchange within 30 days.
To start a return, you can contact us at info@pfcomics.com. Please note that returns will need to be brought to the following address: 836 SW Blue Pkwy, Lee's Summit, MO 64063. You will need to provide the receipt or proof of purchase.
Unfortunately, we cannot accept returns on sale items, gift cards, comic books, individual trading cards/collectible cards, or opened products. Certain types of items cannot be returned, like perishable goods (such as food and drinks) and custom products (such as special orders or personalized items). Please get in touch if you have questions or concerns about your specific item.
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Please inspect your order upon reception and contact us immediately if the item is defective, damaged, or if you receive the wrong item, so that we can evaluate the issue and make it right.
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pulp Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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