-
All Comics
-
Disney Lorcana
Flesh and Blood
Magic: the Gathering
Other TCGs
- Riftbound
- Pokémon
- Godzilla Card Game
- Grand Archive
- HoloLive
- One Piece TCG
- Spycraft
- Star Wars: Unlimited
- Union Arena
Accessories
-
Miniatures
- All Miniatures
- Roleplay Minis
- BattleTech
- Warhammer 40,000
- Age of Sigmar
- Marvel: Crisis Protocol
- Star Wars: Legion
- Star Wars: Shatterpoint
- Star Wars: X-Wing
- Kingdom Death
- Terrain
Accessories
-
Shop By Type
-
-
-
-
-
-
-
-
-
-
-
-
-
Exist
Regular Price $24.99Vendor: Runmee, LLC
Hurry! Only0units left in stock!Local Pickup OnlyWe do not offer shipping at this time. We are located in Southside Plaza off 50 HWY and 3rd St by Jumpin' Catfish and Johnny Ray's Drive-In.Item HoldsAny items on hold that have not been purchased ahead of time will be returned to the shelf after 48 hours without contacting the store.Out of Stock?Let us know you would like a copy of anything in our inventory and we'll put you at the top of the list!Don't See It?Looking for something we don't have? Let us know! We might be able to get it for you.
EXIST is The Hilarious New Game That's Trying to Kill You!
- From the moment your hand is dealt, you’re suddenly thrown into the craziest, often hilarious, life-threatening scenarios from which one must escape, overcome or die. How you do that will be the result of a combination of the luck of the draw, common sense, a good imagination and most importantly, your powers of persuasion.
- Rules are simple, and game play is intuitive and easily grasped by 4 to 10 players, Ages 17+ Easily converted to be suitable for younger players.
EXIST forces you to think outside the box...
Players may face anything from trying to escape a Soul-Collecting Genie in the Amazon Jungle, while neck-deep in a pool of Toxic Waste, to battling a Giant Tarantula in a Pizzeria while wearing a Straight Jacket.
How successful you are is always determined not only by the RESOURCES you’re dealt, but by how well they’re played; anything from the use of a future technology like Teleportation, to the ability to call in a SWAT team, the availability of Magic Mushrooms or a super power may be utilized in your defense. The possibilities are nearly endless!

Most Fun Ever Arguing With Friends! ~ Plus We Remained Friends and Gained Some Too!
Perfect for a party starter or upgraded as a drinking game.
Although debates can get pretty raucous; which is when EXIST is at its best, the game in itself is not offensive or vulgar. EXIST is imaginative, engaging and takes everyone’s mind off all the bad news that seems to bombard us all the time for a bit of fun and laughter.
EXIST forces you to think outside the box, putting your imagination to task.
Challenging and fun to all: Drunk, High or Sober as a Nun.

54 LOCATION Cards Make the Settings for Your Ordeals Even More Thrilling!
Another unique quality is the wide range in age the game comfortably accommodates. With the removal of a few borderline adult-themed cards, the game is a delight that can be enjoyed by the entire family. Children can play with, and often vanquish, their elders with their innocent guile and literal interpretations.

54 OPPONENT CARDS to Challenge Your Will to EXIST
Life is very much like a game, and if we’re smart, we learn to play the hand we are dealt; to come up with tactics and strategies to combat whatever obstacles we may encounter because, at the end of the day, the key to winning is not to die.

54 WILD Cards Maximize the Game's Challenges
“Lost my voice yelling at my friends all night playing this... if you love arguing about stupid things with your friends, this game is perfect for you.” — S.J.

160 RESOURCE Cards, SUPREME DECIDER Marker Card and EASY Rule Sheet
Although debates can get pretty raucous; which is when EXIST is at its best, the game in itself is not offensive or vulgar. EXIST is imaginative, engaging and takes everyone’s mind off all the bad news that seems to bombard us all the time for a bit of fun and laughter.

Unlimited Possibilities!
Scenarios are created by the combinations made from the Opponent, Location and Wild Card Decks.
The Supreme Decider Makes the Decision Who Will EXIST the Round! Table Talk is Encouraged!
Chose your best Resource with the round's SUPREME DECIDER in mind.
EXIST’s nearly endlessly replay-ability is due to the astronomical number of situations that are randomly created with each dealt hand. Ultimately, however, everything comes down to the Supreme Decider and the opportunity to argue before him or her in favor of your strategy - or against your opponents’ strategies - and to do it so persuasively, be it with logic, passion, deception or humor, that you’re chosen as the lone survivor of the round.
The SUPREME DECIDER is NOT bound by any rules but IS responsible for making the final decision; who shall EXIST the round. All players will have the opportunity and satisfaction to perform the role of SUPREME DECIDER!

Initially Launched and Funded for our Small Business Family on KICKSTARTER!
- Like many of us, EXIST was conceived in a car. Headed to a family gathering, our thoughts all turned to the future. A new year was on the horizon and times had been tough – dealt a bad hand and facing great uncertainty, we were all concerned about our very survival.
- We eventually came to realize that life is very much like a game, and if we’re smart, we learn to play the hand we are dealt; to come up with tactics and strategies to combat whatever obstacles we may encounter because, at the end of the day, the key to winning is not to die.
We have a 14-day return policy, which means you have 14 days after receiving your item to request a return. We have a 30-day exchange policy applicable to sealed products only, which means you have 30 days after receiving your item to request an exchange. You can receive store credit in lieu of original payment method within 14 days, or in lieu of a product exchange within 30 days.
To start a return, you can contact us at info@pfcomics.com. Please note that returns will need to be brought to the following address: 836 SW Blue Pkwy, Lee's Summit, MO 64063. You will need to provide the receipt or proof of purchase.
Unfortunately, we cannot accept returns on sale items, gift cards, comic books, individual trading cards/collectible cards, or opened products. Certain types of items cannot be returned, like perishable goods (such as food and drinks) and custom products (such as special orders or personalized items). Please get in touch if you have questions or concerns about your specific item.
You can always contact us for any return question at info@pfcomics.com.Preorders
Money received to hold pre-ordered items is non-refundable. Half down is required to hold items which have been custom ordered or have not yet been released.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged, or if you receive the wrong item, so that we can evaluate the issue and make it right.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method within 10 business days. Please remember it can take some time for your bank or credit card company to process and post the refund too.
If more than 15 business days have passed since we’ve approved your return, please contact us at info@pfcomics.com. -
Pulp Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'