GAME SPECIFICATIONS
-
14+
- 14+ years old
Vendor: CMON
Once started, the rituals cannot be stopped. An elder god will be summoned into this world. The Investigators, who came upon the plot late, are helpless… or are they? Maybe, just maybe, if they can disrupt the ceremony enough by finding some piece of lore or taking out the Elder God’s cultists, when the otherworldly being enters through the portal, there could be a moment where it’s vulnerable. But they’ll have to be quick. That’s the place players find themselves in Cthulhu: Death May Die, a cooperative board game for 1-5 players.
The cultists have been painstaking preparing for this moment for quite some time. An Elder God, a being adrift in a different dimension, has reached out into their minds, giving them the knowledge necessary to awaken it and bring it into our own world, unleashing its hellish powers on the unsuspecting populace. Too late did the Investigators find out about it. The final ritual has begun. But with a little luck, the god might just be vulnerable for a moment after being summoned. That’s when they can shoot it in the face.
Cthulhu: Death May Die puts players in charge of Investigators looking to defeat an Elder God that is being summoned to Earth. They are running late, as the summoning ritual is already underway. But if they can collect enough clues to find a weakness, or alter the ritual just enough to cause one, they can blast the god to death before it gets a foothold. Working together, players will fight cultists, search for answers, and try to keep their already-broken minds from warping even further.
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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