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The Mecha Hack: Mission Manual
The Mecha Hack: Mission Manual
Regular Price $26.99Vendor: Absolute Tabletop
Hurry! Only0units left in stock!Local Pickup OnlyWe do not offer shipping at this time. We are located in Southside Plaza off 50 HWY and 3rd St by Jumpin' Catfish and Johnny Ray's Drive-In.Item HoldsAny items on hold that have not been purchased ahead of time will be returned to the shelf after 48 hours without contacting the store.Out of Stock?Let us know you would like a copy of anything in our inventory and we'll put you at the top of the list!Don't See It?Looking for something we don't have? Let us know! We might be able to get it for you.Strap in, pilots – the explosive sequel to your favorite lightweight mecha TTRPG is here!
The Mecha Hack: Mission Manual is the jam-packed follow-up to our Platinum-bestselling rules-lite mecha roleplaying game, The Mecha Hack. In addition to new rules, enemies, and player options, this 100+ page supplement includes more than 40 one-page missions, comprising everything from training missions, action-packed skirmishes, high-octane chases, perilous salvage, and everything in between.
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More than 40 one-page missions for use with The Mecha Hack, complete with objectives, twists, and encounters
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Gorgeous black-and-white illustrations from Brandish Gilhelm of Runehammer Games
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Four new chassis: the supportive auxiliary, the devastating colossus, the monstrous hybrid, and the experimental vanguard
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Four new pilots: the cybernetic bionic, the heavily armed merc, the otherworldly pariah, and the weary yet wise vet
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New modules and equipment – swarm enemies with funnel drones, empower allies with Verilian batteries, unleash hails of micro-missiles, and collect scrap for repairs and upgrades
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New add-on rules for on-foot missions, faction allegiance, environmental conditions, meta rewards for players, and more
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New swarm rules, allowing for large groups of enemies/allies to stage massive mecha battles
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New HARD MODE rules, which up the challenge, increase lethality on both sides of the battlefield, and provide more strategic opportunities for players
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GM’s toolbox packed with inspirational roll tables and tools for creating your own objectives, obstacles, and enemies
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More than 30 brand new enemy statblocks – kaiju, starships, combining/transforming mecha, and more
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Print-and-play standee miniatures and tokens for virtual tabletops
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Print-and-fold GM screen with handy rules references and roll tables to provide on-the-fly inspiration
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Five thematic battlemaps illustrated by Brandish Gilhelm of Runehammer Games, optimized for use on virtual tabletops and print-and-play
Mission Manual takes the sleek, simple, flexible rules of The Mecha Hack and expands them to encompass streamlined, three-part missions that fit on a single page. As fun and easy to prep as they are to run on the fly, each mission includes vital info for GMs, as well as tables to customize the mission to suit any campaign or one-shot session.
We have a 14-day return policy, which means you have 14 days after receiving your item to request a return. We have a 30-day exchange policy applicable to sealed products only, which means you have 30 days after receiving your item to request an exchange. You can receive store credit in lieu of original payment method within 14 days, or in lieu of a product exchange within 30 days.
To start a return, you can contact us at info@pfcomics.com. Please note that returns will need to be brought to the following address: 836 SW Blue Pkwy, Lee's Summit, MO 64063. You will need to provide the receipt or proof of purchase.
Unfortunately, we cannot accept returns on sale items, gift cards, comic books, individual trading cards/collectible cards, or opened products. Certain types of items cannot be returned, like perishable goods (such as food and drinks) and custom products (such as special orders or personalized items). Please get in touch if you have questions or concerns about your specific item.
You can always contact us for any return question at info@pfcomics.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged, or if you receive the wrong item, so that we can evaluate the issue and make it right.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method within 10 business days. Please remember it can take some time for your bank or credit card company to process and post the refund too.
If more than 15 business days have passed since we’ve approved your return, please contact us at info@pfcomics.com.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pulp Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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