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Dungeons & Dragons Volo's Guide to Monsters
Dungeons & Dragons Volo's Guide to Monsters
Regular Price $49.95Vendor: Wizards of the Coast
Hurry! Only0units left in stock!Local Pickup OnlyWe do not offer shipping at this time. We are located in Southside Plaza off 50 HWY and 3rd St by Jumpin' Catfish and Johnny Ray's Drive-In.Item HoldsAny items on hold that have not been purchased ahead of time will be returned to the shelf after 48 hours without contacting the store.Out of Stock?Let us know you would like a copy of anything in our inventory and we'll put you at the top of the list!Don't See It?Looking for something we don't have? Let us know! We might be able to get it for you.Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere!
The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.
Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
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Chapter 1: Monster Lore takes several iconic D&D monsters and provides additional information about their origins, their dispositions and behaviors, and their lairs—above and beyond what is written in the Monster Manual. Dive deep into the story behind D&D’s most popular and iconic monsters, including beholders, mind flayers, and the yuan-ti, as well as classics like orcs, gnolls, and kobolds.
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Chapter 2: Character Races presents character races that are some of the more distinctive race options in the D&D multiverse, including the goblin, the orc, and the firbolg.
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Chapter 3: Bestiary provides game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons, such as the froghemoth, the neogi, and the vargouille.
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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