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There are 68 productsSort
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The First Chapter Starter Deck (Amber & Amethyst)$19.99As an Illumineer, you’ll wield six magical inks to summon glimmers of Disney characters. Glimmers can appear as familiar friends or in fantastically reimagined forms. Recruit glimmers to your team ...
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The First Chapter Starter Deck (Emerald & Ruby)$19.99As an Illumineer, you’ll wield six magical inks to summon glimmers of Disney characters. Glimmers can appear as familiar friends or in fantastically reimagined forms. Recruit glimmers to your team ...
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The First Chapter Starter Deck (Steel & Sapphire)$19.99As an Illumineer, you’ll wield six magical inks to summon glimmers of Disney characters. Glimmers can appear as familiar friends or in fantastically reimagined forms. Recruit glimmers to your team ...
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The Wildsea Adventure: One-Armed Scissor Scenario$19.99An opportunity for an enterprising crew... A library ship, The One-Armed Scissor, is a month overdue for docking at the spit of Three Masks. It's probably nothing, the residents tell themselves. Sh...
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The Wildsea Adventure: Red Right Hand Scenario$19.99A scratching from above, that could be claws on slate. Heavy breaths on the other side of a locked door. A guard's whistle cut short, replaced by a strangled cry... These are the night-sounds of Nu...
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The Wildsea Adventure: Ship Gardens Supplement$19.99Bounty on Deck! Ships Gardens Supplement contains additional rules for growing, harvesting, and using your own fruits and vegetables on the Wildsea! Includes new illustrations, new post, tables, a...
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The Wildsea Expansion Storm & Root$49.99Storm & Root is the first expansion for The Wildsea roleplaying game with expanded shipbuilding rules for airships and submersibles, new character options, and dozens of new Hazards and Reaches...
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The Wildsea: Core Rules$59.99A post-fall fantasy tabletop roleplaying game set in a rampant ocean of verdant green. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a ti...
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Thirsty Sword Lesbians$30.00A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system. Thirsty Swor...
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Ursula's Return Illumineer's Quest - Deep Trouble$59.99Team up with friends or play alone to defeat Ursula! Ursula is rising to seize power over Lorcana! Stand against her and her horde of entangled glimmers to save the realm. Whether you face her wi...
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Ursula's Return Starter Deck (Amber & Amethyst)$19.99Ursula is rising to seize power over Lorcana! Stand against her and her horde of entangled glimmers to save the realm. Whether you face her with friends or alone in solo play, your goal is clear: d...
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Ursula's Return Starter Deck (Sapphire & Steel)$19.99Ursula is rising to seize power over Lorcana! Stand against her and her horde of entangled glimmers to save the realm. Whether you face her with friends or alone in solo play, your goal is clear: d...
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Yakuza Fiancé: Raise Wa Tanin Ga II Volume. 2$14.99WOULD YOU LOOK AT THAT, WE'RE THROWING OFF SPARKSThe problems have compounded between Yoshino and Kirishima as their underworld love begins to blossom. Kirishima is charming, handsome, and funny......
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Yakuza Fiancé: Raise Wa Tanin Ga II Volume. 3$14.99Yoshino grew up as the yakuza princess of the Osaka Somei crime family. Everyone left her alone due to her sharp gaze and mobster ties. But when her grandfather signs a truce with the Tokyo-based M...
Showing 55 -68 of 68 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pulp Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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