Greetings, Mercenary!
OVERVIEW
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| 1-4 Players | Ages 14+ | 30 Mins |

It's a grim but lucrative business being a mercenary out on the edge of civilization. You must explore the harsh wilderness and engage in deep tactical combat, where the decisions you make have an impact not only on your own character, but also the world around you.

Gloomhaven is cooperative game of card-driven combat set in a persistent fantasy campaign which will change and grow as you play the game.
There is always more to unlock and explore in the world of Gloomhaven.

Gloomhaven is a series of tactical combat scenarios that are strung together in a persistent, thematic campaign.
Each scenario is played out through rounds of combat against fully automated enemies. In each round, players will play 2 cards from their hand of ability cards which determine the order in which they act and what abilities they perform. Each card has 2 special actions, and on their turn, players can play the top action of one card and the bottom action of the other.

Card actions are varied and powerful, cutting through the monotony of a basic "move and attack" system. Default actions are available, though, if a player's plans get ruined by an enemy's ability card or even by the actions of their own teammates. Gloomhaven eliminates the alpha player through simultaneous hidden action selection to illustrate the chaos of battle.

There are also no dice in Gloomhaven. Instead, attacks are modified by a player's attack deck. Over time this attack deck will change as a player begins to add and remove cards by completing battle goals and leveling up.

Players gain the experience needed to level up by performing certain actions in their ability card deck. Through leveling up, players will also get access to more powerful, higher level ability cards which they can use to customize their deck.

In midst of battle, players will also need to focus on looting money tokens. These can be used to purchase powerful items in town, where new stock is always being unlocked by player actions.

One way to unlock items is to increase the prosperity of the town, which players can do by completing scenarios and making decisions during events between scenarios. Players will also have to manage their reputation during these events, as reputation will influence the outcome of some events and also affect shop prices.

As players interact with the town and move along the branching story paths of the world, they will always be working towards completing career goals. By meeting certain objectives, a player's character will retire, unlocking a new character class to play with, new events for parties to encounter and additional perks for the achieving player. After retirement, a player will create a new character, possibly from the class that was just unlocked, and continue the adventure!


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