Feb 102012
 

A’right, sos you got your Dark Goblins, right? Right. But then ya also got these new critters dey call Shadow Goblins. Dey come from da other side a da portal, see?

So goes the story for the first expansion to the hit deck building game, Gozu. Last time around, players were introduced to a type of goblin, the Dark Goblin, that could trap other goblins. Here the Shadow goblins come with a similar power along with a zombie mutation ability. Ultimately, if you wish to freshen up your base game, Kamakor will offer gamers a new type of goblin to challenge them and their opponents.

When your box says “Embrace the madness!” on the back you know you’re doing something right. Such is the case for the newest set of Dungeons & Dragons Fortune Cards. Spyral of Tharizdun introduces 80 new cards into the adventure, each adding extra abilities and skills to your average encounter. Use them correctly, and your party will gain formidability without dredging itself in complication. And if you want to get a first hand example of how they work, come visit Pulp on any Wednesday night at 8:00 for D&D Encounters.

Sure Storm and Thor can toss about lightning bolts and whatnot, but they won’t be anything compared to whoever picks up the new D&D Heroes of the Elemental Chaos HC. Venturing deep into the realm of those who wield the elements, this Player’s Option introduces the new class options of sha’ir wizard and sorcerer while also supplying new character themes, feats, powers, paragon paths, epic destinies, and elemental companions. Put on some Earth, Wind, and Fire then rock the campaign like your very own Avatar the Last Airbender!