Just like in an Indiana Jones movie, just when you think you’re out of the tomb, the floor collapses and you fall into bed of snakes.

Such is the concept behind the new expansion pieces for Escape.  If you haven’t heard of this popular Queen Game, it’s a real-time adventurer where every player goes at the same time, attempting to collect as many the tomb’s hidden gems as they can before the clock runs out.  Hitting stores after being given out as Kickstarter incentives, The Pit and Doomed are the first expansion pieces for the game.  Both provide new tiles which represent additional deadly rooms in the temple.  The Pit traps players down a deep hole after they’ve rolled five curses.  Doomed provides two new curses and one new tile, all with exciting properties.

The only option is Zombicide.

A co-operative survival game, Zombicide is a catch-22 run amok as players must kill more zombies to earn skill points, but killing zombies only results in more zombies.  The other tricky thing is that there will inevitably be more undead than you have bullets, so you’re really going to want to earn up those skill points to buy more ammo and weapons.  This popular Kickstarter joins and outpaces many of the other zombie games out there.  So, lock and load, folks.

All is fair in love and war.  AEG‘s Love Letter is a reality dating show dropped into the Renascence.  A group of eligible bachelors compete for the hand of a stunning princess who’s locked herself in the castle’s highest tower.  The only way you can lay your flirtatious mojo on her is through alluring prose delivered via letter.  Of course, all the other prospective suitors had the same idea, so you will have to find ways of intercepting and destroying their letters.  But don’t focus all your attention on the other players as your letters can be turned to ash just as quickly.  Start working on those pick-up lines, gentlemen.

The Tome of Blood is at your disposal, Lord Khorne.

The most recent hardcover edition to the Black Crusade line of Warhammer 40K RPG books details every tool you’ll need to praise the Blood God!  That includes four new Heretic archetypes, plus all the weapons, armaments, and Daemon Engines to empower them.  As another added bonus of pain and suffering, players of any alignment can develop Legacy Weapons and fight in Mass Combats.  Along with all this carnage comes new settings like the pits of Kurse, Furia’s savage oceans, Berin and Aspodel, as well as the War Moons of Talax.  Pile up those skulls, cause Khorne needs a seat.

Wallenstein is nothing like Frankenstein.  Word to the wise.

It is however very much like a good game.  This second edition of the game receives a rules touch up as well as the addition of two expansions for the game.  As players compete for points by controlling the largest amount of land and real estate, two years pass (don’t worry, in game time only) wherein shortages of food, peasant revolts, and any number of other hardships will beset your kingdom.  An interesting randomizing element is used to decide when and where these obstacles hit, that being a tower which you roll tokens down, some of which catch, some of which drop to the bottom.  These tokens then decide what happens where.  Players also carefully stratagize about how to use the action cards given them in order to obtain the most property.

Competing with Marvel’s Legacy Deck-Building Game, the new DC Deck Building Game lets players control one of seven famous DC characters.  That means you can be Batman.  Or Wonder Woman.  Or Green Lantern.  Each hero controls a special ability unique to them, giving them advantages toward certain card types.  Those other types include superpowers, heroes, villains, equipment, and locations.  During the game, each player vies cards which will assist their deck against the powers of the villains you all are fighting.  For instance, you might want to be bulletproof if you’re going up against Deathstroke.  Or have super speed if you need to race a bomb out into the ocean.  Basically, you get to play the comics you love.  Yeah, I’m picking up a copy, too.

 

Claim your dominion over the hinterlands by picking up Dominion: Hinterlands!

The newest expansion to the popular deck building game, Dominion: Hinterlands adds twenty-six new cards to the game.  As each expansion set has a theme to them, Hinterlands focuses on cards that give immediate satisfaction by enacting actions the moment you buy them or receive them.

A personal sidenote, regular customer Eric J. Carter created artwork for a number of cards in this set (building off his card from Dominion: Prosperity), so show him some love and pick up a copy.

Are you a refined individual?

Do you like the premium things in life?  Well, Magic the Gathering has the deck for you.  The new Graveborn Premium All-Foil Deck is a pre-built theme deck constructed around zombies, resurrection, and the undead.  With cards like Entomb, Sphinx of the Steel Wind, and Animate Dead, all foils mind you, this sucker’s a force to be reckoned with.

That and, with cards going for around $40 right now, it worth a crap ton of money.  So, even if you don’t want to play the deck, you might find it worth your while to pick up a copy, sit on it, and sell it off for a mint price later.

Speaking of collectible card games, what’s more collectible than the game where you gotta catch’em all?  Yes, Poke fans, we received an new booster box of the most recent Pokemon booster set, Black & White: Noble Victories this past Wednesday.  This set should be noted for a couple of reasons.  One, this is the third set in the Black & White trilogy, two, it introduces new Restored Pokemon cards, and, three, contains the only Rare Ultra Trainer Card ever.

As they should always be mentioned in the same breath (and I know some people will want to kill me after saying that), it should be noted that we also have a new booster box of Yu-Gi-Oh: Photon Shockwave.  Let the CCG rivalry begin!

Of course, the logical place to go after Pokemon is zombies.  Hey, that new set does have a Restored Pokemon card, so it’s not too much of a stretch.

Anyway, it has been a year since Outbreak: Undead made its way onto the indy RPG scene.  In that time, the creators of the game have released a slew of content on their website.  The new Outbreak: Undead Annual volume 1 collects all these expansive supplements, including new missions, horror traits, zombies, and One Big Monsters.

Joining the few and far between collection of co-operative play games in the world, Panic Station might be one of the first to throw horror into the mix.  Set in a futuristic base where an alien threat has broken loose, players have to work together to find the alien hive and destroy it.  Sounds simple enough, right?  Wrong.  Within the group of four to six players will be an infected member who must keep their identity secret as they slowly and purposefully infect the other players, attempting to thwart the humans’ mission altogether.

If you’re looking for a paranoia-filled version of Forbidden Island, this very well might it.

If you’re looking for a pre-generated adventure for you tenth level character in Pathfinder, the new Forest of Spirits can offer it to you.  Containing the aforementioned adventure, crafted by Richard Prett, a mysterious study of the kami, protectors of the forest, crafted by Mike Shel, an equivalent look into the Minkai by Jesse Benner, along with a crap ton of other info on Oda’s gambling house, monsters, and geisha’s.

Let your war banner fly with the new Runewars: Banners of War expansion.

Containing eight new unit types (that’s two for each faction, folks), new development cards that allow you to improve existing units as well as gain faction-specific abilities, and the Commanders of the Battlefield variant that lets you assign certain heroes to lead your forces, this is an expansion to be reckoned with.

Seriously, I saw it knock a dude out the moment it popped out of the shipping box.  

You’ve got your banner, you’ve got your premium deck, and you’re headed to the Hinterlands, but have you got your ticket?

That’s okay, because the new Ticket to Ride: Asia is in stock.  This expansion (you’ll need the base game or Ticket to Ride: Europe to play) supplies two entirely new boards for play.  One being the Team Asia board where players compete against each other in teams as they build railways across greater Asia.  The second is Legendary Asia, which offers easier routes, but beware the mountain routes.  If you’re looking for a way to alter your experience with one of the best board games ever, then board the train and settle down for the journey.

 

Are your windows boarded?  Do you have ammunition by the door?  Does your TV get cable?

Hopefully, the answer to all of these questions is “yes” as tomorrow heralds the return of The Walking Dead television series on AMC.  If you don’t have cable, though, and are going to be deprived of zombie-faction for the time it takes for the season two DVDs to come out, you might want to bide your time with the first in a trilogy of Walking Dead novels.  Rather concisely summing up the arch of the three book series, the first one is called Walking Dead: Rise of the Governor.  If you’ve read far enough into the comic series, you’ll know that The Governor is a bad, bad, bad dude.  As stated, this series will follow his ascent to power as he back stabs, murders, and cheats his way to the top of the post-zombpocalypse heap.  Written by the creator of Walking Dead, himself, Robert Kirkman, this series is sure to live up to the shocking quality of the comic and show.   

Usually, as I’m transferring from one zombie related book to another I’d attempt to create some sassy, stupid transition, but considering this next book I feel I only have to say two words to get people’s attention:  Claudio Sanchez.  Yes, a mention of the front man of famous cult band, Coheed and Cambria, has a way of sending rabid fan boys and girls rushing in every direction, but for those who you who are scratching your head, I’ll elaborate.  Set in post-zombie infestation New York, Key of Z, follows a man who has lost his entire family but found a mystical object that gives him an upper hand in the deadly city.  Not only will he have to contend with the undead denizens of the city, but also a violent battle for control between three rival safehouses operating out of Yankee Stadium, Citi Field, and Madison Square Garden.  Considering Sanchez’s surreal outlook on…well, everything, this should be a zombie book like no other.

There are comic books that we attempt to warn people are not for the faint of constitution.  A lot of the times we’re just overselling it so that people don’t wander into something that they’re going to regret purchasing.  Understand that in no way am I overselling the absolutely insane content found in Alan Moore‘s Neonomicon.  This.  Book.  Is.  Intense.  Dark, spooky, violent, filthy, and, as is commonly the case with Alan Moore, brilliant.  Building off of his previous series, The Courtyard, and connecting a number of H. P. Lovecraft‘s famous ideas, Moore tells the disturbing story of two FBI agents who investigate the wrong Cthulhuian cult and pay for it dearly.  Both the softcover and hardcover editions are dropping this weak for any out there brave enough to delve in.  The Great One is coming.

We’ve had zombies, Cthulhu monsters, and now vampires tonight.  You’d think we’re getting close to Halloween or something.  30 Days of Night, the popular series from Steve Niles about vampires who show up in an isolated Alaskan town over a thirty day eclipse is finally getting a much overdue ongoing series.  Yes, issue one drops this Wednesday, still written by Niles, but this time drawn by famous artist of such gritty titles as The Maxx and Arkham Asylum: Madness, Sam Keith.  If you take a look at the cover to the right, I think you’ll see why Keith is the perfect artist for the title as he can capture that haunting, moody creepiness a book like this requires.  But what about the plot?  Moving the story from Alaska to L.A., Niles will follow the mystery of a growing vampire uprising and a foreboding letter sent to a little girl.  Creep up your October and jump on board.

Oct 012011
 

Show of hands, who wants to be a zombie?  Okay, there’s one…uh, two…all right, just two.  What if I stipulated that you’re not becoming a zombie in real life, just a card game?  And there go the hands.

Yes, the Resident Evil Deck Building Game now comes with more zombifying power thanks to the new Outbreak expansion.  Unlike the last expansion, Alliance, Outbreak follows in Dominion‘s footsteps again by making this expansion a traditional one, i.e. you will need one of the base sets to use it.  As usual, this edition includes a cadre of new zombie fighters, including Kevin Ryman and Mark Wilkins, as well as new weapons, like the stun rod and samurai edge.  Primarily, though, what Outbreak adds is a new Infection play mode.  Basic rules apply, but above the mansion deck sits an infection deck that everyone plays out of in an effort to control their infection level.  If any player rises to 10 infection cards, they become an undead zombie and can attack other players.

How many hands now?

With deck building fresh in the brain pan, how about we look at a the release of the revised version of Arcana.  From Fantasy Flight, Arcana is a card based game where players manage and utilize guilds of thieves to gain control of the city of Cadwallon.  If you’ve played City of Thieves, this might sound like a similar premise and that’s because the two games are similar in many characters and options, but different in mechanics.  One thing that is different here is that the playable guilds are trying to rest power from the citizens of Cadwallon, not treasure.  Everyone vies for stake cards by scraping up and using, resourcefully, location cards, relic cards, and others.  If you’ve played the original version of the game and are curious what this one adds and updates, basically, the cards and materials are all redesigned along with a ton of rules alterations and added play modes.

Never before have I thought that I would receive the opportunity to type in vampire pirate speak.  Thankfully, Games Workshop has given me the chance with its publication of Dreadfleet.  Arrhhggg, matey, I want to suck ye blood.  That just feels right, doesn’t it?  The reason that I’m able to enact one of my dreams by typing that is because Dreadfleet is all about vampire pirates.  Two players command opposing fleets of ships facing off over a five foot by three and a half foot board, strategically maneuvering their vessels against each other.  Each ship has a coordinating card with all its stats and as well as an extremely detailed model to go along with it.  The game also comes with a number of obstacles models to place on the board.  If Dreadfleet turns out anything like the last stand-alone boardgame Games Workshop released, Space Hulk, it will disappear from shelves overnight and increase in value at the drop of a hat.

Can you guess this game’s title with this one clue:  the state I, generally, live my life in?  If you guessed Confusion, you would be correct.  Actually, the real title is Confusion: Espionage and Deception in the Cold War, but, come on, who would ever guess that?  Unlike your common Cold War game (is there really such a thing?) Confusion begins with both players having no idea how their pieces move.  Over the course of the game, through trial and error, they attempt to learn each piece’s abilities.  Concurrently, they are also attempting to acquire a special token in the center of the board and escape with it across your opponent’s border.  A classic game reprinted, Confusion is a blend of chess, Clue, and Code 777.

Last time I checked, this is America.  And in America we like our bowls super, our macs big, and our dice jumbo.  To that effect, Steve Jackson has released a line of Jumbo D6s for Munchkin.  Coming in a variety of colors (orange, red, green, blue, yellow, and purple), each package includes a Munchkin D6 and a Monster D6, both with different artwork next to each number.  America also likes to get stuff for buying other stuff.  That is why all of these dice come with two unique treasure cards, one for Munchkin and one for Munchkin Quest.  Now that’s ‘Merica for you!    

This town ain’t big enough for the both of us, pardner.  That one sentence perfectly describes the game Deadwood.  Welp, guess that does it for me, folks.  Okay, a little bit more.  Deadwood embodies that age-old adage by having players compete over various buildings that comprise the titled town.  Each player receives a group of three types of cowboys to do this with, each with their own powers.  Along with that, each building enacts certain game changing abilities, some times when they are initially played and, other times, after they have sat on the board awhile.  Get your Al Swearengen on and pick up Deadwood.

Let’s lower the temperature a bit so that Ice Dice from Looney Labs feels comfortable.  But wait, simply by bringing it into the conversation brings up the temperature in the room.  That’s ’cause it’s sexy.  The reason for that bold statement is that this is an easily portable, easily learned, easily played game using the same translucent pyramid pieces that Looney Labs used for Treetop.  Gamers roll a die to see which size and color pyramid they nab from the center bank in an effort to score three matching sets.  If that exact pyramid is gone, steal it from an opponent.  More sexiness?  How about the ability to play another, completely different game called Launchpad 23?  Did it!

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