Apr 052013

Tonight’s New Game Stuff will start in traditional card game territory but slowly descend into madness.

You’ve been warned.

For players of traditional card games like Spades and Hearts, Clubs makes an appearance at the store this weekend.  For those who’ve never played these classic card games or are looking for a simple game for the whole family to play, here’s brief, brief, short, limited, minimal, tiny rundown.  Clubs is all about getting rid of cards as fast as possible.  Like how you’d want to get rid of a bag of wet weasels dosed on speed.  This must be balanced with a trick taking (but only on clubs) in order to score points before the end of the game.  It’s simple as simple does.

As Wizards of the Coast continues to reprint its entire library of Dungeons and Dragons 3.5 hardcovers, they have made it to the tome of all wizardry might, the Spell Compendium.  Say you wish to melt off the face of your guild’s resident Baird.  SPELL COMPENDIUM!  Or maybe turn an owl-bear into a poodle.  SPELL COMPENDIUM!  Or maybe just warm up a pot of tea.  Probably use a fire pit for that last one, but otherwise SPELL COMPENDIUM!!  Ultimately, the point here is that the Spell Compendium has every important magic whatzamahoozit in all of D&D, now wrapped in an errata’d hardcover edition.

All seemed peaceful in the world of Vigil.  The villains were dispersed.  War had ended.  And crystals rained from the sky.  But it was only when it was too late that these seemingly ordained gifts turned out to be omens of danger.  Such is the state of Ascension‘s newest edition, Rise of Vigil.  Continuing to make it easy for new players to get into the popular deck building card game designed by Magic the Gathering players, Rise of Vigil is another standalone version of the game.  If you do have any of the previous editions, however, you can combine them with Rise of Vigil for up to six player combat.  This new edition includes nearly 260 cards, a fair portion of which are new heroes and constructs.

Now for the insanity.

First off, look at the picture to the right.  Apologies for the racier content, but that’s seriously the art for the game.  And, yes, the, um, “proportions” are bit unrealistic.

Oh, by the way, the game is called Kanzume Goddess.  Created by the Japanese, in the fashion of every awkward anime you’ve ever seen, Kanzume Goddess is a tin can containing all the most famous Greek and Norse gods.  As you might imagine, having that many gods stuck in a cramped space leads to some fisticuffs.  That’s where you come in.  Each player takes on a specific god in order to battle against their legendary opponents, building their decks by calling upon other warriors and disciples to aid in the fight.  So, do as the game suggests and “Release them from the can!”