You’ve seen it in countless cop films: the hostage stand-off! Now play it, in Hostage/Negotiator. In the game, players uses Conversation Cards to carry out several conversation with the Abductor. You’ll resolve cards by rolling dice and your success or failure largely depends on yoru ability to control the Abductor’s Threat Level. In the meantime, you’ll need to acquire more Conversation points so that you can buy more cards. Above all, you must save the hostages! After each conversation you’ll resolve a Terror Card making your objective even more difficult.
With My First Bohnanza, even younger children will be able to learn the popular bean collecting card game in small steps. We introduce ten new types of beans – just for kids – and they can begin their bean farmer journey earning gold coins.
Escape from Mount Gram is the newest adventure pack for the Lord of the Rings Living Card Game. In this Adventure Pack, players will find sixty cards that expand the Angmar Awakened series. The contents of the pack are designed to augment existing decks and add an entirely new scenario for players.
First up, the Teen Titans Go! expansion contains over two hundred new cards as well as a new “ongoing” mechanic. With this mechanic, players can now save their best cards for when they really need them and when ready, unleash everything they’ve got. As is standard anymore, this big box expansion also contains a special promo card.
A smaller, cheaper expansion, the JSA Crossover Pack can be added to any previous or future DC Deck Building expansion. This smaller Crossover Pack only contains additional character cards to be added to the game, including Doctor Fate, Jay Garrick Flash, Alan Scott Green Lantern, Power Girl, Stargirl, Mr. Terrific, and Wildcat!
Quantum is an epic game of strategy and conquest for two to four fleet commanders (players). Each die is a starship; a six is a swift but fragile scout, while a one is a slow but devastating battlestation. To win players will need to construct quantum cubes that will evolve your fleet as you go. Endlessly customizable, players can create their own maps or play on any of the thirty unique ones included in the game.
Not entirely official, yet no less beneficial, Litko Game Accessories has released a set of plastic markers, tokens, and rulers for the Fantasy Flight X-Wing miniature game. Out this weekend, these accessories include a deluxe gauge set, space shield tokens, focus tokens, target lock tokens, ion tokens, and stress tokens, some in a variety of colors.
Lastly, but nowhere near least(ly), we’ve got a trio of long overdue Star Wars Roleplaying Game items.
First up, the hardcover core rulebook for the Force and Destiny expansion to the Star Wars RPG. This complete tabletop RPG dives into the struggle between light and dark sides of the Force. Craft a lightsaber, free the oppressed and downtrodden, and duel dreaded agents of the Sith in the conflict to bring balance to the Force.
Supporting that hardcover core rulebook is the Force and Destiny Game Master’s Kit. Included in this Kit are complete construction rules for building lightsabers, brand new rules concernging Knight-level play, and a deluxe GM’s screen with the most commonly-referenced rules.
The final release rounding out the Force and Destiny barrage are the Adversary decks. Six in total, these card packs include a minimum of twenty cards that represent various NPC characters that can be encounter in-game. Out this weekend are the Imperials and Rebels, Scum and Villany, and Citizens of the Galaxy decks, as well as the Critical Hit and Injury decks.