Jan 112013
 

A fool and his money are soon parted, as they say, however you’re no fool if you pick up a copy of A Fool’s Fortune.

In the tradition of Rummy and other set-building card games, A Fool’s Fortune from Rio Grande Games elicits a tarot vibe as it has players deciding the fate of their opponents and themselves.  As you and up to two friends select and play cards, attempting  to build a perfect set, you’ll run across special fortune and character cards with special abilities.  Play them right, and you may just win A Fool’s Fortune.

Monkeys combined with just about anything usually results in both comedy and destruction.  Taking advantage of that equation is the new Spin Monkeys board game from Rio Grande.  A slew of bumper cars have been dropped into the jungle, only to be found by a pack(?) of simians.  With that in place, players attempt to spin their monkeys around the board, using rotation cards, trying to gather fruit and attack other monkeys.  If you hit another monkey, then you get to choose where they spin next.  As you might imagine, humor and destruction follow.

It’s been zero days since an incident at the Monster Factory.  Let’s all try and keep it that way, hmm?

From the creator of Kingdom Builder and Dominion comes Monster Factory.  This family friendly tile laying game of monster creation.  Simple to learn, gameplay revolves around players placing specialized, illustrated tiles, each with a piece of monster body on it, in hopes of completing the largest monster.  However, if your monster is left unfinished by the end of the round, you lose.

Continuing to live up to its name, Innovation: Figures in the Sand is the newest expansion to the popular card game and it continues to advance the gameplay mechanics of the series.  Instead of the cards in this expansion being representations of inventions or concepts, this time around the cards are famous historical figures.  That means Albert Einstein or Napoleon Bonapart could come to your rescue or, if you’re unlucky, to your opponent’s.  Dogma powers here are replaced with Karma, an ability that alters the course of the game by changing rules.  For instance, an instruction to give cards to another player may become an instruction place them in the center of the table.  Decree cards have also been added to the game, accomplishing the same effect as achievements, but with the caveat that they can be stolen.

Let me ease your worries, Village, the new tactical board game from TMG, has absolutely nothing to do with M. Night Shyamalan’s The Village.

No, instead players take part in a strategy heavy, turn-based game of tactics that covers the length of the village residents lives.  As you play, you will carefully choose where and how your peasant characters make a living and earn their keep.  Will they be a part of the government?  A clergy member?  A farmer?  It’s up to you, but realize that no matter what profession you choose, they all are accountable to the ticking clock of life.  With time not on your side, you’ll have to strategically balance your time and actions for the most benefit.  Or find yourself in a shallow grave.

Greek gods can never just sit down and have a calm, relaxing cup of tea together.

Since that’s the way of things, Athena and Hades are the two combatants in the new Mythic Battles miniature board game.  Each god controls a sizable army of soldiers, monsters, and demigods, pitting them against each other on a field of battle.  Before the fight commences, though, each player gets to assemble their army however they choose.  Once that’s done, players activate their forces with battle cards, then roll dice to complete the interaction.  This combination of cards, dice, and miniatures creates a new system called Building Battle Board gaming that is exclusive to Mythic Battles.

Nov 252011
 

Black Friday is not a day for words, but for action.  In that spirit, here is the least wordy edition of New Game Stuff you will ever run across.

Game Mastery has deposited in our laps two new wonderful accessory products.  First being the Magic Academy Map Pack.  It’s maps for the Magic Academy, nothing more to say.

Second is the Warehouse Flipmat.  Again, self explanatory.

Also on the quick mention list is the new Small World: Tunnels mini-expansion.  This allows you to combine the boards for Small World and Small World Underground.  But you will have had to purchase a copy of either game at the store to get it.

Super Dungeon Explore is happy good time fun!  Amendment to that last part: especially if you’re an avid fan of 8-bit games and dungeon crawling.

Combining the two, Super Dungeon Explore has players selecting a party (like from a video game select screen) then exploring a multi-roomed dungeon collecting treasures and bashing monsters.  Coming with some absolutely snazzy looking cartoony miniatures, if you’ve got two or more players, this game will supply a good time.

Thinking about getting into Warmachine?  Well, much in line with the Assault on Black Reach box for Warhammer or the Beginner Box for Pathfinder, the new Two-Player Battle Box has everything you’ll need for two folks to get into the game.  That “everything” includes a rules primer, dice, ruler, and 17 miniatures between the Khador and Protectorate of Menoth factions, along with their stat cards.

Put your elves, dwarfs, and gnomes to work in the worker placement game known as Belfort.  This quaint fantasy burg needs some reconstruction, which luckily each of the previously mentioned creatures are uniquely able to provide.  Gnomes can run the city, dwarfs can supply wood, while combinations of these guys can result in other point-earning activities.  From Tasty Minstrel Games (makers of Martian Dice), who have been producing some addictive games of late, Belfort could be considered a Carcassonne on crack.

Heading back to the world of Warmachine, the new Hordes: Domination rulebook brings the new freshness.  Including new rules and information on warlocks, the Hordes saga, and new Theme Forces.  Keep pace with the cool kids and pick up a book!

Speaking of books containing dark, deadly, bleakness, here’s the new Deathwatch: First Foundry hardcover.  This book contains a lot of nines.  Nine Space Marine Loyalist chapters.  Nine Traitor Legions as well.  There’s also four chapters left out of the previous Deathwatch editions.  Futuristic pessimism has never looked so good.

Finally, we end on the first expansion for the popular Quarriors! dice/deck building game.  Rise of the Demons introduces 20 new dice and the corruption mechanic (think curse cards in Dominion) where players attempt to clog up their opponents dice bags with a bunch of useless corruption dice.  It’s on now, peoples!

Oct 282011
 

With Innistrad Game Day only a day away, people may be grasping for a deck to play.  Well, look no further than the brand spanking new Innistrad Event Decks.

Always released two at a time, the Event Decks are made for competitive tournament play coming completely built (60 cards, 15 card sideboard) and ready to squash opponents.

This time around the decks are Hold the Line and Deathfed.  The former being white-centric and the latter being blue, black, and green-centric.  Both contain desired cards, as well, for the player who just needs a quick and easy way to obtain what they’re looking for.  For instance, Oblivion Ring, Champion of the Parish, Elite Inquisitor, and Hinterland Harbor.

And also, since these are the catch all of Magic products, they work perfectly for players who are just getting into the game and/or are needing a deck for their first constructed experience. 

You’ve played the Last Night on Earths, the Zombies!, and the Zombie Dices of the world, but here’s the zombie tale to show them how it’s done.  Yes, fellow survivors, The Walking Dead has become a board game.  Specifically The Walking Dead television show (the comic game comes later this year), this game is about survival.  You play characters from the show (represented by detailed character cards) on the search for supplies and safe haven, but beware, you can become a walker!  Proclaimed as a unique blend of cooperative and competitive play (as players can choose to team up or back stab), the game challenges people to make the tough decisions of who lives and who dies as supplies diminish while demand increases.

A little like Monopoly 1880′s, Homesteaders second edition is about building a boom town.  From Tasty Minstrel Games (the birthers of the popular Martian Dice), players spend resources to construct buildings, which, in turn, will provide their owner with money, special abilities, and points.  The player who has built the largest portion of the town by the end of ten rounds finds themselves the winner.  

Yee-haw, get’ter buildin’, pardner!

Never have dice caused such destruction!  Dark Minions is a game that encompasses those scenes in Lord of the Rings where that massive hoard of orks, goblins, and, I don’t know, accountants maybe, descend upon a castle or some such stony fortress.  Gamers control an assortment of 50 dice, each representing a slimy ransacker of towns.  And that, no surprise, is what you will be doing.  Choosing between storming a town, demolishing a tower, or bringing the dead back to life.  And if that ain’t enough, the game also includes an advanced mode that includes overlords who deal insane damage when they are called into play.

Like a treasure chest hidden deep in a dragon-guarded cavern, the new Pathfinder Beginner Box has everything you could ever want.  Borrowing the Red Box concept from D&D, Pathfinder has created a simple, one-stop product that can introduce and teach players about the Pathfinder system.  This little gem has within its sturdy confines a Hero’s Handbook (describing all the essentials of play), a Game Master’s Guide (basics of running an adventure), a complete set of dice, a map, character markers, and pre-built character sheets with hints in the margins about what each stat and section represents.  If you want to take a sneak peek into all these wonderfully helpful contents, stop by the store and examine our demo copy.

Speaking of Pathfinder goodness, it’s worth mentioning that two new books shipped this week, one a campaign setting, the other a player companion.  First is Lands of Linnorm Kings which details all the essential elements of the the viking’s home world.  Second would be Faiths of Corruption, a guide to the evil-aligned religions and faiths of the universe along with their adjoining rules and abilities.

Always a good night when you can end on familial murder and deceit.

And so we come to the Tourney for the Hand Chapter Pack, the start of a new chapter in the Game of Thrones LCG.  If you’re unfamiliar, Fantasy Flight‘s assortment of Living Card Games begin with a base game then expand through individual, non-random chapter packs.  These packs are then grouped into assortments of five or six, representing a “book”.  Thus, you can see why Game of Thrones would be a perfect property to attach such a mechanic to.  Anyway, Tourney for the Hand begins the Tales of Champions “book”, giving players sixty new cards to incorporate into their game.