Apr 152016
 

Chez Geek Spring BreakFor those layabouts still building up slack in the world of Chez Geek, Steve Jackson Games has another way for players to continue to be lazy.  The Chez Geek Spring Break expansion can be added to the base game in the form of forty entirely new cards, all themed around traveling for the Spring Break holiday.  In addition to those cards, the expansion also contains Event Cards, which are an entirely new element that changes up gameplay.Crossover Crisis Deck Building Game

Cryptozoic has built up quite an empire of property-based deck building games, including DC, The Lord of the Rings, and Street Fighter.  Well, this weekend they add another conquest to that list with the Crossover Crisis Deck Building Game.  In this version of the game, players are controlling and building decks around popular Cartoon Network shows, like Dexter’s Laboratory, Regular Show, Samurai Jack, and Adventure Time.  As always, this version of the game is completely compatible with other Cryptozoic deck builders, so if you want you can have Finn face off with Superman while Frodo waits in the wings.

Rory's Story CubesSay you’re writing your first novel.  Or game mastering an RPG for your buddies.  Or maybe just killing time with friends around a campfire.  No matter the case, Rory’s Story Cubes are designed to randomly generate story ideas and elements to help fire the imagination.  Out this weekend are six mini-expansion packs for the series, each with three dice featuring a single theme.  For example, the Enchanted box features story elements related to fairytales and fantasy while the Clues box is all mystery related.Talisman Cataclysm

A new big box expansion for the popular dungeon crawl board game, Talisman, drops this weekend.  Talisman The Cataclysm introduces an entirely new main board to replace the one found in the base game.  In addition to the replacement game board, the expansion also contains over 150 extra cards and miniatures that Munchkin Marvelintroduce five original characters into the game, including ones inspired by Viking and Indian mythology.

Marvel is in the air as Captain America:  Civil War is on the horizon.  Understanding their fan base, Steve Jackson has made another coup by acquiring the rights to Marvel‘s popular line of characters in order to release Munchkin Marvel.  A new base game for the popular series, Munchkin Marvel uses the same mechanics from the other Munchkin games, but applies the heroes and villains of Marvel to them.  You’ll still be fighting monsters and acquiring treasures, but now those monsters will be Thanos, The Red Skull, and the like while you’ll be using Mjolnir or Cap’s shield to take them down.

Aug 272011
 

Movies are lying to you.

They tell you that if you plan on breaking into a vault you’re going to need a crew of twelve or so people, an array of tools, and a carefully coordinated plan.  In fact, all you need to do is come up to Pulp Fiction and pick up the new From the Vault:  Legends collection.

Any of you familiar with Magic the Gathering know that Wizards of the Coast has been releasing From the Vault collections fairly regularly lately and that they always contain fifteen of the most sought after cards in existence.  The other staple of the Vault collections is an overarching theme between all the cards.  As you may have noticed, this time that theme is Legends, so all the cards are legendary creatures.  These include: (and for those of you not interested in Magic, this is the time to tune out) Sharum the Hegemon, Teferi Mage of Zhalfir, Kresh the Bloodbraided, Progenitus, Mikaeus the Lunarch, Cao Cao Lord of Wei, Oona Queen of the Fae, Doran the Siege Tower, Captain Sisay, Ulamog the Infinite Gyre, Kiki-Jiki Mirror Breaker, Visara the Dreadful, Rafiq of the Many, Sun Quan Lor of Wu, and Omnath Locus of Mana.  Okay, listing over.

Okay, you’ve got miniature terrain.  And you’ve got clips.  What if you put them together?  Terraclips.  Technically created for the Malifaux miniatures game, these 3D terrain pieces could easily be used for any number of miniature games.  The initially released sets include sewers, streets, and buildings, all of which are made of thick, durable cardstock that is cut to carefully fit together with the help of grey connector pieces.  Above all else, though, every piece is interchangeable so you can design your own layered environment design.  They’ve got me saying, “Clip it, clip it real good”.

But I’m an idiot.

Last week we talked about Chaostle, along with some other dungeon crawl games, but this week there’s a new sheriff in town.  And the name is Catacombs.  The reason that this twist on the classic dungeon crawl format so easily dispatched all other contenders is that you play it by flicking little wooden tiles!  Come on, when have you ever played a dungeon crawl game where you flick stuff at stuff?!  Never, that’s when.  As a two to five player game, Catacombs has one player controlling all the monsters while everyone else battles against them.  Each of the sixty-eight tiles are stickered to represent a different hero or creature, so everyone flicks these at each other until the ultimate dungeon overlord is defeated.  Obviously, there’s more to it than that, but my attention was grabbed at the phrase “flick your wizard fireball tile at the dragon tile”.

Fantasy Flight gets in on the deck building craze of recent years with Rune Age, a competitive, scenario-driven game set in the universe of Runebound, Descent, and Dragonquest.  After picking the scenario (each comes with different end goals, cards, and other alterations) all of the two to four players wish to take on they then choose which race they want to represent.  From there play generally works similarly to Dominion, except for one minor alteration:  certain sets of cards can only be played/purchased by certain factions.  Basically, everyone shares from a pool of general cards while also buying from unique card pools that only they can use.  Should be another solid edition to the long (by this point, anyway) tradition of deck building games.

We’ve had Smurfs.  We’ve had Street Fighters.  Now, Green Lantern gets in on the action with the new Green Lantern Heroclix gravity feed.  Rules is simple:  ten different kinds of figures, one per pack, collect’em all.  What more do you need?  Oh, yeah, a picture.

Feb 122011
 

Do you like reading?  I sure hope so, because tonight’s entry is, like, the novelization of New Game Stuff.  Seriously.  Long.

What are we waiting for?  Let’s get to it.

Yomi is possibly the biggest entry today.  Created by a former fighting video game designer, this card game plays like a Street Fighter or Tekken.  Players hold a number of cards that have actions on both sides.  They choose when to throw them down based only on what they assume the other player is going to play.  You choose a character just like you would at the selection screen of a fighting game.  By all accounts, Yomi has perfectly rendered the fighting video game genre into a board game format.  And all the card decks can be used as playing cards, too!  Giggidy-giggidy.

One for the wild west RPG fans out there:  Devils Gulch.  Made to work in conjunction with the Basic Roleplaying system, this booklet is filled with every option a GM would need to build an actual western scenario, a futuristic west, a post-apocalyptic world, or any other desolate-type setting.  NPCs  are included along with building descriptions, combat, skill, and other characteristics rules.  Load up your horse’s saddlebag with this one before heading out on the trail.

Yaaarrrrr, maties!  Pirate Fluxx ahoy!  Yes, adding to Monty Python, Zombie, Martian, and all the other Fluxxes is now Pirate.  If you’ve played any of the other Fluxx games, you know what you’re getting:  a game where the rules change every turn.  In this one’s case, the theme is just pirated-up a bit.  Cards include, Long Live the Captain, Mutiny, and, the new card addition to the game, Surprise cards that give you a specific benefit for playing them out of turn and a different for during your turn.

Floating along next, another card game, Rowboat.  Like the box says, if you like Spades, you’ll like Rowboat.  The game works off of the dynamic that there are a number of cards in the center of the table (you keep putting them out until you have one of each suit) and then pass the same amount of cards to each player.  Players then bid on how many rounds they will win.

From boat to train.  First Train to Nuremberg is a retooling of the previously released Last Train to Wensleydale.  Like a combination of bidding/selling games with Ticket to Ride, First Train has players build railroad lines and make profit off of them as you transport people and goods.  Eventually, you’re going to want to sell off your lines, but the key is to do it at the perfect time, before the value drops.  A 2 to 4 player game, First Train has a double-sided board that features the new game board and the old one from Wensleydale.

A new expansion to the Eclipse Phase RPG, Gatecrashing, arrives this week.  Based on the D100 system, this sci-fi game plays with the ideas of the Avatar movie, i.e. moving your mind from one body to another, exploring alien worlds, as well as saving one’s consciousnesses to be uploaded later in case of death.  The game is not class based, which allows for ample specialization.  Fans of Avatar, Stargate, and Battlestar Galactica should find some bliss in Eclipse Phase.

If you’re gearing up for our Summoner Wars tournament (Saturday Feb. 19 @ 12:00, quick plug) you’re going to want to check out the two recent deck releases, Grungor’s Charge and Rakar’s Power, along with the Premium game board.  The Grungor pack has cards for Goblins and Dwarfs while the Rakar pack has Orcs and Elves.  The Premium board is a thick cardboard play surface that is designed for easy travel and designed to suit two players.

For more card-based antics, there’s the new The Twilight Beckons Asylum Pack for The Call of Cthulhu card game.  The first pack in the Ritual of the Order cycle, Twilight introduces 20 new cards that include criminals, lunatics, Cthonians, and Ancient Ones.

Since we’re discussing card games, I feel this is the perfect time to talk about the Perfect Fit Sleeves that Pulp carries.  For any cultured gamer out there these bad boys keep your cards safe, sharp, and un-dented.  How you use them (I know, there sleeves, should be easy to figure out) is that you slide them your cards and then insert the card into any other sleeve.  Basically, they keep the cards from sliding out, give them an extra layer of protection, and help to offer more friction for shuffling.

Okay, last one.

If you like the Risk series of games or, especially, the Dust games (since they made this, too), you’re going to dig Magnifico:  Da Vinci’s Art of War.  A conquest, army game, Magnifico has opponents attempting to conquer Europe using not just armies of soldiers but also financial wealth and, most awesomely, Da Vinci’s inventions.  Players use cards and soldier minis to do battle with other players as they move across European countries.  A simplified version of Dust, Magnifico offers conquest game fans a new theme and set of rules to mix up their battling escapades.