Nov 112011
 

Who doesn’t want a tiny version of themselves?  What about a tiny version of yourself in your Pathfinder game?

If you’re an avid player or a beginner (especially if you’ve picked up the Beginner Box) this set of four miniatures, each representing a core class (Cleric, Wizard, Fighter, and Rogue), can come in mighty handy as a distinct way to distinguish your character on the map.  Each character has been carefully painted and crafted so that they are easily recognizable.  Be our hero and pick up a copy of the Beginner Box Heroes.

Moving from tiny to giant, if you always thought your copy of Cthulhu Dice was fun but not quite big enough, Steve Jackson has a solution for you.  Springing from the Giant Foam Cthulhu Dice demos displayed at conventions, you too can have your own 4″ wide, foam Cthulhu Die in one of four colors.  Regardless of the size, the game plays exactly the same as its smaller counterpart, except for a new bracelet substitute for the sanity chits.  Also safe to throw at fellow players without causing permanent damage!

While we’re on the whole dice topic, how about something for the hunting buff in your family?  How about a Trophy Buck?  Yuuup, Steve Jackson has done zombies, Cthulhu, and now hunting.  Structured similarly to Zombie Dice, Trophy Buck is a set of 12 dice that players take turns rolling to see if they can nab the most deer.  The dice have various symbols that indicate different amounts of deer as well as deer tracks, ultimately leading players to the decision of whether to continue hunting or stop so that you don’t scare the deer away.  Plus, you get a swanky camo dice bag!

For those more interested in the storytelling sensibilities of roleplaying, the dice-less system of Nobilis releases its 3rd edition today. Set in an anime-esque world where half-human, half-god spirits live in an ethereal world around ours, Nobilis: The Essentials is the core rulebook for any prospective player.  Within this beautiful slipcase edition you’ll find all the information about creating characters and dealing with all their godly abilities.  Designed by Jenna Katerin Moran, any crossover fan of anime and roleplaying needs to give this a go.

The Dead Marshes may not be the most relaxing place to take a vacation, but, as far as the Lord of the Rings LCG is concerned, they’re pretty dang awesome.  Yes, the newest Adventure Pack for the LotR LCG core set, Dead Marshes contains 60 new cards (that is cards 95-115 of the Shadows of Mirkwood cycle) to be incorporated into your base game.  

Supplanting famous Internet sensation webcomic, Axe Cop, onto the equally popular card game, Munchkin, Steve Jackson has created Munchkin Axe Cop.  Didn’t see that name coming.  As you might imagine, there is lots of chopping and lots of stuff taking.  Taking characters from the comic and turning them into cards, Munchkin Axe Cop allows you to play Axe Cop‘s partners, the Dinosaur Soldiers and Sockarang, along with battling infamous baddies like Giant Robot Zombie and Dr. Stinky Head.  As the webcomic is based off the writings of a five year old boy, one cannot comprehend the insanity hidden in this box until they have purchased it, chopped it open with an axe, and blown it to bits with their awesomeness.

Nov 042011
 

Pssst.  You guys over there.  You want to see something cool?

Okay, that could be construed in a creepy way.

Skipping that, here’s some totally sweet, exclusive Munchkin product.  Emphasize exclusive there, because Pulp is the only store IN THE COUNTRY to carry these items currently.

The first of these oh-so-special items are two Munchkin Dice Bags.  Both bags have a special game rule printed on their sides (“When you take a Munchkin D6 out of [this bag] and roll it, the Munchkin head counts as a 7, not a 1″), in classic Munchkin style.  One is pink, one is tan; the tan one also comes with the benefit of two promo cards, Blind Chance and Bag of Hoarding.  The second Munchkin goodie is this year’s Christmas booster pack, Reindeer Games.  Like the previous Christmas booster expansions, this one includes 15 new cards to be played with the base Munchkin game.  And we have it waaaaay before anyone else.

Another member of the exclusive Pulp Fiction VIP super club of awesome (named it myself), the Steve Jackson Zombie Dice Dice Bag.  Carry the most addictive dice game known to man in style with this matching dice bag.

Another two-fer shout out, this time from Dungeons & Dragons, Heroes of the Feywild and the Dragon Miniature Collector’s Set.  The first has a unicorn on the cover.

Oh, you needed to know more?  What more could you want to know?  Okay, okay, the Feywild is a wonderous, luminous setting that suits happy-go-lucky gamers who desire less doom and gloom in their campaigns.  This hardcover entails every detail DMs and players will need to know about character creation (races, classes, powers, feats, etc.) as well as numerous details about the inhabitants of the world.

And if horned ponies ain’t your thing, turn your gaze to the Dragon Miniature Collector’s Set.  As the D&D Miniature series has been discontinued, the only way to grab hold of any miniature offerings these days is with a collection such as this.  As the title declares, this set comes packed with five of the famous dragon colors (green, blue, red, white, black) and their coordinating stat cards.

The Necrons have risen from their slumber.  You’ve been waiting for it, bidding your time with Space Marines and Imperial Guard, counting the seconds.  Well, wait no more.  Tomorrow the new Necron miniatures are here.  That means the Codex, the Necron Warriors, the Necron Immortals, the Doomsday Ark/Ghost Ark, C’tan Shard of the Nightbringer and C’tan Shard of the Deceiver, plus a whole Monolith more.  They’ve got a new look, a new rule set, and a new bag.

Stare at you own peril.

Seriously, dangerous.

Another of Terry Pratchett‘s beloved stories has been transferred to the world of the board game.  This time around it’s Discworld:  Ankh-Morpork.  Players battle over control of the titled city, minus its former ruler, Lord Vetinari.  No one knows what the other players are attempting to do to win, so everything is in chaos as players slap down cards to decide where their minions are placed and where buildings are erected.  Cards and characters are pulled directly from Pratchett‘s popular series of humorous novels, so fans of the series will surely get some joy out of the cameos and references.

Gambling?

I’m in!

As is the new Red Dragon Inn expansion of the same name (Gambling?  I’m In!).  Famous for its adaptability as a drinking game, Red Dragon Inn can now become even more scandalous with the nine different mini-games included in this expansion.  All nine games can be played stand-alone, if desired, or combined with the base game to replace the Rounds of Gambling.  The box also includes all the Rogues and Warriors cards that will be required to play these games of chance.

Flagons up!

Oct 012011
 

Show of hands, who wants to be a zombie?  Okay, there’s one…uh, two…all right, just two.  What if I stipulated that you’re not becoming a zombie in real life, just a card game?  And there go the hands.

Yes, the Resident Evil Deck Building Game now comes with more zombifying power thanks to the new Outbreak expansion.  Unlike the last expansion, Alliance, Outbreak follows in Dominion‘s footsteps again by making this expansion a traditional one, i.e. you will need one of the base sets to use it.  As usual, this edition includes a cadre of new zombie fighters, including Kevin Ryman and Mark Wilkins, as well as new weapons, like the stun rod and samurai edge.  Primarily, though, what Outbreak adds is a new Infection play mode.  Basic rules apply, but above the mansion deck sits an infection deck that everyone plays out of in an effort to control their infection level.  If any player rises to 10 infection cards, they become an undead zombie and can attack other players.

How many hands now?

With deck building fresh in the brain pan, how about we look at a the release of the revised version of Arcana.  From Fantasy Flight, Arcana is a card based game where players manage and utilize guilds of thieves to gain control of the city of Cadwallon.  If you’ve played City of Thieves, this might sound like a similar premise and that’s because the two games are similar in many characters and options, but different in mechanics.  One thing that is different here is that the playable guilds are trying to rest power from the citizens of Cadwallon, not treasure.  Everyone vies for stake cards by scraping up and using, resourcefully, location cards, relic cards, and others.  If you’ve played the original version of the game and are curious what this one adds and updates, basically, the cards and materials are all redesigned along with a ton of rules alterations and added play modes.

Never before have I thought that I would receive the opportunity to type in vampire pirate speak.  Thankfully, Games Workshop has given me the chance with its publication of Dreadfleet.  Arrhhggg, matey, I want to suck ye blood.  That just feels right, doesn’t it?  The reason that I’m able to enact one of my dreams by typing that is because Dreadfleet is all about vampire pirates.  Two players command opposing fleets of ships facing off over a five foot by three and a half foot board, strategically maneuvering their vessels against each other.  Each ship has a coordinating card with all its stats and as well as an extremely detailed model to go along with it.  The game also comes with a number of obstacles models to place on the board.  If Dreadfleet turns out anything like the last stand-alone boardgame Games Workshop released, Space Hulk, it will disappear from shelves overnight and increase in value at the drop of a hat.

Can you guess this game’s title with this one clue:  the state I, generally, live my life in?  If you guessed Confusion, you would be correct.  Actually, the real title is Confusion: Espionage and Deception in the Cold War, but, come on, who would ever guess that?  Unlike your common Cold War game (is there really such a thing?) Confusion begins with both players having no idea how their pieces move.  Over the course of the game, through trial and error, they attempt to learn each piece’s abilities.  Concurrently, they are also attempting to acquire a special token in the center of the board and escape with it across your opponent’s border.  A classic game reprinted, Confusion is a blend of chess, Clue, and Code 777.

Last time I checked, this is America.  And in America we like our bowls super, our macs big, and our dice jumbo.  To that effect, Steve Jackson has released a line of Jumbo D6s for Munchkin.  Coming in a variety of colors (orange, red, green, blue, yellow, and purple), each package includes a Munchkin D6 and a Monster D6, both with different artwork next to each number.  America also likes to get stuff for buying other stuff.  That is why all of these dice come with two unique treasure cards, one for Munchkin and one for Munchkin Quest.  Now that’s ‘Merica for you!    

This town ain’t big enough for the both of us, pardner.  That one sentence perfectly describes the game Deadwood.  Welp, guess that does it for me, folks.  Okay, a little bit more.  Deadwood embodies that age-old adage by having players compete over various buildings that comprise the titled town.  Each player receives a group of three types of cowboys to do this with, each with their own powers.  Along with that, each building enacts certain game changing abilities, some times when they are initially played and, other times, after they have sat on the board awhile.  Get your Al Swearengen on and pick up Deadwood.

Let’s lower the temperature a bit so that Ice Dice from Looney Labs feels comfortable.  But wait, simply by bringing it into the conversation brings up the temperature in the room.  That’s ’cause it’s sexy.  The reason for that bold statement is that this is an easily portable, easily learned, easily played game using the same translucent pyramid pieces that Looney Labs used for Treetop.  Gamers roll a die to see which size and color pyramid they nab from the center bank in an effort to score three matching sets.  If that exact pyramid is gone, steal it from an opponent.  More sexiness?  How about the ability to play another, completely different game called Launchpad 23?  Did it!

Sep 172011
 

Like Doctor Jones says, “Fortune and glory, kid.  Fortune and glory”.

I understand that some of my segues can be quite the stretch, but the Indiana Jones reference here is rather apt.  That is because Fortune and Glory is a pulpy game set in the 1930′s revolving around treasure hunters, gangsters, lounge singers, and femme fatales globe trotting in search of…wait for it…fortune and/or glory.  Just like in Last Night on Earth (from the same company), players choose specific characters, all with their own unique abilities, with which to travel around the massive world map the game comes with battling baddies and collecting treasures.  Listen to Indy and take a peak at Fortune and Glory.

Grab some gear, become a legend.  You can accomplish both of these tasks for the world of Shadowrun by picking up this week’s new hardcover releases of Runner’s Black Book and Street Legends.  Both editions help to flesh out the deep, dark, dank world of Shadowrun in separate but equally grimy ways.  First up, the Runner’s Black Book is all about hardware. Hardware like the new Kriss X Submachine Gun and the TPP light pistol.  Plus it reprints and collects vehicle and weaponry information from previous releases like Deadly Waves, Gun Heaven, MilSpec Tech, This Old Drone, and Unfriendly Skies.  Second would be the mythical tome that is Street Legends.  Detailing the stats, back stories, and adventures of various famous runners, vampire hunters, and shadowy figures of the universe, Street Legends is the perfect way for a game master to expand their story.

Turn the gears, pump the valves, and steady the blimp ’cause Airship Pirates is off the starboard bow.  Steampunk lovers out there take notice because Airship Pirates is the new roleplaying game from Cubicle 7 (makers of such dandy RPGs as Doctor Who and The One Ring) set in a futuristic Victorian world where blimpships hover over the putrid clockwork cities below.  Based off of steampunk band Abney Park’s lyrics, this initial book in the Airship universe gives players and GMs, alike, all the information they need to be able to create a campaign, characters, and obstacles for a successful night of highskies adventure.

Continuing on the RPG bandwagon (What would that look like, by the way?  Lots of Mountain Dew I’m assuming.), the original master of the medium, Dungeons & Dragons, releases both a new supplement and a new adventure this week.  Both begin with M, coincidentally.  Anyway, Mordenkainen’s Magnificent Emporium (please don’t make me type that again) is up first with numerous items of various magical, mystical, and monetary value.  Intelligent dungeon masters can use this book and the item-based story suggestions within to create a riveting quest for their players.  Next is Madness at Darmore Abbey, which is an adventure intended for 6th to 8th level characters.  Set in a former monastery that has now become a monstery, this adventure will challenge players as they face off against some of the worst creatures lurking in the dark. This box set includes every bit and piece players will need to run the adventure.

What’s that?  You didn’t get enough pulpy goodness with the first game?  Well, okay, we’re at your service.  In that effort, here’s the new expansion/standalone edition of The Adventurers, The Pyramid of Horus.  Also filled with all kinds of Indiana Jones homages, this threequel to the original Adventurers game from Fantasy Flight is set in a new local peppered with equally deadly traps and treasures.  Each person involved selects one of eight character options then begins searching through the pyramid amidst sharp, squirming, and striking dangers for artifacts.  Whoever makes it out with their head still attached to their shoulders wins.  Oh, and if the regular non-painted miniatures included with the game are not vivid enough for you, a separate set of pre-painted minis was released along with the game.  Buy a hat, a whip, and Sean Connery and you are good to go.

Okay, enough with this pulp stuff.  Let’s get into some dark, spookiness.  GURPS delivers on that front with a new flavor of setting in Horror.  If you’re looking to run a campaign outside of the normal fantasy setting, these hardcover editions are the perfect solution.  Horror, specifically, supplies tips and suggestions for both game masters and players on not just how to run a horror-themed game, but also the genre, in general.  Countless character archtypes sit alongside stats for hordes of nasty creatures (including everyone’s favorite, evil clowns).  Two campaign outlines are also included in the book to give another helping hand on getting going.

That H.P. Lovecraft guy certainly gets around, doesn’t he?  Another in the long line of Arkham Horror products, Elder Sign is a new spin on the classic explore-the-creature-infested-mansion structure.  Instead of using miniatures and a map, gamers play with a combination of dice and cards to gain courage and skill points that allow them to purchase objects, eventually shooting for the titled elder sign so that they can close off the Great One’s entrance into this world.  Special dice are also rolled to determine the obstacles and adventures that will unfold during the course of the game.  As the game serves one to eight participants, those who love Arkham Horror, but grow tired of the set-up phase, might find this a quicker, less part-heavy version of the game.

To wrap things up tonight, Bears!.  That’s all, thanks.

Okay, maybe a little more.  Bears! is a new entry in the growing trend of easy to learn, easier to play dice games, such as Zombie Dice, Martian Dice, and Cthulhu Dice.  Not surprisingly, maybe, these are not Yogi-and-Boo-Boo-type bears.  These are gnaw-on-your-fleshy-bits bears.  A dice pairing game at heart, players select which point nabbing strategy to explore:  shoot the bears or sleep through the attack.  Using a hand of five dice, everyone pairs their own rolled dice with a ones piled in the center of the table.  Certain combinations are worth different point values, but don’t worry, those are all outlined on a handy dandy reference chart.  That’s the game.  Heeeey, Boo Boo!

Apr 022011
 

Auffüllen auf Deutsch.

Yeah, that’s right.  We’re doing it German style up in here.  Translate it if you like.

Tannhäuser, Sauger!  Specifically, a restock on two of Tannhäuser’s troop packs, Union and Reich.  What do they nab you if you nab them?  Both come with extra figures (an Alpha and Delta in Union and a Schocktruppen and Stosstruppen in Reich), characters sheets, game tokens (24 of ‘em, to be exact), a rulebook that shows you how to use theseguys, and an brand spankin’ new scenario.  Holen Sie sich Ihre Krieg!

Since we’re talking expansion packs, how about we hit up some new Summoner Wars Faction Decks.  Jungle Elves and Cloaks, if you’re into that whole name thing.  Both come with 35 new cards.  Abua Shi leads jungle elf cards, like, Shikwa, Lioness, and Makeinda Ru, while Vlox summons cards like Dagger, Scam, and Gunners.  Kaufen Sie diese Fraktion Decks und kick butt!

Why stop at two, lets go for the trifecta of expansion packs!  Warhammer Invasion, the Card Game adds Chaos Moon to the Morrslieb Cycle of Battle Packs.  This here deck comes jam packed with 60 cards, specially tailored to support your Invasion deck.  20 of those cards are completely, 100% new to the game, by the way.  Sie sollten total Chaos überall diese Mond.

Do you ever find yourself involved in an epic army to army battle across the bridges of two floating sky cities and having no clue how to solve this problem?  Well, if this is occurring in a GURPS-built world, the new Mass Combat booklet can help you solve this problem.  Made specifically to handle the rules and logistics of gigantic battles, Mass Combat contains all the examples, tables, stats (for weaponry, strength, and mobility), and other valuable information to help players and game masters complete and create the epic blood-spilling conflict they desire.  Kann mir jemand bekommen diese Axt aus meinem Rücken?

Yaaaaaaarrrrrrr, maties!  That’s not German, by the way.  That’s pirate.

Blackbeard, The Golden Age of Piracy is a reworking of the old boardgame, Blackbeard.  This version has been altered to a sizable extent, but in a good way.  Gameplay is faster and more involved for every player.  And what is gameplay?  Well, after players choose which famous pirate they want to control, they cruise around the board looting and pillaging to raise their wealth and notoriety, all while avoiding the law and traps that other players leave for them.  Basically, like Merchants and Marauders, this game is made to let players live the life of a pirate.

And now for more book-type things!

Dark Heresy:  The Black Sepulchre is the newest addition to the Warhammer 40K RPG line.  The beginning of a trilogy of adventures in the Dark Heresy world, it revolves around a the discovery of an mysterious artifact, which leads to and investigation by the Inquisition.  Whoo, you know that won’t end well.  Suitable for all player levels and ranks, The Black Sepulchre questions of you:  Can you solve the mysteries of the Haematite Cathedral?  Nun, man kann?

Why Munchkin has taken this long to release a game based around zombies is conundrum to me.  But it doesn’t matter anymore, because Munchkin Zombies is here.  Turning the usual Munchkin fare on its head, this edition has players controlling the undead.  You’re still battling “monsters” here, but, obviously, from a zombie’s perspective that means humans.  Weapons can still be collected to add in your quest, but, as zombies aren’t the sharpest tools in the shed, they may not be used in the most logical manner.  For instance, don’t be shocked if you find yourself swinging a mousetrap covered foot at a some unsuspecting human.  Mmm, Gehirne.

A new world horrors comes alive in the most recent addition to the Trial of Cthulhu mythos of RPGs, Bookhounds of London.  In this volume, a fresh, and by fresh I mean dark, dangerous, and gruesome, campaign setting is laid bare for players.  Detail abounds in Bookhounds with maps, appendices, and timelines all feeding into the dark mysteries of East London and the Whitechapel Black-Letter adventure.  Cthulhu fatagn r’lyeh!  Again, not German.