Sep 202014
 

Pathfinder Adventure Time Card Game PlaymatThe Pathfinder Adventure Card Game gets organized this weekend, thanks to a new playmat.

Featuring a layout that helps to show new and old players how to arrange the various important cards piles.  As well as being a guide for placement, the mat also helps organize the game (heading off clutter) and keep the cards from shifting about the table.  The layout is made to cover up to six players.Villainy

With the superheroes getting all the love in games like Sentinels of the Multiverse, Legendary, and Heroes Wanted, it’s time for the bad guys to have their day!  Villainy puts players into the role of a supervillain attempting to destroy the hero of the metropolis they call home.  In order to do this players will need to complete three distinct secret plans, made possible by hiring henchmen.  Each game plays Khans of Tarkir Card Sleevesdifferent, as the objectives and story alters.

Many readers out there will know that this weekend was the Magic the Gathering prerelease event for Khans of Tarkir, the start of the newest card block.  Anyone who knows this will also likely know that means the sleeves, binders, and card boxes for the set are also out.  Boosters, fat pack, and intro Talisman Woodlandsdecks will go on sale next Friday.

Over the hill and through the woods to Talisman‘s expansion we go.

Another large sized expansion for the Talisman 4th Edition board game, The Woodland provides an entire new board to place adjacent to the main board, five new characters, and an added fate mechanic that gives you the option of bettering Hour of the Wolf Warhammer 40K Sanctus Reachyour chances or lessening those of an opponent.

The sequel to the recently released Warhammer 40K Red Waaagh! hardcover, The Hour of the Wolf, is out this weekend.  Contained within its glossy, hardcover-bound pages are details on various skirmishes between the Orc and Space Wolf factions, along with formation templates and more.

The major Warhammer release this weekend, however, is a blast from the past.Space Hulk Warhammer 40K

Once again, Games Workshop has re-released the classic 40K universe board game, Space Hulk.  If you remember the last time this game was released, you’ll also remember the incredibly short amount of time it stayed on shelves and the astronomic price hikes that occurred after it vanished.  This new version comes complete with the same miniatures and accessories as the last, but with one important alteration.  The 2014 version includes an entirely new set of tiles, allowing players who own the previous version to combine them and create one, Five Tribes board gameover-sized game board.

Days of Wonder, publisher of Ticket to Ride, Smallworld, and Cargo Noir, has released a new board game designed by Bruno Cathala (Shadows Over Camelot).  Five Tribes is a meeple placement game, but in reverse.  The game begins with a selection of meeple figures, each from one of the five titular tribes, arranged across the board and it is the players’ challenge to rearrange them.  How they are moved and where they are moved is the strategic challenge of Five Tribes, with the best player gaining the most points from their movements.Netrunner First Contact Data Pack

The third Data Pack in the Lunar Cycle of the Android Netrunner LCG has been downloaded to the Pulp Fiction shelves this weekend.  First Contact’s sixty card expansion intensifies the conflict between the runners and the corps on a number of fronts.  A new meat space is introduced along with new regions, Anarch identities, traps, resources, and mythic ice.

Star Wars Force and DestinyFinally, the force is strong with you.

Fantasy Flight expands its roleplaying galaxy far, far away with the Force and Destiny Beta softcover, a third  system to add to the Edge of the Empire and Age of Rebellion systems.  This long awaited edition incorporates force based abilities into the universe, providing information on character creation and a fully playable adventure.  And because this system is set in the same universe as the two previous systems, they are all fully compatible.Chinatown

Long out-of-print and going for insane money online, Chinatown has been revived by Z-Man Games.  A truly antagonistic experience, Chinatown is based around bidding, bartering, and negotiating with your opponents.  Players attempt to lay business tiles onto the game board, hoping to group as many like tiles together as the can for greater payouts.  But players can also attempt to convince others to sell or trade for tile Monster Manual D&D 5th Edition Next HCand spaces, requiring a sharp skill for salesmanship and strategic dealing.

Eagerly awaited, the second major core hardcover for Dungeons and Dragons 5.0 is out this week!

The Monster Manual for D&D Next follows hot on the heels of the Player’s Handbook, containing beasties and creatures from the long history of the famous fantasy roleplaying game, all illustrated with beautiful new artwork and provided with easy-to-use rules and statistics.  An essential volume for any Dungeon Master.

Jan 062012
 

Fantasy Flight has a number of game expansions which they print only on demand.

Well, we’re demanding, so they’ve been printing. And shipping…to us.

Originally release at last year’s Gen Con, The Massing at Osgiliath deck for the Lord of the Rings LCG has now become a print-on-demand edition. That means they are some what rare. And the only thing standing in your way of owning every release for the game. Even if you aren’t on that sort of obsessive quest, this mini-expansion can still offer value as it includes all the cards you’ll need for an entirely new adventure that increases in difficulty parallel to the number of players. A niffty release indeed!

And if you’re going to make print-on-demand items for one game, you may as well do it for two others. Or so Fantasy Flight seems to believe.

Two PoD packs, in fact, were released this week for the Death Angel Card Game. One is a Mission Pack, which includes entirely original location cards that can be incorporated into the base game to offer a completely new mission. The second is the Space Marine Pack, which includes set of new combat teams, including their coordianting action cards.

Of course everything works better in threes, so a new Mansions of Madness PoD also got lumped in with the above culprits. The ‘Til Death Do Us Part expansion does the same thing as the previous Mansions of Madness PoD expansions (which we also receive a restock on), that being supply all the essential elements for an entirely new scenario where players investigate a serial killer’s victims with their ghostly assitance.

Since I’m getting tired of typing PoD, lets talk about a game that actually had a regular print run.

Flash Point: Fire Rescue adds a new option to the minimal line of cooperative games on the market. Like Pandemic, Forbidden Island, or Red November, Flash Point: Fire Rescue requires players to work together or they will all suffer the consequences. Each player takes on the role of a specific rescue specialist (like paramedic or fire captain) in an effort to save victims from a burning building. The game is intended for beginners, veterans, or players of all ages and experiences as it allows for four differing levels of play, including family, recruit, veteran, or heroic. As there’s not enough cooperative games out there, I’m happy to see a new, inventive edition to the genre.

Oct 012011
 

Show of hands, who wants to be a zombie?  Okay, there’s one…uh, two…all right, just two.  What if I stipulated that you’re not becoming a zombie in real life, just a card game?  And there go the hands.

Yes, the Resident Evil Deck Building Game now comes with more zombifying power thanks to the new Outbreak expansion.  Unlike the last expansion, Alliance, Outbreak follows in Dominion‘s footsteps again by making this expansion a traditional one, i.e. you will need one of the base sets to use it.  As usual, this edition includes a cadre of new zombie fighters, including Kevin Ryman and Mark Wilkins, as well as new weapons, like the stun rod and samurai edge.  Primarily, though, what Outbreak adds is a new Infection play mode.  Basic rules apply, but above the mansion deck sits an infection deck that everyone plays out of in an effort to control their infection level.  If any player rises to 10 infection cards, they become an undead zombie and can attack other players.

How many hands now?

With deck building fresh in the brain pan, how about we look at a the release of the revised version of Arcana.  From Fantasy Flight, Arcana is a card based game where players manage and utilize guilds of thieves to gain control of the city of Cadwallon.  If you’ve played City of Thieves, this might sound like a similar premise and that’s because the two games are similar in many characters and options, but different in mechanics.  One thing that is different here is that the playable guilds are trying to rest power from the citizens of Cadwallon, not treasure.  Everyone vies for stake cards by scraping up and using, resourcefully, location cards, relic cards, and others.  If you’ve played the original version of the game and are curious what this one adds and updates, basically, the cards and materials are all redesigned along with a ton of rules alterations and added play modes.

Never before have I thought that I would receive the opportunity to type in vampire pirate speak.  Thankfully, Games Workshop has given me the chance with its publication of Dreadfleet.  Arrhhggg, matey, I want to suck ye blood.  That just feels right, doesn’t it?  The reason that I’m able to enact one of my dreams by typing that is because Dreadfleet is all about vampire pirates.  Two players command opposing fleets of ships facing off over a five foot by three and a half foot board, strategically maneuvering their vessels against each other.  Each ship has a coordinating card with all its stats and as well as an extremely detailed model to go along with it.  The game also comes with a number of obstacles models to place on the board.  If Dreadfleet turns out anything like the last stand-alone boardgame Games Workshop released, Space Hulk, it will disappear from shelves overnight and increase in value at the drop of a hat.

Can you guess this game’s title with this one clue:  the state I, generally, live my life in?  If you guessed Confusion, you would be correct.  Actually, the real title is Confusion: Espionage and Deception in the Cold War, but, come on, who would ever guess that?  Unlike your common Cold War game (is there really such a thing?) Confusion begins with both players having no idea how their pieces move.  Over the course of the game, through trial and error, they attempt to learn each piece’s abilities.  Concurrently, they are also attempting to acquire a special token in the center of the board and escape with it across your opponent’s border.  A classic game reprinted, Confusion is a blend of chess, Clue, and Code 777.

Last time I checked, this is America.  And in America we like our bowls super, our macs big, and our dice jumbo.  To that effect, Steve Jackson has released a line of Jumbo D6s for Munchkin.  Coming in a variety of colors (orange, red, green, blue, yellow, and purple), each package includes a Munchkin D6 and a Monster D6, both with different artwork next to each number.  America also likes to get stuff for buying other stuff.  That is why all of these dice come with two unique treasure cards, one for Munchkin and one for Munchkin Quest.  Now that’s ‘Merica for you!    

This town ain’t big enough for the both of us, pardner.  That one sentence perfectly describes the game Deadwood.  Welp, guess that does it for me, folks.  Okay, a little bit more.  Deadwood embodies that age-old adage by having players compete over various buildings that comprise the titled town.  Each player receives a group of three types of cowboys to do this with, each with their own powers.  Along with that, each building enacts certain game changing abilities, some times when they are initially played and, other times, after they have sat on the board awhile.  Get your Al Swearengen on and pick up Deadwood.

Let’s lower the temperature a bit so that Ice Dice from Looney Labs feels comfortable.  But wait, simply by bringing it into the conversation brings up the temperature in the room.  That’s ’cause it’s sexy.  The reason for that bold statement is that this is an easily portable, easily learned, easily played game using the same translucent pyramid pieces that Looney Labs used for Treetop.  Gamers roll a die to see which size and color pyramid they nab from the center bank in an effort to score three matching sets.  If that exact pyramid is gone, steal it from an opponent.  More sexiness?  How about the ability to play another, completely different game called Launchpad 23?  Did it!