Movies are lying to you.
They tell you that if you plan on breaking into a vault you’re going to need a crew of twelve or so people, an array of tools, and a carefully coordinated plan. In fact, all you need to do is come up to Pulp Fiction and pick up the new From the Vault: Legends collection.
Any of you familiar with Magic the Gathering know that Wizards of the Coast has been releasing From the Vault collections fairly regularly lately and that they always contain fifteen of the most sought after cards in existence. The other staple of the Vault collections is an overarching theme between all the cards. As you may have noticed, this time that theme is Legends, so all the cards are legendary creatures. These include: (and for those of you not interested in Magic, this is the time to tune out) Sharum the Hegemon, Teferi Mage of Zhalfir, Kresh the Bloodbraided, Progenitus, Mikaeus the Lunarch, Cao Cao Lord of Wei, Oona Queen of the Fae, Doran the Siege Tower, Captain Sisay, Ulamog the Infinite Gyre, Kiki-Jiki Mirror Breaker, Visara the Dreadful, Rafiq of the Many, Sun Quan Lor of Wu, and Omnath Locus of Mana. Okay, listing over.
Okay, you’ve got miniature terrain. And you’ve got clips. What if you put them together? Terraclips. Technically created for the Malifaux miniatures game, these 3D terrain pieces could easily be used for any number of miniature games. The initially released sets include sewers, streets, and buildings, all of which are made of thick, durable cardstock that is cut to carefully fit together with the help of grey connector pieces. Above all else, though, every piece is interchangeable so you can design your own layered environment design. They’ve got me saying, “Clip it, clip it real good”.
But I’m an idiot.
Last week we talked about Chaostle, along with some other dungeon crawl games, but this week there’s a new sheriff in town. And the name is Catacombs. The reason that this twist on the classic dungeon crawl format so easily dispatched all other contenders is that you play it by flicking little wooden tiles! Come on, when have you ever played a dungeon crawl game where you flick stuff at stuff?! Never, that’s when. As a two to five player game, Catacombs has one player controlling all the monsters while everyone else battles against them. Each of the sixty-eight tiles are stickered to represent a different hero or creature, so everyone flicks these at each other until the ultimate dungeon overlord is defeated. Obviously, there’s more to it than that, but my attention was grabbed at the phrase “flick your wizard fireball tile at the dragon tile”.
Fantasy Flight gets in on the deck building craze of recent years with Rune Age, a competitive, scenario-driven game set in the universe of Runebound, Descent, and Dragonquest. After picking the scenario (each comes with different end goals, cards, and other alterations) all of the two to four players wish to take on they then choose which race they want to represent. From there play generally works similarly to Dominion, except for one minor alteration: certain sets of cards can only be played/purchased by certain factions. Basically, everyone shares from a pool of general cards while also buying from unique card pools that only they can use. Should be another solid edition to the long (by this point, anyway) tradition of deck building games.
We’ve had Smurfs. We’ve had Street Fighters. Now, Green Lantern gets in on the action with the new Green Lantern Heroclix gravity feed. Rules is simple: ten different kinds of figures, one per pack, collect’em all. What more do you need? Oh, yeah, a picture.