Game Mastery has deposited in our laps two new wonderful accessory products. First being the Magic Academy Map Pack. It’s maps for the Magic Academy, nothing more to say.
Second is the Warehouse Flipmat. Again, self explanatory.
Also on the quick mention list is the new Small World: Tunnels mini-expansion. This allows you to combine the boards for Small World and Small World Underground. But you will have had to purchase a copy of either game at the store to get it.
Combining the two, Super Dungeon Explore has players selecting a party (like from a video game select screen) then exploring a multi-roomed dungeon collecting treasures and bashing monsters. Coming with some absolutely snazzy looking cartoony miniatures, if you’ve got two or more players, this game will supply a good time.
Thinking about getting into Warmachine? Well, much in line with the Assault on Black Reach box for Warhammer or the Beginner Box for Pathfinder, the new Two-Player Battle Box has everything you’ll need for two folks to get into the game. That “everything” includes a rules primer, dice, ruler, and 17 miniatures between the Khador and Protectorate of Menoth factions, along with their stat cards.
Put your elves, dwarfs, and gnomes to work in the worker placement game known as Belfort. This quaint fantasy burg needs some reconstruction, which luckily each of the previously mentioned creatures are uniquely able to provide. Gnomes can run the city, dwarfs can supply wood, while combinations of these guys can result in other point-earning activities. From Tasty Minstrel Games (makers of Martian Dice), who have been producing some addictive games of late, Belfort could be considered a Carcassonne on crack.
Heading back to the world of Warmachine, the new Hordes: Domination rulebook brings the new freshness. Including new rules and information on warlocks, the Hordes saga, and new Theme Forces. Keep pace with the cool kids and pick up a book!
Speaking of books containing dark, deadly, bleakness, here’s the new Deathwatch: First Foundry hardcover. This book contains a lot of nines. Nine Space Marine Loyalist chapters. Nine Traitor Legions as well. There’s also four chapters left out of the previous Deathwatch editions. Futuristic pessimism has never looked so good.
Finally, we end on the first expansion for the popular Quarriors! dice/deck building game. Rise of the Demons introduces 20 new dice and the corruption mechanic (think curse cards in Dominion) where players attempt to clog up their opponents dice bags with a bunch of useless corruption dice. It’s on now, peoples!