Batman has been in some tough situations throughout his existence, but, as everyone knows, he always manages to get out of them.  Now it’s your turn to try and create an inescapable trap for the caped crusader in Arkham City: Escape.  An epic two-player game that pits The Dark Knight against his greatest foes (all in the Arkham City game design) inside the titular prison city.  What makes the game interesting is that each assortment of villains is chosen randomly, making every game a new experience.  One player tries to kill the Batman while the other tries to punch baddies in the teeth.

In the deep, dark reaches of the jungle exists hidden resources of the best coffee beans in the world.  It’s your job to venture forth and find them.  VIVA JAVA!  In this Coffee Game, players compete against each other as they travel across the globe searching for the finest beans the world has to offer.  If the going gets tough, however, you can choose whether or not you will team up with the other players so that you both come out caffeinated.  For all the coffee lovers out there, here’s a fresh cup o’ Viva Java!

In the fourth-quel to the ever more popular Quarriors! dice game series, Quartifacts, a new set of dice known as Quest Dice.  In this expansion, all the mystical relics of the previous Quarriors! games have disappeared, leaving you, the questor, to venture after them.  Quest cards will allow you to unleash your creatures in order to find them.  In addition, five new creatures, two new spells, The Squire basic, and six Quest cards and dice are also included.  Quet quor Quarriors! quon!

A resource management game with a new spin, Saint Malo blends dice games, resource management, and…drawing?  Players roll dice to decide what villagers, buildings, and so forth that they are allotted, then draw them onto the erasable grid board in front of  them.  But be quick about how you arrange your resources because they’re going to need to protect you from the pirates that are invading the city.

The Conquest of Planet Earth continues.  But now it’s the Apocalypse.

The first expansion to the original Flying Frog Productions game that pits Earth against a horde of invading martians kicks the total number of players up to six.  This increase of playablity comes in addition to an entirely new alien faction, including new miniatures like The Cube!  As much of this expansion’s action takes place over the ocean, a Coastal Resistance Deck is included to boost Earth’s defenses.  The invasion has begun, fight to stop the conquest!

Achieving a huge amount of positive response from their initial reprintings of the Dungeons and Dragons Advanced hardcovers, Wizards decided to reprint the 3.5 edition core books.  Now, it’s 2nd edition’s turn, as the three core books, the Player’s Guide, DM’s Guide, and Monster Manual are all reprinted in beautiful embossed hardcover editions, complete with their original artwork and errata-ed material.  Pick them up to collect the classic versions of D&D in total!

 

Shmowzow!  Is that a completely original Adventure Time graphic novel formatted like the mathematically popular Scott Pilgrim series?

Uh, duh.

Adventure Time:  Playing with Fire is a complete story in a manga-esque digest volume from Boom! Studios, relating a special adventure between Jake, Finn, and Flame Princess.  For the first time ever, Flame Princess has decided to leave the Fire Kingdom, venturing beyond its boundaries in order to find some new thrills.  Spinning out of the highly successful ongoing Adventure Time series, Playing with Fire is drawn by series regular Zack Sterling who’s perfect at aping the look of the television show.  So stop being a lumpy lump butt and pick up a copy.

Following in the footsteps and paw prints of Finn and Jake, Mordecai and Rigby are parking their golf cart in the vicinity of Pulp Fiction.  After Boom! received such a wild reaction to their ongoing and miniseries for Adventure Time (something in the range of Whooooooooooooooooaaaaahh!) they decided to mine Cartoon Network for some other material and came up with Regular Show.  Don’t be a hambone and miss out on the first issue as I’m sure Fist Pump is going to make an appearance.

WHOOOOOOOOOOOOOOOOOOOOOHHHHHH!

If you haven’t heard, it’s the fiftieth anniversary of Doctor Who.  And as the longest running sci-fi show on television turns fifty years old IDW has been turning out some impressive comic adventures for The Doctor.  Namely, Prisoners of Time, which is a twelve issue miniseries starring every incarnation of The Doctor in their own solo adventure.  Now that Doctors one through four have had their issues released, IDW has turned out the volume one trade paperback, collecting the 1st, 2nd, 3rd, and 4th Doctors’ adventures.  Though each issue is standalone, a dark force is plotting against the Doctor, stealing his companions throughout time, taunting the Doctor to follow him.  Now, though this hasn’t been confirmed, the assumption is that issue twelve of the series will feature all eleven Doctors together, fighting to reclaim their companions.  So, hop onto the TARDIS while you can with Prisoners of Time v.1, because you never know when the next regeneration is coming.

When The Hulk isn’t offering sound psychiatric help (hope you stuck around after the credits), he’s punching a time card for S.H.I.E.L.D.  The Indestructible Hulk v.1 HC smashes into the store this Wednesday, and you’d better take a look at it if you don’t want to make Banner angry.  Written by comic legend Mark Waid (who’s been murdering the hell out of the Daredevil comic for the last two years), Indestructible Hulk revolves around a simple principle:  Bruce Banner doesn’t want to be remembered as a monster anymore, so he’s agreed to work for S.H.I.E.L.D. in return for the opportunity to invent world-changing thingies.  And what happens when he Hulks out?  They point him in the right direction.  High stress environment + scientist who explodes when angered = entertainment.

 

Our second special Magic the Gathering STANDARD CONSTRUCTED event for Restoration Angel promo cards. The tournament takes place on Saturday May 18th.  We will be starting at 6:00pm, an hour earlier than usual, to fit in all the rounds.

First place will receive a playset of these special, valuable promo cards, plus the regular credit prize support. Other top players will also receive Restoration Angel promos, based on standing. Top players will also receive Silverblade Paladin promos.

A $5 entry fee constructed tournament. Credit will be award based on standing and number of players. Any credit received must be used the night of the tournament, but can be used on any product in the store. We will use type 2 cards and require a minimum of 8 players.

 

Date: Saturday, April 6th.
Points: 1250 points,
Rounds: 3
Entry Fee: $10
Registration starts at 10:00 AM, first round starts at 11. The new Chaos Daemons codex will be legal for use.

 

I reckon with the first book under discussion being none other than Constantine #1, a rather fine rogue of a gentleman, if I do say, there’s a wee amount of deception bound to occur.

A’right, me fingers are crossed, no lying.

Jeff Lemire and Ray Fawkes, the present writers of the phenomenal Justice League Dark series, bring their lead character, John Constantine, into his own ongoing series.  Supported by the vivid pencils of Renato Guedes, Constantine sets out on a quest across the mystic underbelly of the DC Universe to hunt down an artifact capable of such destruction…you may actually be rooting against Constantine to get his deceitful hands on it.

Trust me, love, you don’t want to miss it.

Steve Niles returns to his long on hiatus fan-favorite title, Mystery Society, this Wednesday.  The Mystery Society Special 2013 is an oversized, one-off adventure featuring the cast of the previous Mystery Society miniseries, Anastasia and Nick Mystery.  This time venturing to the depths of the ocean, these resilient investigators of the paranormal run across a collector of ancient memorabilia who may not be carrying a full deck.  Crazy, is what I’m saying, he’s crazy for cocopuffs!  Classic, pulpy adventure in a modern day package, the Mystery Society Special 2013 should be in your collection on new comic day.

Speaking of pulpy, it doesn’t get much more so than this week’s Five Ghosts: The Haunting of Fabian Grey.  I mean, that title alone should tell you something.  Fabian Grey is a notable treasure hunter, much like a certain fedora wearing, whip carrying hero of the silver screen, who was long ago bonded with the ghosts of five literary heroes (including Sherlock Holmes, Merlin, Robin Hood, and more).  Now, he may call upon their abilities during his expeditions…as long as they’re willing to lend them to him.  Honestly, they cause more trouble than it’s worth.  But that means enjoyable reading for you, so pick up a copy of #1 because it’s better than a cockpit full of snakes.

Picking up where last year’s hugely popular and extremely well-adapted Avatar the Last Airbender:  The Promise miniseries left off, this year’s The Search begins this week.  This time, the story sets out to answer the long awaited question of: “What happened to Zuko’s mother?”  With Aang, Katara, Toph, and Sokka at his side, Zuko leaves on a journey to find his mom and the answers she carries.  The only caveat is that Azula, Zuko’s loony sister, is the key to finding their mother.  Yeah, things are not likely to go well.  For fans of the Avatar series who wished there was more, these comics are like lost episodes of the series, written just as well, drawn in the exact same style, and full of the same blend of serious drama and goofy comedy.

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