Tonight’s New Game Stuff will start in traditional card game territory but slowly descend into madness.

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You’ve been warned.

For players of traditional card games like Spades and Hearts, Clubs makes an appearance at the store this weekend.  For those who’ve never played these classic card games or are looking for a simple game for the whole family to play, here’s brief, brief, short, limited, minimal, tiny rundown.  Clubs is all about getting rid of cards as fast as possible.  Like how you’d want to get rid of a bag of wet weasels dosed on speed.  This must be balanced with a trick taking (but only on clubs) in order to score points before the end of the game.  It’s simple as simple does.

As Wizards of the Coast continues to reprint its entire library of Dungeons and Dragons 3.5 hardcovers, they have made it to the tome of all wizardry might, the Spell Compendium.  Say you wish to melt off the face of your guild’s resident Baird.  SPELL COMPENDIUM!  Or maybe turn an owl-bear into a poodle.  SPELL COMPENDIUM!  Or maybe just warm up a pot of tea.  Probably use a fire pit for that last one, but otherwise SPELL COMPENDIUM!!  Ultimately, the point here is that the Spell Compendium has every important magic whatzamahoozit in all of D&D, now wrapped in an errata’d hardcover edition.

All seemed peaceful in the world of Vigil.  The villains were dispersed.  War had ended.  And crystals rained from the sky.  But it was only when it was too late that these seemingly ordained gifts turned out to be omens of danger.  Such is the state of Ascension‘s newest edition, Rise of Vigil.  Continuing to make it easy for new players to get into the popular deck building card game designed by Magic the Gathering players, Rise of Vigil is another standalone version of the game.  If you do have any of the previous editions, however, you can combine them with Rise of Vigil for up to six player combat.  This new edition includes nearly 260 cards, a fair portion of which are new heroes and constructs.

Now for the insanity.

First off, look at the picture to the right.  Apologies for the racier content, but that’s seriously the art for the game.  And, yes, the, um, “proportions” are bit unrealistic.

Oh, by the way, the game is called Kanzume Goddess.  Created by the Japanese, in the fashion of every awkward anime you’ve ever seen, Kanzume Goddess is a tin can containing all the most famous Greek and Norse gods.  As you might imagine, having that many gods stuck in a cramped space leads to some fisticuffs.  That’s where you come in.  Each player takes on a specific god in order to battle against their legendary opponents, building their decks by calling upon other warriors and disciples to aid in the fight.  So, do as the game suggests and “Release them from the can!”

 

Buckle in, folks, because after a week off because of snow trouble, New Game Stuff is back!  And tonight there is a long, long list of newness to discuss, so it’s just the facts.

FoxMind games delivers one of the most inventive train games in a long while with String Railway.  Using bendable pieces of plastic rope, players both build the board and connect train depots.  Two to five players take turns drawing depot tokens, placing them, and attempting to link them with the pieces of string at their disposal.  Easy to learn and very tactile, String Railway is perfect for families or friends.

A tile laying game of the most serene nature, Zen Garden will put your soul at ease.

Mayfair Games, makers of fine family games, adds some enticing dimensions to the standard tile laying scenario.  Up to four players compete against each other by constructing their zen gardens using tiles of trees, mountains, and streams.  Each player, however, has a special pattern they must try and complete by moving their tiles around the board with special lantern tokens.  The game also comes with various levels of play to increase the difficult the more you play.

The front says Gentlemen Thieves, but the back says Arsene Lupin.  And, no, that is not an indication that this game has anything to do with mullets.  Borrowing the world’s most famous thief, Lupin, Gentlemen Thieves has players taking on the role of a thief and joining forces with other thieves (as long as it serves them) to heist valuable items (represented by tokens) from famous locations across Paris.  Just remember to put on your black gloves.

In Ground Floor the building is already built, now you’ve just got to populate it, employee it, advertise your product, cut down on costs, challenge your rivals, and grow your business.  Then, maybe, you get to rest.  Detailed in its level of strategy, Ground Floor involves bartering, resource management, organization, and any number of other mechanics.  If you’re an Agricola or Puerto Rico fan, get in on the Ground Floor.

The game is a foot, Watson!

Lady Alice is a recently released Sherlock Holmes themed board game allowing players to take on the rolls of kids studying under the tutelage of Holmes himself.  During the game players make deductions about evidence, placing their guesses in a folder.  When the round is over, each guess is revealed to either be true or false, with every player marking down the results in order to solve the mystery.  If you picked up the recently released Sherlock Holmes Consulting Detective, this game is a perfect companion piece.

The reprint steamroller continues to roll from Dungeons & Dragons with the brand new hardcover edition of Dungeons of Dread.  This classic AD&D tome collects the original “S” series of adventure models, three of which were written by Gary Gygax himself.  For those out there who know the history, these are some of the most well known dungeons in D&D history, perfect for players learning the system by playing these reprint copies.  As usual all the original material is reprinted in its original format.

It’s going to be Easter soon and that means bunnies.  And bunnies mean violent murder of bunnies.

Wait, what?!!  Steve Jackson changes the meaning of Easter with the newest Munchkin booster pack, Easter Eggs.  Evil rabbits are running around all over the place and its your duty to smack’em down while wearing a Sundae Dress and Bunny Slippers.  But watch out for Peter Cottonmouth and Little Bunny ‘Thulhu.

There are four doors, but no exits.

That’s the premise of Room-25.  One to six players are locked in rooms, running from room to room, trying to find the one and only door which leads to rumored exit that is Room-25.  In gaming formats ranging from solo to group cooperative, players attempt to coordinate actions in order to find the mythic room and escape.  But beware, because some students may turn out to be undercover guards, ready to stop the players at the most inopportune moment.

Me matey, there be Pirate Dice off the coast of Pulp Fiction Isle!

By rolling and strategically placing customized D6′s, players sail the seven seas, doing battle with their rivals and searching for sunken and lost treasure.  Each die controls attacks and movement as players sail across the provided map.  Control the direction and speed of your ship carefully, though, as you don’t want to overshoot or undershoot that last hooray!

The recently released Archipelago pirate game receives a rare Solo Player Expansion this week.  Unlike any other expansion, this one allows players to convert the game into a one-player mode.  The pack contains 27 scenarios, each with a different time limit and win condition.  You are also allowed to choose whatever character you wish in order to play.

A game of ancient Egypt, Kemet has players competing over a succession of rounds, divided into categories of night and day.  Within the day phase, players enact their magical abilities in order to defeat your opponent, while at night your regroup and build up your mystical energies.  Wizards can even spend special Prayer Points to bring additional creatures into their armies.

Feb 152013
 

Summoner Wars asks the one eternal question!

Guild Dwarfs or Cave Goblins?

Wait, wait!  Or, Phoenix Elves or Tundra Orcs?

Okay, these are not nor have they ever been eternal questions, but they are important questions if you plan to start up a Summoner Wars game.  These two new starter packs give players everything they need  to begin playing one of the most popular card-based war games out there.  Each pack comes with two faction decks as well as rules, tokens, and other necessaries.  Choose your deck carefully, however, as each faction specializes in a different form of attack.

Cook yourself a box full of fishsticks, call up your buddy, and get ready to play the freshly caught two player version of Le Havre, Le Havre: The Inland Port.  Incorporating the same building mechanic of the original Le Havre, this version adds a new dial mechanic where each player bases their actions off of the round indicator noted each turn.  Because of its unique design and easy-to-learn gameplay, Le Havre: The Inland Port is the perfect two player game for husbands and wives, two friends, a cat and a dog, a pigeon and an aardvark, or any other pairing that wishes to find a game they can share.

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This next part will be more enjoyable if you read it in a forties street corner newsboy accent.

News from the Western front!  The Germans have begun to falter and left room for the Allies to take back ground!  That ground is now indicated by large, extra-thick modular game mats!  That’s right, Wings of Glory Game Mats!  Coming in Countryside, City, and Coast, players can link the various mats together for one gigantic battle surface!  And, if you haven’t yet encountered Wings of Glory, the Kaiser’s got nothing to do with this red, white, and blue miniature game!  Find out for yourself by picking up either of the new Duel Pack starter editions of the game, which come with two plane models, bases, counters, rulers, and a rulebook; it’s everything you need to send the Germans running!  Now, join us all in a rousing rendition of the American anthem!

10-4, Big Kahuna, it’s time for Another BIG Expansion for Galaxy Trucker!

That’s right, the only game where you travel the intergalactic highways, fighting off marauders from your space semi-truck as you deliver cargo to the next planet gets a new expansion box.  Any of the contents of this special delivery can be played with or without the previous expansion, but must be played with the base Galaxy Trucker game.  Brand new ship boards with rules, ship components to build with, intruders to attack your ship, and support staff to ease your travel are among the many extras and additives included in this cargo.  Give me a tug on that horn if you’re gonna pick it up!!

Y’all done hear the tale of Revolver?  Nah?  Well, mosey on up ta the campfire for a tale.

Though it all began with Revolver, tonight you’re gonna hear ’bout it’s young’n, Revolver 2.  It’s a yarn about a tiny town versus an army, ‘General’ Mapache’s army, ta be precise.  One player takes control of the town’s residents and the gunfighters they’ve hired to protect them, while the other player takes control of Mapache’s army.  Each hombre controls their own deck of cards, including weapons, actions, and win condition cards.  And, if you’ve got’a lucky horse, you might feel like adding one of the other expansion packs, Hunt the Man Down or Ambush on Gunshot Trail, for added play modules.  Now, eat your beans, bed down of the night, an’ don’t let a rattlesnake bite your nose.

Last but in no way least, the new Magic the Gathering set came out this evening.  Gatecrash is the second set in the Return to Ravnica block, and the second set of guilds.  We currently have in stock booster boxes for English, Russian, Korean, and Japanese cards for the set, as well as Fat Packs and Intro Decks.  The guilds for this set include Orzhov, Simic, Gruul, Boros, and Dimir, so be sure to get your matching sleeves and deck boxes to accentuate your cards.

Jan 182013
 

Antike Duellum sends two players back in time for an epic head-to-head battle!

Taking the rules of the original Antike board game, Antike Duellum modifiers the mechanics for a two player war game of ancient Rome.  Coming with two separate scenarios (Rome vs. Carthage and Persia vs. Greece), the base game lasts between sixty to ninety minutes.  Play your cards right, literally, as carefully playing event cards (25 of which are brand new for this version of the game) changes the pace of the game and entirely decides the outcome.  With an easy to learn rule system, you’ll never be saying, “It’s all Greek to me.”

Uggh errgg mrrgg grrrgg.

That would be caveman for Cavemen, the Quest for Fire.  This simple little Rio Grande card game has two to five players taking on the role of a prehistoric hunter who’s mission is to kill dinosaurs and gain influence in the tribe.  To do this, players draft cards into a common card pool which decides the possible actions for that turn.  If you hold the special conch token, however, you get to choose your action first and take an extra action at the end of everyone else’s turn.  So, I say againg, uggh errgg mrrgg grrrgg.

The popular miniature adventure game Mage Knight gains a new expansion in The Lost Legion.  If you are brave enough to overcome the deadly obstacles in the way of purchasing this expansion (which, basically, is to just have the money to buy it) then you too can acquire all its riches.  Within the box is an entirely new Mage Knight (Wolfhawk), spells, artifacts, skills, locations, scenarios, enemies, and friends.  As usual, each piece and accessory is detailed and designed to the high standards of WizKids.

For the second time tonight dinosaurs have to be mentioned.

Yes, it’s a good night.

In the lost city of Uchronia dinosaurs never died out.  Now players take turns placing and drawing resource cards  in order to build up the ancient city, using their prehistoric lizard pals to assist them.  Building cards are drawn from the center of the table and used by players to continue constructing their palaces and become the patriarch of the city.

© 2013 Pulp Fiction Comics & Games Suffusion theme by Sayontan Sinha