Oct 282011
 

With Innistrad Game Day only a day away, people may be grasping for a deck to play.  Well, look no further than the brand spanking new Innistrad Event Decks.

Always released two at a time, the Event Decks are made for competitive tournament play coming completely built (60 cards, 15 card sideboard) and ready to squash opponents.

This time around the decks are Hold the Line and Deathfed.  The former being white-centric and the latter being blue, black, and green-centric.  Both contain desired cards, as well, for the player who just needs a quick and easy way to obtain what they’re looking for.  For instance, Oblivion Ring, Champion of the Parish, Elite Inquisitor, and Hinterland Harbor.

And also, since these are the catch all of Magic products, they work perfectly for players who are just getting into the game and/or are needing a deck for their first constructed experience. 

You’ve played the Last Night on Earths, the Zombies!, and the Zombie Dices of the world, but here’s the zombie tale to show them how it’s done.  Yes, fellow survivors, The Walking Dead has become a board game.  Specifically The Walking Dead television show (the comic game comes later this year), this game is about survival.  You play characters from the show (represented by detailed character cards) on the search for supplies and safe haven, but beware, you can become a walker!  Proclaimed as a unique blend of cooperative and competitive play (as players can choose to team up or back stab), the game challenges people to make the tough decisions of who lives and who dies as supplies diminish while demand increases.

A little like Monopoly 1880′s, Homesteaders second edition is about building a boom town.  From Tasty Minstrel Games (the birthers of the popular Martian Dice), players spend resources to construct buildings, which, in turn, will provide their owner with money, special abilities, and points.  The player who has built the largest portion of the town by the end of ten rounds finds themselves the winner.  

Yee-haw, get’ter buildin’, pardner!

Never have dice caused such destruction!  Dark Minions is a game that encompasses those scenes in Lord of the Rings where that massive hoard of orks, goblins, and, I don’t know, accountants maybe, descend upon a castle or some such stony fortress.  Gamers control an assortment of 50 dice, each representing a slimy ransacker of towns.  And that, no surprise, is what you will be doing.  Choosing between storming a town, demolishing a tower, or bringing the dead back to life.  And if that ain’t enough, the game also includes an advanced mode that includes overlords who deal insane damage when they are called into play.

Like a treasure chest hidden deep in a dragon-guarded cavern, the new Pathfinder Beginner Box has everything you could ever want.  Borrowing the Red Box concept from D&D, Pathfinder has created a simple, one-stop product that can introduce and teach players about the Pathfinder system.  This little gem has within its sturdy confines a Hero’s Handbook (describing all the essentials of play), a Game Master’s Guide (basics of running an adventure), a complete set of dice, a map, character markers, and pre-built character sheets with hints in the margins about what each stat and section represents.  If you want to take a sneak peek into all these wonderfully helpful contents, stop by the store and examine our demo copy.

Speaking of Pathfinder goodness, it’s worth mentioning that two new books shipped this week, one a campaign setting, the other a player companion.  First is Lands of Linnorm Kings which details all the essential elements of the the viking’s home world.  Second would be Faiths of Corruption, a guide to the evil-aligned religions and faiths of the universe along with their adjoining rules and abilities.

Always a good night when you can end on familial murder and deceit.

And so we come to the Tourney for the Hand Chapter Pack, the start of a new chapter in the Game of Thrones LCG.  If you’re unfamiliar, Fantasy Flight‘s assortment of Living Card Games begin with a base game then expand through individual, non-random chapter packs.  These packs are then grouped into assortments of five or six, representing a “book”.  Thus, you can see why Game of Thrones would be a perfect property to attach such a mechanic to.  Anyway, Tourney for the Hand begins the Tales of Champions “book”, giving players sixty new cards to incorporate into their game.

Aug 062011
 

Before we begin today, a bit of mood setting.  In that effort, please click below and keep it playing during your reading of the first item.  Thank you all.

Okay, now insert Ultimate Combat when applicable.  That’s right, Pathfinder:  Ultimate Combat has cartwheel kicked its way onto the shelves this week.  Many have perished in its making, but the bloodshed was well worth it as this thick edition expands the Pathfinder universe with more fighty madness than you can shake a katana at.  That includes three completely new classes that every single gamer out there will froth at the mouth to play:  gunslinger, ninja, and samurai.  Enough new equipment and combat information to take down a small army is included side-by-side with a detailing of vehicular combat and over 250 new feats!  If you’re looking to supplement, and by supplement I mean violently beat to a pulp, your Pathfinder Core Rulebook, Ultimate Combat will do so with murderous glee.

Staying with Pathfinder for a second (music is still optional), three other companions and campaign settings arrived this week, as well.  Learn all things goblin (seriously, I think this thing’ll tell you which side of the bed they sleep on) with the Player Companion, Goblins of Golarion.  Follow that up with a chaser of Pathfinder Society Field Guide, which is like an enrollment manual to the Society, laying out for players and GMs alike, all the details about factions, archetypes, Absalom, and everything else needed to flesh out Society characters and campaigns.  Finally, for dessert, Inner Sea Magic, which delves into the nitty-gritty of everything magic related in the Pathfinder world, including spellcaster history, magical schools, variant magic, along with two oracle mysteries.

Since you’ve already got your otherworldly passport handy after the last items, how about a jaunt into the realms of Dungeons & Dragons.  Today we venture to the realm of Neverwinter (sounds like summer in Lee’s Summit) with the new Neverwinter Campaign Setting hardcover.  This supplemental book is like a travel guide to the region, complete with a massive fold-out map.  But it’s not all just pretty pictures here, the hardcover also gets intricate with pages and pages of minute detail about character themes, cleric domains and powers, race variants, and all sorts of adventure-building materials for Dungeon Masters.  Somehow, with all that, the book still manages to introduce a new wizard type known as a bladesinger.  Oh and, uh, if you haven’t noticed, bit of cross promotion, there’s also a new Neverwinter Fortune Card booster expansion.  Hmm, who’da thought?

You remember playing Mouse Trap as a kid?  The Impossible Machine captures that same sense of inventive insanity as players lay down cards in an attempt to build the most inefficient contraption to perform the most menial of tasks.  For instance, maybe you want to pour a glass of water, well in The Impossible Machine players connect cards that represent components like fans, cogs, catapults, and so on toward the eventual goal of completing the overall task.  Each card has an input and an output arrow to indicate what cards can be connected to it.  The game ends when a player has more points than any other player after three machines have been completed.  Would it be too much of a pun to say this is quite the inventive game?

Brush up on your Smurf dialect before reading this next one, folks.  ’Cause it’s gonna get Smurfy up in this Smurf!

Timed perfectly to the release of the new Smurf movie, No Smurf Left Behind is a collectible board smurf that smurfs as a perfect family gaming experience.  Smurfing like a simplified kid-friendly version of Last Night on Earth, players can choose to play one of the five included Smurfs on their way to the portal home or the Smurily Smurf Gargamel as he attempts to Smurf the Smurfs’ efforts.

And if you Smurf to expand your game (this is where the collectible part comes in), Wizkids has also released a bunch of individual boosters that contain a single painted Smurf figure.  There are eight total, so Smurf that allowance money to collect them all.

So who votes for all future posts to be written in that language?  No takers?  Whew, hallelujah!

Jul 062011
 

Hear ye, hear ye, come one, come all!  Today beith the New Game Stuff Special!  And, boy, is it new, special, and stuffy.

You sunk my space battleship!

Just getting that out of the way, because, at some point, it was going to need to be said for the new Battleship Galaxies from Hasbro.  Initially, you might think this is just a re-themed version of the original Battleship, but you would be wrong.  With a careful rearrangement of the bingo style number/letter grid battle format, Hasbro has created an exciting new game that the ever knowledgeable THEY have claimed may replace Heroscape.  Here’s how it works:  2-4 players select sides and a scenario to play through, then players utilize energy to perform actions, movements, and the like for their spaceships.  What’s creative is that combat is solved by rolling two dice (one letters, one numbers) and dealing out damage based on the matching combination listed on the ship’s info card.  Not only does this behemoth of a box contain the multiple gameboards, miniatures, cards, pegs, tokens, and rules, but also a 48-page graphic novel that details the backstory of the factions.  You’re granpappy’s Battleship didn’t have that, did it?

From ship to ship, this time being a pirate ship.  But not your traditional wooden vessel, no, instead one made of coins.  K’wha?  Yes, Pieces of Eight is a creative little game based around using a set of metal coins to represent your pirate ship.  Those who you’re playing against will also have a coin ship and both of you are using the coins’ abilities to fight and, eventually, destroy the other ship(s).  Players have complete control over which coins they use to build their ship and in what order they place them (similar to the construction of a fighter in Cookie Fu).  And don’t worry about the $19.95 MSRP on this buried treasure, because Pulp is selling them at $9.99; that’s, basically, a dollar a coin.  The two versions (different coins) of the game, The Cursed Blade and The Maiden’s Vengeance, are in stock currently.

Pathfinder finds itself with a new Player Companion called Faiths of Balance this week.  This book is all about straddling the fence post as it details all the neutral religions and faiths in the Pathfinder setting.  Basically, if you want to find religion in Pathfinder, this is the “good book”.  There’s an overview of Green Faith, feats for holy warriors, god-specific spells, information on religious organizations and military orders, and faith-based character elements.  So, here, the good word is “Pathfinder“.

Our already extended Fluxx family (not to be confused with Family Fluxx) got a little bit larger today as we restocked on a number of the Fluxx promo cards and materials.  That includes the Christian and Jewish expansions (each with 7 new cards), the Monty Python Castle expansion (also 7 new cards, include a the Second Taunting action and We Already Got One rule), and the Zombie Fluxx Flame-Thrower expansion (which includes the titled flame-thrower and six zombie creepers).  The Fluxx Blanxx (one blank version of each of the five card types in the game) has also returned.  And lastly, the sweet Zombie Fluxx wooden box & Promo Card are in.  As you can see to the left, this expansion consists of a nice wooden box to hold your Zombie Fluxx game in and a promo card called Zombie Boss.