Jul 062012
 

Empires of the Void is a space epic for the ages featuring space colonization, interplanetary battles, and plenty of universe spanning space travel. Two to four players control various alien races who are attempting to conquer the galaxy as they either colonize or strip planets of their resources while fighting off other like-minded empires. Players will use strategy, negotiation, and trade as they make decisions and contend with the random event deck which pushes the story forward. Formerly a successful Kickstarter game, Empires of the Void is now available for pick up at your friendly local game store, i.e. us.

Dust Tactics continues to storm the shelves with its fresh range of alternate history battle mechs and soldiers. Freshly arrived this week is the Panzer-Kampflaufer III, a German battlemech with three construction variants and three corresponding unit cards. Bringing the freeze, the SSU Commissar Squad is also released this weekend, coming with five Russian soldiers, fully assembled and ready to paint.

If you were looking at the box art that I currently am, you would have the theme from the beach storming scene in Apocalypse Now, too. And that box goes to Mad Zeppelin. This new card game from Fantasy Flight is as wacky as Red November and as stylish as any other Fantasy Flight game. Players control traitors on board massive zeppelin cargo ships, attempting to sabotage the mission by dropping valuable items on your journey. Those who prefer their games antagonistic and wacky need apply.

Feb 172012
 

Lately, it’s been a bit of a challenge to be involved in a Cosmic Encounter.

Fantasy Flight has come to the rescue, however, and reprinted the game, yet again. For those unfamiliar with Cosmic Encounter the game is, at base, a colonization game. Each gamer controls a different alien race attempting to spread their empire across the universe, eventually claiming victory if they have colonies on five planets not within their own system. This base version of the game offers a varied amount of alien options, each coming with their speical abilities. Also, as somewhat of an added bonus, this version of the game includes a handful of new alien races to multiply the variety. Snag it before it leaves the galaxy again.

You know that mamby pamby magic guys like Harry Potter and Gandalf like to throw around?

Yeah, this ain’t that. This is EPIC SPELL WARS OF THE BATTLE WIZARDS: DUEL AT MOUNT SKULLZFYRE (and, yes, it has to be in all caps because it’s that amazing)! Not only is every card in this bloody, vicious, heart-stomping, brain-stabbing, lung impaling game drawn by the psychotic artist of the Super Jail cartoon, Nick Edwards, but they also serve your every whim in eviserating your opponents. How does this magical madness work? Simple. Two to six players match firery wits by way of creating spells by combining three cards, ultimately attempting to reduce their enemies to a quivering pile of mush. Dark, demented, and a darn good bit of fun.

Like a darker, deadlier version of Munchkin, the new Locke & Key board game will satisfy both readers of the exceptional comic and lovers of board games. Though play starts cooperatively, by the end of the adventure you may be looking behind you to see who’s stabbing that knife in your back. Keeping with the story of the comic, players will explore Keyhouse, gathering verious keys, then using their abilities to conquer evil ghoulies.

Fun for the whole undead family.