First up, the desperately sought Ghost Stories: White Moon expansion combines two formerly released, and long out of print expansion, into one redesigned box. Both of them alter the game experience slightly, by adding an extra task for the monks, that being the protection and saving of villagers.
Planet Steam also receives a make-over this week, along with a price drop. Now contained within a concise square box, this version of Planet Steam still delivers the same steampunk resource management experience, with players competing to build dirigibles, overtake territory, and collect resources.
Structured similarly to Wings of War and the Star Wars X-Wing miniature game, Kings of Air and Steam has players controlling giant steam-powered ships by placing four movement cards per turn. Each card is revealed one at a time, interspersed with actions, until all of them have been flipped. However, the plot thickens as an added element of resource management spices up the miniature battle gameplay.
The recently released hit, Village, receives its first expansion this weekend in Village: Inn. Literally expanding the village, this addition provides two new buildings, the brewery and the titular inn. The brewery, not shockingly, produces a beer craft, while the inn allows players to meet other residents of the town (in the form of cards). Life is always more interesting with a couple friends and a couple beers!
Munchkin Level Playing Field is another Munchkin accessory, allowing players to more easily track their character’s levels with a unique tracking board and specially colored male/female tokens. As will all Steve Jackson expansion, this addition also includes four entirely original cards to be added to the base game. Also, absent from last week’s post, but totally on the shelves, is the Munchkin Dragons booster pack expansion.
The successfully Kickstarted Pixel Lincoln deck building game sets out to answer that very question. The simple answer is that Lincoln will follow him through the farthest reaches of time in order to get it back! Players collect cards to enhance their decks, all so that they can restore the space time continuum. Four score and seven years ago, Lincoln got pixelated!
The pulpy adventuring of the Spirit of the Century RPG system now bombard the world of board gaming! Race to Adventure: The Spirit of the Century Exploration Game (possibly the most concisely descriptive title I’ve ever seen) is exactly what it sounds like: a race across the globe facilitated by wacky pulp-influenced devices. Along the way, players also collect unique artifacts and equipment in every country they land in. Get to the end before you’re vaporized by a coal powered ray gun.
Finally, the first deluxe expansion for the mega-popular Netrunner redux has shipped.
Creation and Control includes 165 new cards, nearly thirty of which are entirely faction neutral, able to influence and enhance any deck.
Don’t let those fat cat bureaucrats at Haas-Bioroid win!