Mar 152013
 

Same great Zombie Dice flavor, but now with  more dinosaurs!

That’s Dino Hunt Dice, the most recent addition to Steve Jackson’s line of fun, family-friendly, easy-to-learn games.  Exactly like Zombie Dice, players roll three dice at a time in an attempt to nab as many dinosaurs as they can (unlike Zombie Dice, there are multiple types, like T-Rex, Triceratops, and more) without getting stomped three times by a giant dino foot.  If you get a leaf you’re able to reroll that die, but if three feet do appear you lose all the dinosaurs you’ve collected that round.  It’s that simple.  For two or more players, Dino Hunt Dice is a portable, easily learned dice game for the whole family.

The Force is growing stronger for the Star Wars Living Card Game with the release of the first Force Pack.  The Desolation of Hoth, like Fantasy Flight‘s other LCG expansions, contains sixty new cards for inclusion in the Star Wars LCG base game.  These cards expand the experience of the game, structuring a new adventure on the ice planet of Hoth.

If you’re tired of staring at your boring family during that holiday dinner, get Rory’s Story Cubes.  If you can’t get your brain to come up with any ideas for that novel you’ve been whittling away at, get Rory’s Story Cubes.  If your child keeps begging for a new bedtime story and you don’t have any on to tell, get Rory’s Story Cubes.  A simple solo or multi-player storytelling game, Rory’s Story Cubes are sets of nine dice, adorned with various pictures used to spur narrative forward in a group environment.  Each of the three existing sets is themed to focus on Actions, Voyages, and basic story elements.

The draft is on!

The Blood Bowl Team Manager Card Game is expanding its ranks by three in with the Sudden Death expansion set.  Each of these three new teams incorporate new abilities, like the Champions of Death who raise zombified players from underneath the field whenever the chips are down.  The Dark Sorcery Syndicate (magic, magic, magic!) and the Black Fangs (they want to suck away your victory) round out the options.  But some other Hail Mary additions have been included, too, like enchanted ball cards, contract payouts, and much, much more.  HIKE!

Always a yearly highlight for Magic the Gathering players, the newest Duel Deck has hit shelves.  Considering the pairing this time is Sorin vs. Tibalt, they are not likely to remain on shelves for much longer.  For those looking for money cards, the cost of the Duel Deck is recuperated by the Sorin, Lord of Innistrad card alone.  If you’re just looking to play with a buddy, these sets are the perfect starting point for new Magic players or anyone looking to have a quick throwdown.  Each deck, Sorin and Tibalt, are constructed to pose a threat to their opponent, leading to a fair match between players and reliable decks to learn the game off of.

Feb 232013
 

Hey, everyone, come on, grab your friends!  We’ll go to very distant lands!

Jake and Finn have stopped playing with BMO and are back for a second round of Adventure Time trade paperback mathematics!  Adventure Time volume two collects issues five through nine of the series that’s sweeter than Peppermint Butler.  Within these flippin’ sweet pages are stories of Finn and Jake turning into robots, traveling in Princess Bubblegum’s time machine, and laying some smack down on the Ice King.  Make your kids (or, hell, yourself) happy and pick it up!

Liches and zombies need not apply.

Scott Snyder just finished what is sure to become a classic Joker story in the main Batman series, but, before he made a name for himself, Snyder wrote one of the creepiest runs of Detective Comics ever.  Set during the period of time where Dick Grayson was Batman, this extended run has an entirely different tone from other Batman books as Grayson is all about the sarcasm and acrobatics, both brought to life by Jock’s expressive pencils.  Faced with a complicated murder mystery to solve, Grayson must team-up with Commissioner Gordon to crack the case.  Not only do Gordon and Grayson share sleuthing duties, but the story is also evenly split between them.  Gordon must deal with the arrival of his prodigal son, James, Jr., who may or may not be entirely sane.  Snyder is incredibly dept at pacing horror and suspense on the page, a talent uses handily during many of Gordon and James, Jr.’s scenes together.  Just remember to watch out for that water running under the bathroom door.

One thing you will certainly not find in Image Comics Five Weapons miniseries is a sorting hat.

That just makes it all the more important to choose wisely when you’re enrolling in The School of Five Weapons, because the weapon you choose will define the rest of your life.  Knives, staves, archery, exotics, and guns may be deadly, but they have nothing on the brain of Tyler, the most recent arrival to the premiere assassin school.  Join Jimmie Robinson (Bomb Queen), handling both art and writing duties, as he leads you through the halls of the deadliest high school in the country.  

Just don’t call it Harry Potter with guns.

Talking raccoons make every comic better.

Brian Michael Bendis got to sample the Guardians of the Galaxy in his recent run on Avengers Assemble, but now he launches deep into the stars with the beginning of another ongoing Guardians of the Galaxy series.  The first point one issue details the origins of Starlord, the boy from Earth who grows-up to lead the meanest bunch of space police in the universe.  With crisp, detailed artwork from Steve McNiven (Civil War), the addition of Iron Man, and the eminent Marvel Studios film adaptation the only reason to skip this book is if you’re off planet.