Featuring a layout that helps to show new and old players how to arrange the various important cards piles. As well as being a guide for placement, the mat also helps organize the game (heading off clutter) and keep the cards from shifting about the table. The layout is made to cover up to six players.
With the superheroes getting all the love in games like Sentinels of the Multiverse, Legendary, and Heroes Wanted, it’s time for the bad guys to have their day! Villainy puts players into the role of a supervillain attempting to destroy the hero of the metropolis they call home. In order to do this players will need to complete three distinct secret plans, made possible by hiring henchmen. Each game plays different, as the objectives and story alters.
Many readers out there will know that this weekend was the Magic the Gathering prerelease event for Khans of Tarkir, the start of the newest card block. Anyone who knows this will also likely know that means the sleeves, binders, and card boxes for the set are also out. Boosters, fat pack, and intro decks will go on sale next Friday.
Over the hill and through the woods to Talisman‘s expansion we go.
Another large sized expansion for the Talisman 4th Edition board game, The Woodland provides an entire new board to place adjacent to the main board, five new characters, and an added fate mechanic that gives you the option of bettering your chances or lessening those of an opponent.
The sequel to the recently released Warhammer 40K Red Waaagh! hardcover, The Hour of the Wolf, is out this weekend. Contained within its glossy, hardcover-bound pages are details on various skirmishes between the Orc and Space Wolf factions, along with formation templates and more.
Once again, Games Workshop has re-released the classic 40K universe board game, Space Hulk. If you remember the last time this game was released, you’ll also remember the incredibly short amount of time it stayed on shelves and the astronomic price hikes that occurred after it vanished. This new version comes complete with the same miniatures and accessories as the last, but with one important alteration. The 2014 version includes an entirely new set of tiles, allowing players who own the previous version to combine them and create one, over-sized game board.
Days of Wonder, publisher of Ticket to Ride, Smallworld, and Cargo Noir, has released a new board game designed by Bruno Cathala (Shadows Over Camelot). Five Tribes is a meeple placement game, but in reverse. The game begins with a selection of meeple figures, each from one of the five titular tribes, arranged across the board and it is the players’ challenge to rearrange them. How they are moved and where they are moved is the strategic challenge of Five Tribes, with the best player gaining the most points from their movements.
The third Data Pack in the Lunar Cycle of the Android Netrunner LCG has been downloaded to the Pulp Fiction shelves this weekend. First Contact’s sixty card expansion intensifies the conflict between the runners and the corps on a number of fronts. A new meat space is introduced along with new regions, Anarch identities, traps, resources, and mythic ice.
Fantasy Flight expands its roleplaying galaxy far, far away with the Force and Destiny Beta softcover, a third system to add to the Edge of the Empire and Age of Rebellion systems. This long awaited edition incorporates force based abilities into the universe, providing information on character creation and a fully playable adventure. And because this system is set in the same universe as the two previous systems, they are all fully compatible.
Long out-of-print and going for insane money online, Chinatown has been revived by Z-Man Games. A truly antagonistic experience, Chinatown is based around bidding, bartering, and negotiating with your opponents. Players attempt to lay business tiles onto the game board, hoping to group as many like tiles together as the can for greater payouts. But players can also attempt to convince others to sell or trade for tile and spaces, requiring a sharp skill for salesmanship and strategic dealing.
Eagerly awaited, the second major core hardcover for Dungeons and Dragons 5.0 is out this week!
The Monster Manual for D&D Next follows hot on the heels of the Player’s Handbook, containing beasties and creatures from the long history of the famous fantasy roleplaying game, all illustrated with beautiful new artwork and provided with easy-to-use rules and statistics. An essential volume for any Dungeon Master.