Dec 162011
 

If you find yourself needing to sprinkle a little Munchkin cheer into the stocking of your special someone, then the new Fairy Dust Dice are your best option. Other than its general glitteriness, this special dice set is sprinkle-worthy for the four exclusive promo cards it contains alongside its two D6′s. And like most other Munchkin expansion stuff, you can combine these cards with the base set, the previous Fairy Deck, or any other Munchkin game you are so inclined to play with. Now that’s some holiday cheer!

If that sounds a bit too effeminate for your grizzled uncle (or aunt; no judgement here), then maybe the new Memoir ’44 Campaign Book Volume 2 will light all the right fires. Picking up where the previous volume left off, volume 2 continues to create scenarios (forty six, in fact) that build off of each other, effecting the game during your next play. Along with the new scenarios the collection also includes 50 punchboard tokens, advanced campaign rules, and new special events that contain information for battles across the Pacific all the way to the frontlines of Germany. So, if you’ve got that wargame loving relative in your clan, put a big smile on their face this season with a new Campaign Book.

Still not dark and grizzled enough for you? Okay, then I’m afraid I’m going to have to pull out the big guns.

That’s right, the new Mansions of Madness: Forbidden Alchemy expansion. Adding on to the Lovecraftian exploration game that’s half-RPG, half-board game, Forbidden Alchemy expands on the dark twisted adventure with loads of new gruesome swag. Included within that heading are not just cards and tokens and things, but all new monster and investigator miniatures. As with the base game, they are beautifully detailed. But don’t let them take away from the over 150 new cards and tokens. That’s new mythos, trauma, and combat cards, folks, along with map tiles, horror tokens, and puzzle pieces. If you’ve survived the slithery, slimy things of the first Mansions of Madness and are ready for round two, Forbidden Alchemy shouldn’t stay forbidden for long.

More of a restock than a new item, but, by golly, it just needs mentioning. From the creator of Dominion (if you don’t know what that is, for shame!), Kingdom Builder brings a similar satisfaction as games like Carcassonne, Samarkand, and Small World, in that it’s a middle skill level game that the whole family can learn and master. Players compete against each other through the strategic building of settlements across a large, hex-filled board. Building adjacent to certain locations (i.e. lakes) gains a player more points. But the rub comes in that building is controlled by sets of cards that players hold in their hands and place on their turn. Each game is different, though, as players select random board pieces and cards at the start of a session. If you’ve played Ticket to Ride or Carcassonne to the breaking point, give Kingdom Builder a try.

Jul 022011
 

“Hold the phone,” you’re saying, “how can there be more New Game Stuff after all the epic expanding that took place on Wednesday?”.

Our simple, but slightly parental, answer:  Because there can be.

In fact, there can be always be more gaming, just has the new Family Games:  The 100 Best book proves.  Inside this thick tome are reviews of 100 of the best games ever created by 100 of the best game creators in the biz.  Games like BANG!, Smallworld, Lost Cities, Memoir ’44, and Blokus are discussed in detail inside the book, so it’s a perfect way to get acquainted with a majority of the most popular games out there today.  As you might imagine, it’s also an excellent way to find recommendations on which games to try out next.

Allow me, if you will, to teach you about Tichu.  An majorly popular game in China, Tichu‘s goal is eliminating all the cards from your hand.  As it is a trick taking game that can play anywhere from 2-10 players, Tichu consists of a rotating gameplay style where one player lays a pair of cards down and others have to raise or pass.  Anyone who loves classic card games like Hearts, Rook, or Spades will take to this very quickly.

Next up, some serious restock on all things Killer Bunnies.  Leading the charge is the Killer Bunnies and the Conquest of the Magic Carrot big box.  The base Blue Starter Deck (which we also have back in stock) and Yellow Booster Decks are included, but along with them are a ton of new P-cards, Terrible Misfortunes, and weapons cards.  As this is compatible with the original Killer Bunnies Quest, but also completely stand-alone, the goal of acquiring the magic carrot before a gruesome death is the same.

Along with this, we’ve also received a restock on all colors of the Killer Bunnies booster decks and the mini expansion decks.  As always, you can expect ridiculous dark humor and thousands of pop culture references in every deck.

Finally, the newest supplement to the 40K Dark Heresy RPG, Daemon Hunter.  It’s 141 pages of info on the Ordo Malleus, Calixis Sector, Scholarite at Arms, and Grand Reliquarium.  Along with that healthy helping of background history, there’s also rules, alternate careers, and equipment for playing Acolytes.  Oh, and maps.  Maps are awesome.

Dec 182010
 

There is sooooo much to cover today!  So, if you don’t mind, we’re going to blow through these like a hurricane on crack.

Here’sanewcardgamethatisfastpacedas…too fast?  Okay, I’ll slow down.

Here’s a new card game that is fast paced as a two player game, but longer and more challenging with more players.  The basic set up of the is a column/row structure that is built by playing/laying down goblin cards.  The game is called Gosu, it has a sci-fi fantasy bent, and is gaining a reputation for being excessively addictive.

A restock game is next.  Forbidden Island is a randomized, time-based, exploration game.  Island locations are randomly scattered out on the board for a team of “explorers” to roam around on, looking for treasure.  Problem is the more you roam, the more the island begins to sink.  But don’t worry, you can gain the power to halt the sinking.  A very simple, family friendly game that lends itself to mass replay.

My name is Inigo Montoya…prepare to die.  Yes, we now have The Princess Bride:  Storming the Castle.  Like Forbidden Island, this game has a randomization factor so that it is fresh every time you play.  Players select one of the stars of the movie and then dash through deadly environs to save the princess.  Fun, fast, easy to play.

For anyone who loves the game Agricola (at Pulp I know there is a large number) this week brings the pro-longed American publication of the brunt of the German expansions for the game.  Previously, these have only been available in Germany, from creators of the game.  What this set includes is the X-Deck, O-Deck, C-Deck, L-Deck, all 5 double-sided theme boards, a sticker sheet containing 70 various characters, and all the wooden meeples for the game.  This is, seriously, a great gift for any lover of the game.

For any 40K RPGers out there, the new Deathwatch:  The Emperor Protects hardcover was released this week.  Inside its bloodstained pages (just a figure of speech) are three new adventures:  The Price of Hubris, A Stony Sleep, and The Vigilant Sword.  In the emperor’s name!

Just to space out the post a little (like it needed it), here’s some quick bullet point games.  The new BANG! edition is now in stock.  This updated, heftier version claims to be easier to play and learn than previously.  The Doctor Who RPG also has a new expansion out this week.  Aliens and Creatures offers, believe it or not, aliens and creatures.  The Weeping Angels are in here people!  A number of adventures and gadget cards fill out the boxset.  The Hobbit board game fills out this trio.  Basically, you play the book; players traverse Middle Earth as hobbits and dwarfs fighting dragons, goblins, and trolls along the way.

Now back to pictures.  Yipee!!

Memoir ’44 plays into the cold weather of the season with Winter Wars.  Like previous expansions for the game, Winter Wars introduces 114 new cards, a booklet that details the new winter rules, 14 summary cards, and 88 double-sided winter tiles.  War game buffs rejoice!

The last (whew, finally) game we have for you today is 7 Wonders.  Partly because I’m lazy and mostly because the back of the box does such a perfect job of summarizing how to play the game, I’m just going to copy it directly.

“Lead one of the seven great cities of the Ancient world.  Exploit the natural resources of your lands, take part in the eternal march of progress, develop your commercial relationships and assert your military might.  Leave your mark in the history of civilization by building an architectural marvel that will transcend the ages to come.  7 Wonders is a strategy game for 3 to 7 players, with an expert variant for 2 players included.”

Obviously, this is a versatile game.  You don’t get many that cover that many player variants; or, at least, not included in one box.