Oct 182014
 

Firefly Role Playing Game RPG Core BookTake its love, take its land, but you can’t take roleplaying from Firefly.

A revamped version of the previous Firefly RPG, this new hardcover core book utilizes an updated version of the Cortex Plus System.  Players are thrown out into the black, given the chance to play members of a Firefly crew crusin’ the verse and misbehaving.  Every episode of the series is detailed in this hardcover, acting as adventures groups can play through.  An entirely new “episode” is also presented as a fourteenth adventure.Cypher

Another AEG produced, Love Letter-like quick card game has hit the scene and it is Cypher.  At its core, Cypher is a drafting game, with players starting out with either three, two, or one card in hand.  Each turn, players draw, play, and trade a card, with everyone attempting to be the person holding the highest value card at the end of the game.  When the draw pile runs out (or a special endgame card is played) the game ends.

Lords of XiditLords of Xidit is the newest release from Asmodee Games and it sends the player to a fantastical realm of lizard riding knights and magically possessed townsfolk.  Each player controls the equivalent of a knight, wandering the countryside in hopes of curing the dark mysticism that has overrun it.  In order to do so, players race to sections of the board where they will collect squires and resources.  The catch is, it’s all about timing, as only certain resources will be given out depending on the order of when a player arrives.  Abyss

Set in a Bioshock-ish, Rapture-esque underwater city, Abyss, from Asmodee, is a game of influence and power struggle with a little card drafting thrown in.  Featuring four different styles of box art, Abyss requires players to compete for influence on the council of lords.  In order to do this, players must work through a three stage process, first gaining allies, then using them to influence lords, then using the lords to take over sections of the city.  Cards are drafted that allow Tammany Hallplayers to work through these steps, but, beware, once a card’s power is used that ability is closed off forever.

And speaking of corruption and political influence, there’s nearly no greater historical instance of political power plays than New York’s Tammany Hall!  In this backstabby game of underhanded favor buying, players fight to earn the votes of recent immigrants as means of acquiring the mayoral seat.  However, don’t expect to hold on to it for long, as everyone will be at the ready double cross you and take it.Through the Breach Fate Master's Almanac Wyrd RPG

Malifaux, the cult hit steampunky, horror, little bit of everything miniature game, is being converted into a roleplaying system this weekend.  Two core rulebooks, one for players and one for game masters, arrive this weekend.  First up is The Fate Almanac softcover, the essential guidebook for players, containing all the pertinent information about how to create and run a Fated character.  The accompanying rulebook is the Trains Rising SunFatemasters Almanac, the essential guide running a game set in the Malifaux universe.

AEG‘s third gaming release this weekend is an expansion/standalone addition to the Trains board game.  Trains Rising Sun can be incorporated into the original version or played on its own.  Included this edition are three entirely new game boards, one for head-to-head play and two for two to four players.  Legendary Guardians of the Galaxy

Time for everyone to do the whole standing up in a circle thing, because Guardians of the Galaxy is the newest expansion to the Legendary card game.  This expansion adds on character cards for everyone of the Guardians, including Star Lord, Gamorra, Rocket, Drax, and Groot as well as villain decks for the Kree Supreme Intelligence and Thanos!

Dec 272013
 

It’s all for one and one for all in the newest expansion for The Duke!

The Musketeers expansion includes tiles representative of D’Artagnon, Aramis, Porthos, and four other Musketeer characters.  As well, the expansion alters players’ starting hand as well as particular tile laying mechanics.  Alongside this expansion is the Arthurian Legends set.  As with the former set, Arthurian Legends includes tiles representative of Arthur, Merlin, Lancelot, and others, as well as rules which allows asymmetrical opposing forces.

The Pathfinder library grows by three books this weekend.

First up is The Midnight Isles from the Wrath of the Righteous adventure set.  This contains a adventure for twelfth level characters as well as four new monsters.  Second, a player companion entitled The Magical Marketplace, which includes information on shop owners, magical tattoos, as well as descriptions of alternate forms of payment.  Finally, we have the Inner Sea NPC Codex containing over sixty characters, ready-made for game master needs.

A complete revamp of the system, the Malifaux 2nd Edition Rule Manual drops today!

The steampunky miniature battle game receives an update of all its factions, stories, and characters, a perfect entry point for any new player.

Take one down and pass it around, there’s still three new Red Dragon Inns on the wall!

Red Dragon Inn 4, the fourth large expansion for the game, takes the shenanigans of the previous editions out to sea, providing a new set of adventurers in the form of Captain Whitehawk, First Mate Remy, Bryn the Boatswain, and Tara the Navigator.  As well, the expansion allows for encounters to occur during the celebration!

Along with this large expansion come two Allies expansions, including Cormac the Mighty and Witchdoctor Natyli.  Cormac is a human barbarian who gains alcohol content for being capable of striking harder.  Natyli, as a master of wizardry, can weaken other players enabling her to successfully attack from a minimal strength.

Oct 122012
 

Let’s begin with a moment of miniature Zen this evening brought to us by the Warmachine Hyperion Colossal.

Okay, now that that’s out of the way, here’s some words about stuff.

Alien Frontiers, the Kickstarter sensation where you populate planets in space, receives three expansions today. The first, and largest, is Alien Frontiers Factions. This expansion adds enough materials for another, 5th, player and faction mini boards which give special abilities to their owners. The Factions expansion gets its own expansion with the Faction Pack #1. This pack includes a booster pack with a new faction board and the other essential cards to add it to the game. Finally, the Upgrade Pack provides components, like miniatures and Dockcover tokens, to replace the basic Colony and Field Generator tokens in the original game.

Malifaux: Storm of Shadows is the newest expansion rule book for the Gothic miniature game. Storm of Shadows adds a new faction, The Ten Thunders, along with new Faction Masters and Minions. New schemes, a hiring guide, rules for Dual-Faction and mounted models, and narrative fiction.

Urbania is a game of urban renewal. Try your hand as a famous urban planner overseeing the re-development of a run-down city. You must hire the best specialists and designers. Get the bastions of industry to buy into your vision. Design blueprints for dynamic neighborhoods that bring the city back to its former glory. If you can manage your projects well, you will become the most renowned planner and take credit for the city of the future!

Oct 082011
 

Master of puppets
I’m pulling your strings
Twisting your mind and smashing your dreams

-Metallica

Never doubt the foresight of James Hetfield, because he completely called the premise of the new Malifaux-related game, Puppet Wars.  Spun out of the dark, patchwork themes present in Malifaux, Puppet Wars is a two to four player miniature based battle game.  Each player gathers their army of puppets around one central “puppet master” (see where the Metallica mention comes from?) who controls them in attempts to protect their master and destroy their enemy.  The base game set comes with all the materials for two players to dive into play immediately, but various booster packs allow players to add other puppet miniatures to their army and/or alter the game to support up to four players.  If you’re looking to get into a miniature game that doesn’t break the bank nor require a ton of purchases just to build a basic army, Puppet Wars will twist your mind but keep your dreams nice and cozy.

I think it’s written in the book of life somewhere that if you come across someone who carries a pair of swords that they’ve given names to, you need to run the opposite direction.  Such is the case with the new Tannhauser miniature pack for Mizu Kage.  Working for the Shogunate or Reich teams, Mizu is in the assassin department either way, as she is extremely talented at using her swords, Willow and Winding Stream, to, let’s say, diminish the competition.  Mizu‘s box o’ goodness comes complete with the mini, the character sheet, 12 game tokens, 10 equipment cards, a rulebook, and a dedicated scenario.  Or if slinky ninja assassins ain’t your speed, you can try hulking Itami.  Again playable with both Shogunate and Reich teams, Itami is chock full of mysterious magic, which is exactly what his special scenario focuses on.  He too comes with all the regular bells and whistles any Tannhauser miniature pack supplies.

The new Battle Pack for Warhammer Invasion has been dubbed The Inevitable City.  One might think that this title has something to do with the city setting for this first chapter in the Capital Cycle, but I’m going to suggest that it actually has to do with the inevitable butt kicking that players who purchase this pack will give their opponents.  Specifically, players who favor the Chaos faction, as half of the sixty cards held within it are associated with Ruinous Powers.

How would you feel if there was no Return of the Jedi?  Or Last Crusade?  Or The Good, the Bad, and the Ugly?  I think I’d feel a little incomplete.  Which is exactly the way you should feel if you’ve picked up all the first two books in the Rogue Trader RPG trilogy from Games Workshop and haven’t yet picked up the third, and final, book, Fallen Suns.  Capping off the series, Fallen Suns includes all the contents you will need to finish off your party’s final adventures as they attempt to save the Koronus Expanse while defeating the Faceless Lord.  If you haven’t yet started the trilogy, what are you waiting for?!

If you’ve ever gotten drunk over a gaming session and suggested a combination of Starcraft and Pitch Car then laughed and laughed and laughed because it sounds crazy, you have been proven wrong.  That is because Z-Man Games has found a way to combine the two.  Maybe they too drink and design.  Anyway, Ascending Empires is the Frankenstein-ed game in question, set in a universe where the Earth has been destroyed and humanity has expanded far out into the stars hoping to find sanctuary.  It is from this starting point that players enter the game.  From each of the four corners of the board, players flick ships out among the various planet tokens scattered across the universe, hoping to land in their orbit so they may build colonies, develop technologies, mine, or enact other such actions.  As usual, players gain points by complete each of these actions (all of which are explained on a handy-dandy cheat card).  An inventive combination of play methods, Ascending Empires offers a unique gaming experience, to be sure.

And the hope that you flick a token into an opponent’s eye.

Aug 272011
 

Movies are lying to you.

They tell you that if you plan on breaking into a vault you’re going to need a crew of twelve or so people, an array of tools, and a carefully coordinated plan.  In fact, all you need to do is come up to Pulp Fiction and pick up the new From the Vault:  Legends collection.

Any of you familiar with Magic the Gathering know that Wizards of the Coast has been releasing From the Vault collections fairly regularly lately and that they always contain fifteen of the most sought after cards in existence.  The other staple of the Vault collections is an overarching theme between all the cards.  As you may have noticed, this time that theme is Legends, so all the cards are legendary creatures.  These include: (and for those of you not interested in Magic, this is the time to tune out) Sharum the Hegemon, Teferi Mage of Zhalfir, Kresh the Bloodbraided, Progenitus, Mikaeus the Lunarch, Cao Cao Lord of Wei, Oona Queen of the Fae, Doran the Siege Tower, Captain Sisay, Ulamog the Infinite Gyre, Kiki-Jiki Mirror Breaker, Visara the Dreadful, Rafiq of the Many, Sun Quan Lor of Wu, and Omnath Locus of Mana.  Okay, listing over.

Okay, you’ve got miniature terrain.  And you’ve got clips.  What if you put them together?  Terraclips.  Technically created for the Malifaux miniatures game, these 3D terrain pieces could easily be used for any number of miniature games.  The initially released sets include sewers, streets, and buildings, all of which are made of thick, durable cardstock that is cut to carefully fit together with the help of grey connector pieces.  Above all else, though, every piece is interchangeable so you can design your own layered environment design.  They’ve got me saying, “Clip it, clip it real good”.

But I’m an idiot.

Last week we talked about Chaostle, along with some other dungeon crawl games, but this week there’s a new sheriff in town.  And the name is Catacombs.  The reason that this twist on the classic dungeon crawl format so easily dispatched all other contenders is that you play it by flicking little wooden tiles!  Come on, when have you ever played a dungeon crawl game where you flick stuff at stuff?!  Never, that’s when.  As a two to five player game, Catacombs has one player controlling all the monsters while everyone else battles against them.  Each of the sixty-eight tiles are stickered to represent a different hero or creature, so everyone flicks these at each other until the ultimate dungeon overlord is defeated.  Obviously, there’s more to it than that, but my attention was grabbed at the phrase “flick your wizard fireball tile at the dragon tile”.

Fantasy Flight gets in on the deck building craze of recent years with Rune Age, a competitive, scenario-driven game set in the universe of Runebound, Descent, and Dragonquest.  After picking the scenario (each comes with different end goals, cards, and other alterations) all of the two to four players wish to take on they then choose which race they want to represent.  From there play generally works similarly to Dominion, except for one minor alteration:  certain sets of cards can only be played/purchased by certain factions.  Basically, everyone shares from a pool of general cards while also buying from unique card pools that only they can use.  Should be another solid edition to the long (by this point, anyway) tradition of deck building games.

We’ve had Smurfs.  We’ve had Street Fighters.  Now, Green Lantern gets in on the action with the new Green Lantern Heroclix gravity feed.  Rules is simple:  ten different kinds of figures, one per pack, collect’em all.  What more do you need?  Oh, yeah, a picture.