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BLACK FRIDAY INFORMATION:  DAY 3

-25% off comic trade paperbacks, graphic novels, and hardcovers.

-20% off board games.

-10% off CCGs (except selected limited edition items and single cards).

-Table of Deals!  Including $10 board game specials.

General Disclaimers:
*Discounts do not combine.
*Certain items from the above categories may not be discounted, ask an employee for details.
 

Claim your dominion over the hinterlands by picking up Dominion: Hinterlands!

The newest expansion to the popular deck building game, Dominion: Hinterlands adds twenty-six new cards to the game.  As each expansion set has a theme to them, Hinterlands focuses on cards that give immediate satisfaction by enacting actions the moment you buy them or receive them.

A personal sidenote, regular customer Eric J. Carter created artwork for a number of cards in this set (building off his card from Dominion: Prosperity), so show him some love and pick up a copy.

Are you a refined individual?

Do you like the premium things in life?  Well, Magic the Gathering has the deck for you.  The new Graveborn Premium All-Foil Deck is a pre-built theme deck constructed around zombies, resurrection, and the undead.  With cards like Entomb, Sphinx of the Steel Wind, and Animate Dead, all foils mind you, this sucker’s a force to be reckoned with.

That and, with cards going for around $40 right now, it worth a crap ton of money.  So, even if you don’t want to play the deck, you might find it worth your while to pick up a copy, sit on it, and sell it off for a mint price later.

Speaking of collectible card games, what’s more collectible than the game where you gotta catch’em all?  Yes, Poke fans, we received an new booster box of the most recent Pokemon booster set, Black & White: Noble Victories this past Wednesday.  This set should be noted for a couple of reasons.  One, this is the third set in the Black & White trilogy, two, it introduces new Restored Pokemon cards, and, three, contains the only Rare Ultra Trainer Card ever.

As they should always be mentioned in the same breath (and I know some people will want to kill me after saying that), it should be noted that we also have a new booster box of Yu-Gi-Oh: Photon Shockwave.  Let the CCG rivalry begin!

Of course, the logical place to go after Pokemon is zombies.  Hey, that new set does have a Restored Pokemon card, so it’s not too much of a stretch.

Anyway, it has been a year since Outbreak: Undead made its way onto the indy RPG scene.  In that time, the creators of the game have released a slew of content on their website.  The new Outbreak: Undead Annual volume 1 collects all these expansive supplements, including new missions, horror traits, zombies, and One Big Monsters.

Joining the few and far between collection of co-operative play games in the world, Panic Station might be one of the first to throw horror into the mix.  Set in a futuristic base where an alien threat has broken loose, players have to work together to find the alien hive and destroy it.  Sounds simple enough, right?  Wrong.  Within the group of four to six players will be an infected member who must keep their identity secret as they slowly and purposefully infect the other players, attempting to thwart the humans’ mission altogether.

If you’re looking for a paranoia-filled version of Forbidden Island, this very well might it.

If you’re looking for a pre-generated adventure for you tenth level character in Pathfinder, the new Forest of Spirits can offer it to you.  Containing the aforementioned adventure, crafted by Richard Prett, a mysterious study of the kami, protectors of the forest, crafted by Mike Shel, an equivalent look into the Minkai by Jesse Benner, along with a crap ton of other info on Oda’s gambling house, monsters, and geisha’s.

Let your war banner fly with the new Runewars: Banners of War expansion.

Containing eight new unit types (that’s two for each faction, folks), new development cards that allow you to improve existing units as well as gain faction-specific abilities, and the Commanders of the Battlefield variant that lets you assign certain heroes to lead your forces, this is an expansion to be reckoned with.

Seriously, I saw it knock a dude out the moment it popped out of the shipping box.  

You’ve got your banner, you’ve got your premium deck, and you’re headed to the Hinterlands, but have you got your ticket?

That’s okay, because the new Ticket to Ride: Asia is in stock.  This expansion (you’ll need the base game or Ticket to Ride: Europe to play) supplies two entirely new boards for play.  One being the Team Asia board where players compete against each other in teams as they build railways across greater Asia.  The second is Legendary Asia, which offers easier routes, but beware the mountain routes.  If you’re looking for a way to alter your experience with one of the best board games ever, then board the train and settle down for the journey.

 

With Innistrad Game Day only a day away, people may be grasping for a deck to play.  Well, look no further than the brand spanking new Innistrad Event Decks.

Always released two at a time, the Event Decks are made for competitive tournament play coming completely built (60 cards, 15 card sideboard) and ready to squash opponents.

This time around the decks are Hold the Line and Deathfed.  The former being white-centric and the latter being blue, black, and green-centric.  Both contain desired cards, as well, for the player who just needs a quick and easy way to obtain what they’re looking for.  For instance, Oblivion Ring, Champion of the Parish, Elite Inquisitor, and Hinterland Harbor.

And also, since these are the catch all of Magic products, they work perfectly for players who are just getting into the game and/or are needing a deck for their first constructed experience. 

You’ve played the Last Night on Earths, the Zombies!, and the Zombie Dices of the world, but here’s the zombie tale to show them how it’s done.  Yes, fellow survivors, The Walking Dead has become a board game.  Specifically The Walking Dead television show (the comic game comes later this year), this game is about survival.  You play characters from the show (represented by detailed character cards) on the search for supplies and safe haven, but beware, you can become a walker!  Proclaimed as a unique blend of cooperative and competitive play (as players can choose to team up or back stab), the game challenges people to make the tough decisions of who lives and who dies as supplies diminish while demand increases.

A little like Monopoly 1880′s, Homesteaders second edition is about building a boom town.  From Tasty Minstrel Games (the birthers of the popular Martian Dice), players spend resources to construct buildings, which, in turn, will provide their owner with money, special abilities, and points.  The player who has built the largest portion of the town by the end of ten rounds finds themselves the winner.  

Yee-haw, get’ter buildin’, pardner!

Never have dice caused such destruction!  Dark Minions is a game that encompasses those scenes in Lord of the Rings where that massive hoard of orks, goblins, and, I don’t know, accountants maybe, descend upon a castle or some such stony fortress.  Gamers control an assortment of 50 dice, each representing a slimy ransacker of towns.  And that, no surprise, is what you will be doing.  Choosing between storming a town, demolishing a tower, or bringing the dead back to life.  And if that ain’t enough, the game also includes an advanced mode that includes overlords who deal insane damage when they are called into play.

Like a treasure chest hidden deep in a dragon-guarded cavern, the new Pathfinder Beginner Box has everything you could ever want.  Borrowing the Red Box concept from D&D, Pathfinder has created a simple, one-stop product that can introduce and teach players about the Pathfinder system.  This little gem has within its sturdy confines a Hero’s Handbook (describing all the essentials of play), a Game Master’s Guide (basics of running an adventure), a complete set of dice, a map, character markers, and pre-built character sheets with hints in the margins about what each stat and section represents.  If you want to take a sneak peek into all these wonderfully helpful contents, stop by the store and examine our demo copy.

Speaking of Pathfinder goodness, it’s worth mentioning that two new books shipped this week, one a campaign setting, the other a player companion.  First is Lands of Linnorm Kings which details all the essential elements of the the viking’s home world.  Second would be Faiths of Corruption, a guide to the evil-aligned religions and faiths of the universe along with their adjoining rules and abilities.

Always a good night when you can end on familial murder and deceit.

And so we come to the Tourney for the Hand Chapter Pack, the start of a new chapter in the Game of Thrones LCG.  If you’re unfamiliar, Fantasy Flight‘s assortment of Living Card Games begin with a base game then expand through individual, non-random chapter packs.  These packs are then grouped into assortments of five or six, representing a “book”.  Thus, you can see why Game of Thrones would be a perfect property to attach such a mechanic to.  Anyway, Tourney for the Hand begins the Tales of Champions “book”, giving players sixty new cards to incorporate into their game.

 

Writing a website post in the middle of a gigantic Magic the Gathering Pre-Release event is kind of like juggling chainsaws while being barraged with sharks fired from cannons.  Okay, it’s not exactly like that, but close.

Either way, I have Magic on the brain.  And the only way to get rid of it is to tell you fine peoples about the new Magic accessories we received this week.  First off there are the new sleeves and deck boxes that coincide with the new Innistrad set.  These include a Liliana Vess deck box and sleeves as well as a regular Innistrad box and sleeves emblazoned with some shadowy wolves.  Along with that, though, there is a rainbow of leather mana deck boxes.  These babies are sweet as they are sturdier than most deck boxes while also having magnetically sealing lids.

As a recent comic stated brilliantly, when there’s a problem, throw dragons at it.  That’s not to say that there is a problem with the fourth edition of Talisman, but it’s always proper to toss dragons about.  And so Fantasy Flight has dubbed their newest expansion, The Dragon.  Inside its hefty packaging are all the pieces to add the Inner Region to your next Talisman experience.  These pieces include over 170 cards, 160 tokens, a rule book, and six plastic figures.  If you guessed that one of the figures is a dragon-related, you win a prize.

If I had a million dollars and was in the market for a spacey mansion, I do not think I would go much further than a tour on the Mansion of Madness.  Each to their own, though.  Especially because most would say that they love playing Mansion of Madness, the Arkham Horror offshoot.  And they’ll say that even louder if they get their hands on the new Season of the Witch and Silver Tablet expansions.  These are print on demand scenario expansions, so very, very, very (did I mention very?) limited expansions.  They both give players an original single-scenario and all the pieces to play it.  And they are a lot cheaper than a million dollars!

There are a bunch of sci-fi RPGs nowadays, but how many of them have gun-totting locust people?  One:  Ashen Stars.  Set in a rough and rowdy universe known as The Bleed, games put players in the role of a unit of freelance space cops settling disputes, chasing baddies, and blowing lots o’ stuff up.  There are seven different, detailed races to choose from, including the kch-thk which are the locusts I mentioned at the beginning.  This hardcover also contains all sorts of information on vehicles and NPC threats.

Do you have the next big game idea?  Okay, say you do, do you know how to design it and then get people to buy it?  There’s a good chance that’ll be a “no”.  For those creative people out there Open Design has just printed The Kobold Guide to Board Game Design.  This nifty pocket-sized edition has entries from some of the top creators today, including Steve Jackson, Richard Garfield, and James Ernest.  Broken into easy to navigate chapters on concepting, design, development, and presentation this should be on the desk of every self-respecting hopeful designer out there.

The Warhammer 40K RPG universe gets much bigger this week with the new Black Crusade hardcover.  It also gets much darker.  Much darker.  Inside players find the instructions on how to make either a Chaos Space Marine or a Disciple of Chaos gunning to bring down the Imperium.  As the book is about 400 pages long, rules for just about every possible situation, be it combat or conversational, are held within.  And instead of dropping you in headfirst, the book offers up a complete adventure for beginners.  Shipping along with Black Crusade this week is the related Game Master’s Kit.  If you’re running a game in the world, you’ll want to have the screen for quick reference of NPCs, base rules, and helpful advice.

Fiction log, stardate 9242011.  A new Star Trek board game has appeared on deck.  The crew has fallen into its trap of epic space battles spread across an, as to this point, undiscovered region of space.  They have selected their sides, being Federation or Klingon, and are currently deploying ships from twelve popular models as strategically as possible so as to defeat rival ships, complete scientific missions, and solve various other obstacles.  This game, Star Trek:  Fleet Captains, not only covers the original Star Trek universe, but Next Generation, Deep Space Nine, and Voyager.  Personal note:  having loved the recent Star Trek Expeditions game from Wizkids and knowing that this is from the same company, has weakened my own resistance, eventually resulting in an out pouring of nerdom.

 

Movies are lying to you.

They tell you that if you plan on breaking into a vault you’re going to need a crew of twelve or so people, an array of tools, and a carefully coordinated plan.  In fact, all you need to do is come up to Pulp Fiction and pick up the new From the Vault:  Legends collection.

Any of you familiar with Magic the Gathering know that Wizards of the Coast has been releasing From the Vault collections fairly regularly lately and that they always contain fifteen of the most sought after cards in existence.  The other staple of the Vault collections is an overarching theme between all the cards.  As you may have noticed, this time that theme is Legends, so all the cards are legendary creatures.  These include: (and for those of you not interested in Magic, this is the time to tune out) Sharum the Hegemon, Teferi Mage of Zhalfir, Kresh the Bloodbraided, Progenitus, Mikaeus the Lunarch, Cao Cao Lord of Wei, Oona Queen of the Fae, Doran the Siege Tower, Captain Sisay, Ulamog the Infinite Gyre, Kiki-Jiki Mirror Breaker, Visara the Dreadful, Rafiq of the Many, Sun Quan Lor of Wu, and Omnath Locus of Mana.  Okay, listing over.

Okay, you’ve got miniature terrain.  And you’ve got clips.  What if you put them together?  Terraclips.  Technically created for the Malifaux miniatures game, these 3D terrain pieces could easily be used for any number of miniature games.  The initially released sets include sewers, streets, and buildings, all of which are made of thick, durable cardstock that is cut to carefully fit together with the help of grey connector pieces.  Above all else, though, every piece is interchangeable so you can design your own layered environment design.  They’ve got me saying, “Clip it, clip it real good”.

But I’m an idiot.

Last week we talked about Chaostle, along with some other dungeon crawl games, but this week there’s a new sheriff in town.  And the name is Catacombs.  The reason that this twist on the classic dungeon crawl format so easily dispatched all other contenders is that you play it by flicking little wooden tiles!  Come on, when have you ever played a dungeon crawl game where you flick stuff at stuff?!  Never, that’s when.  As a two to five player game, Catacombs has one player controlling all the monsters while everyone else battles against them.  Each of the sixty-eight tiles are stickered to represent a different hero or creature, so everyone flicks these at each other until the ultimate dungeon overlord is defeated.  Obviously, there’s more to it than that, but my attention was grabbed at the phrase “flick your wizard fireball tile at the dragon tile”.

Fantasy Flight gets in on the deck building craze of recent years with Rune Age, a competitive, scenario-driven game set in the universe of Runebound, Descent, and Dragonquest.  After picking the scenario (each comes with different end goals, cards, and other alterations) all of the two to four players wish to take on they then choose which race they want to represent.  From there play generally works similarly to Dominion, except for one minor alteration:  certain sets of cards can only be played/purchased by certain factions.  Basically, everyone shares from a pool of general cards while also buying from unique card pools that only they can use.  Should be another solid edition to the long (by this point, anyway) tradition of deck building games.

We’ve had Smurfs.  We’ve had Street Fighters.  Now, Green Lantern gets in on the action with the new Green Lantern Heroclix gravity feed.  Rules is simple:  ten different kinds of figures, one per pack, collect’em all.  What more do you need?  Oh, yeah, a picture.

© 2012 Pulp Fiction Comics & Games Suffusion theme by Sayontan Sinha