There’s been Star Wars. There’s been world wars. But never has there been anything like Mage Wars. I mean, like, really, this game is pretty damn unique. Players build a spell book of spell cards, doubling up on ones if they want (put you’ll want to pick up the spell expansion pack to do that), with an end goal of decimating you opponent more than they decimate you. Coming with an excellent looking game board, tokens, life counters, and more, this is a well designed and pretty looking game to own.

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The chaos can’t be released just yet, but when it does (which is midnight) you better run for cover.

That’s right, the new Chaos Space Marines, well, everything comes out tomorrow (which, again, is midnight). The “everything” of that last sentence includes the new Chaos Space Marines Codex, sporting the new hardcover trade dress. The big guns, that being the Heldrake and the Forgefiend/Maulerfiend, plus the Raptors, Warpsmith, and Mutilators. These guys look b-e-a-utiful! Check out the detail on the Heldrake to the right. Great looking miniatures all around.

Don’t have the free time it takes to construct, paint, and organize terrain for your miniatures games? That’s where Terraclips come in. These easy to assemble thick cardboard terrain sets are designed for use with any miniatures with in the 25mm to 32mm range. Each location collection comes with all the pieces you’ll need to build the environment (which are three dimensional, by the way), which includes the walls, floors, obstacles, and clips used to link the pieces. The three newest sets releasing today are the Prison of the Forsaken, Vaults of Ruin, and Dungeon Essentials, each coming fully painted.

If you’re the kind of person who’s ever said they want to experience mind-numbing terror as you evade and escape evil creatures who want to eat your brains? No, probably not, but if you want to play a game like that then Level 7 is your game. A semi-cooperative game for 1-4 players, Level 7 drops you into a subterranean base and makes you work with or betray your partners as you fight to get out. If Last Night on Earth and Panic Station had a slimey, evil baby, Level 7 would be it.

 

You’ve caught the . And the only prescription is more cowbell…no that’s something else.

The only prescription for Horse Fever is actually fixing races, buying off jockeys, and borrowing money from the mob. Or, at least, that’s the case in the new game…Chicken Pox…okay, no, it’s called Horse Fever. Players control gamblers looking to get rich of each race in three different formats of play. These play levels, set-up as easy, medium, and hard, are a board game version, a family game version, and a party game version of base play. So, you can get into the game however you choose, then work up to a higher level of difficulty as you go along.

Expanding upon the base Ghost Stories board game, the new Black Secret version of the game increases the terror of the original game by kicking the number of players up to 2-5. And that extra player gets to control the villain of the game, Wu-Feng. The other players must face off against his ghost armies and spells, but have magical mantras, which increase by with the level of play, to protect them. If you’re into the original game or Last Night on Earth, give the new Ghost Stories: Black Secret at try.

Space will not be the final frontier for Marvel Heroclix, but it will be one of the most awesome. The new Galactic Guardians Heroclix set hit stores today, full of new cosmic figure goodness for your Heroclix collection. Focusing on characters like Silver Surfer, Nova, Dr. Strange, and Galactus, this new set comes in regular boosters as well as Super Boosters which contain a colossal figure. Collect them all to flesh out your forces with the power cosmic!

If you enjoy your roleplaying dark, demented, and Lovecraftian, you’ll need to pick up the Carcosa RPG hardcover. Made specifically for adults, this system is compatible with old school fantasy adventure games, offering 800 encounters to enact. Come prepared for bone-chilling horror and violence, as this game delivers the gruesome.

 

With Innistrad Game Day only a day away, people may be grasping for a deck to play.  Well, look no further than the brand spanking new Innistrad Event Decks.

Always released two at a time, the Event Decks are made for competitive tournament play coming completely built (60 cards, 15 card sideboard) and ready to squash opponents.

This time around the decks are Hold the Line and Deathfed.  The former being white-centric and the latter being blue, black, and green-centric.  Both contain desired cards, as well, for the player who just needs a quick and easy way to obtain what they’re looking for.  For instance, Oblivion Ring, Champion of the Parish, Elite Inquisitor, and Hinterland Harbor.

And also, since these are the catch all of Magic products, they work perfectly for players who are just getting into the game and/or are needing a deck for their first constructed experience. 

You’ve played the Last Night on Earths, the Zombies!, and the Zombie Dices of the world, but here’s the zombie tale to show them how it’s done.  Yes, fellow survivors, The Walking Dead has become a board game.  Specifically The Walking Dead television show (the comic game comes later this year), this game is about survival.  You play characters from the show (represented by detailed character cards) on the search for supplies and safe haven, but beware, you can become a walker!  Proclaimed as a unique blend of cooperative and competitive play (as players can choose to team up or back stab), the game challenges people to make the tough decisions of who lives and who dies as supplies diminish while demand increases.

A little like Monopoly 1880′s, Homesteaders second edition is about building a boom town.  From Tasty Minstrel Games (the birthers of the popular Martian Dice), players spend resources to construct buildings, which, in turn, will provide their owner with money, special abilities, and points.  The player who has built the largest portion of the town by the end of ten rounds finds themselves the winner.  

Yee-haw, get’ter buildin’, pardner!

Never have dice caused such destruction!  Dark Minions is a game that encompasses those scenes in Lord of the Rings where that massive hoard of orks, goblins, and, I don’t know, accountants maybe, descend upon a castle or some such stony fortress.  Gamers control an assortment of 50 dice, each representing a slimy ransacker of towns.  And that, no surprise, is what you will be doing.  Choosing between storming a town, demolishing a tower, or bringing the dead back to life.  And if that ain’t enough, the game also includes an advanced mode that includes overlords who deal insane damage when they are called into play.

Like a treasure chest hidden deep in a dragon-guarded cavern, the new Pathfinder Beginner Box has everything you could ever want.  Borrowing the Red Box concept from D&D, Pathfinder has created a simple, one-stop product that can introduce and teach players about the Pathfinder system.  This little gem has within its sturdy confines a Hero’s Handbook (describing all the essentials of play), a Game Master’s Guide (basics of running an adventure), a complete set of dice, a map, character markers, and pre-built character sheets with hints in the margins about what each stat and section represents.  If you want to take a sneak peek into all these wonderfully helpful contents, stop by the store and examine our demo copy.

Speaking of Pathfinder goodness, it’s worth mentioning that two new books shipped this week, one a campaign setting, the other a player companion.  First is Lands of Linnorm Kings which details all the essential elements of the the viking’s home world.  Second would be Faiths of Corruption, a guide to the evil-aligned religions and faiths of the universe along with their adjoining rules and abilities.

Always a good night when you can end on familial murder and deceit.

And so we come to the Tourney for the Hand Chapter Pack, the start of a new chapter in the Game of Thrones LCG.  If you’re unfamiliar, Fantasy Flight‘s assortment of Living Card Games begin with a base game then expand through individual, non-random chapter packs.  These packs are then grouped into assortments of five or six, representing a “book”.  Thus, you can see why Game of Thrones would be a perfect property to attach such a mechanic to.  Anyway, Tourney for the Hand begins the Tales of Champions “book”, giving players sixty new cards to incorporate into their game.

 

Like Doctor Jones says, “Fortune and glory, kid.  Fortune and glory”.

I understand that some of my segues can be quite the stretch, but the Indiana Jones reference here is rather apt.  That is because Fortune and Glory is a pulpy game set in the 1930′s revolving around treasure hunters, gangsters, lounge singers, and femme fatales globe trotting in search of…wait for it…fortune and/or glory.  Just like in Last Night on Earth (from the same company), players choose specific characters, all with their own unique abilities, with which to travel around the massive world map the game comes with battling baddies and collecting treasures.  Listen to Indy and take a peak at Fortune and Glory.

Grab some gear, become a legend.  You can accomplish both of these tasks for the world of Shadowrun by picking up this week’s new hardcover releases of Runner’s Black Book and Street Legends.  Both editions help to flesh out the deep, dark, dank world of Shadowrun in separate but equally grimy ways.  First up, the Runner’s Black Book is all about hardware. Hardware like the new Kriss X Submachine Gun and the TPP light pistol.  Plus it reprints and collects vehicle and weaponry information from previous releases like Deadly Waves, Gun Heaven, MilSpec Tech, This Old Drone, and Unfriendly Skies.  Second would be the mythical tome that is Street Legends.  Detailing the stats, back stories, and adventures of various famous runners, vampire hunters, and shadowy figures of the universe, Street Legends is the perfect way for a game master to expand their story.

Turn the gears, pump the valves, and steady the blimp ’cause Airship Pirates is off the starboard bow.  Steampunk lovers out there take notice because Airship Pirates is the new roleplaying game from Cubicle 7 (makers of such dandy RPGs as Doctor Who and The One Ring) set in a futuristic Victorian world where blimpships hover over the putrid clockwork cities below.  Based off of steampunk band Abney Park’s lyrics, this initial book in the Airship universe gives players and GMs, alike, all the information they need to be able to create a campaign, characters, and obstacles for a successful night of highskies adventure.

Continuing on the RPG bandwagon (What would that look like, by the way?  Lots of Mountain Dew I’m assuming.), the original master of the medium, Dungeons & Dragons, releases both a new supplement and a new adventure this week.  Both begin with M, coincidentally.  Anyway, Mordenkainen’s Magnificent Emporium (please don’t make me type that again) is up first with numerous items of various magical, mystical, and monetary value.  Intelligent dungeon masters can use this book and the item-based story suggestions within to create a riveting quest for their players.  Next is Madness at Darmore Abbey, which is an adventure intended for 6th to 8th level characters.  Set in a former monastery that has now become a monstery, this adventure will challenge players as they face off against some of the worst creatures lurking in the dark. This box set includes every bit and piece players will need to run the adventure.

What’s that?  You didn’t get enough pulpy goodness with the first game?  Well, okay, we’re at your service.  In that effort, here’s the new expansion/standalone edition of The Adventurers, The Pyramid of Horus.  Also filled with all kinds of Indiana Jones homages, this threequel to the original Adventurers game from Fantasy Flight is set in a new local peppered with equally deadly traps and treasures.  Each person involved selects one of eight character options then begins searching through the pyramid amidst sharp, squirming, and striking dangers for artifacts.  Whoever makes it out with their head still attached to their shoulders wins.  Oh, and if the regular non-painted miniatures included with the game are not vivid enough for you, a separate set of pre-painted minis was released along with the game.  Buy a hat, a whip, and Sean Connery and you are good to go.

Okay, enough with this pulp stuff.  Let’s get into some dark, spookiness.  GURPS delivers on that front with a new flavor of setting in Horror.  If you’re looking to run a campaign outside of the normal fantasy setting, these hardcover editions are the perfect solution.  Horror, specifically, supplies tips and suggestions for both game masters and players on not just how to run a horror-themed game, but also the genre, in general.  Countless character archtypes sit alongside stats for hordes of nasty creatures (including everyone’s favorite, evil clowns).  Two campaign outlines are also included in the book to give another helping hand on getting going.

That H.P. Lovecraft guy certainly gets around, doesn’t he?  Another in the long line of Arkham Horror products, Elder Sign is a new spin on the classic explore-the-creature-infested-mansion structure.  Instead of using miniatures and a map, gamers play with a combination of dice and cards to gain courage and skill points that allow them to purchase objects, eventually shooting for the titled elder sign so that they can close off the Great One’s entrance into this world.  Special dice are also rolled to determine the obstacles and adventures that will unfold during the course of the game.  As the game serves one to eight participants, those who love Arkham Horror, but grow tired of the set-up phase, might find this a quicker, less part-heavy version of the game.

To wrap things up tonight, Bears!.  That’s all, thanks.

Okay, maybe a little more.  Bears! is a new entry in the growing trend of easy to learn, easier to play dice games, such as Zombie Dice, Martian Dice, and Cthulhu Dice.  Not surprisingly, maybe, these are not Yogi-and-Boo-Boo-type bears.  These are gnaw-on-your-fleshy-bits bears.  A dice pairing game at heart, players select which point nabbing strategy to explore:  shoot the bears or sleep through the attack.  Using a hand of five dice, everyone pairs their own rolled dice with a ones piled in the center of the table.  Certain combinations are worth different point values, but don’t worry, those are all outlined on a handy dandy reference chart.  That’s the game.  Heeeey, Boo Boo!

 

Once upon a time there was a magical land known as Gen Con.  Inside its hallowed, carpeted halls were number upon number of games, both brilliant and beguiling.  It took two valiant, but nerdy kings to whisk away every last one of these playful treasures and deliver them back to their home kingdom of Pulpious Fictione.  It is now that we bring these gaming devices to you, kind folks.

In line with all this fairy tale speak is the impressively organized and designed new game called Chaostle.  Joining the family of dungeon crawl boardgames like Tailsman, Wrath of Ashardalon, and Descent, Chaostle is set-up like a classic Dungeons & Dragons adventure.  Everyone’s character (there’s, like, over 20 to choose from) attempts to fight their way around the dungeon/castle game board, battling off monsters, snake pits, and other nasty die-roll-induced evils.  For a game released by a smaller independent company, the level of detail and craftsmanship put into this game is astonishing.  Thick cardboard character cards, detailed miniatures, a numbered game board/piece layout that makes it easy to assemble the game, and many other nifty features make this a guaranteed bang for buck purchase.

Go, ninja!  Go, ninja!  Go!  At least a couple of people will be screaming this ancient, icy chant when playing Ninja:  Legend of the Scorpion Clan.  The rest of the players will be attempting to suppress the efforts of the black clad ninja as castle guards.  But beware, there is a traitor in their midst who will aid the ninjas at the most crucial moment.  Half boardgame, half card game, this Legend of the Five Rings spin-off plays as a tense game of cat and mouse as ninja players try to avoid any sound or action that will give them away, while guards work to track them down.  Both sides have their own special abilities (like poison sake, creaking boards, and climbing ropes) to aid them in their efforts.  If you enjoy Last Night on Earth or City of Thieves, this is an up-your-alley type of game.

In the new printing of Savage Worlds Deluxe, the titled worlds run the gamut from western bordello to deep space minefield to Amazonian jungles.  Any setting you can think of is playable in Savage Worlds.  More than that, this new deluxe edition contains all the information on rules, character creation, weapons, and game mastering you’ll ever need.  If you’re a young, inexperienced roleplayer, this would be a solid game to start out with as far as being able to play in whatever setting you desire.

Taking it to the streets this week, the new Street Fighter Heroclix.  Sold in a similar drop box to the Smurfs figures, these boosters come one figure to a box.  There are 23 figures to collect overall, some of which are super rares that are already jumping up in price.  The best thing, these little dudes are only $3 a pop!  And collecting isn’t the only thing you can do with them as they are completely usable, playable Heroclix figures.  So, fight’em alone or against any other Heroclix figure!

Dear Pilgrims of the Flying Temple,

Don’t call it a roleplaying game because Do, Pilgrims of the Flying Temple is a beautifully illustrated, endlessly repeatable multi-player storytelling game set in a world of high-flying adventure.  The three to five people playing will assume the role of a pilgrim of the flying temple, who begin their journey with a letter of distress from a neighboring planet.  It is this impetus that leads gamers into the story they will continue on their own.  The artwork in this book is seriously beyond gorgeous; very Disney-esque.  Also, for those lovers of Avatar, the Last Airbender out there (so, basically everyone ever) Do is about as close as you will ever get to owning a RPG version of that show.

Sincerely,

Jayson Quearry, Pulp Fiction Register Monkey

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