Oct 252013

Crush your enemies, see them driven before you, and hear the lamentation of their significant others!

All of this can occur in Ragnarok:  Fate of the Norns.  This Kickstarter funded roleplaying game is set in a Viking realm, deep and rich with epic grandeur of Norse mythology.  Made for two to eight players, Ragnarok relies not on dice rolls, but special rune icons (included with the game).

The far-flung future of the Numenera RPG gains its second supplemental book for the game, The Devil’s Spine.  Containing a set of linked adventures, Devil’s Spine can be used to supply singular adventures for the system or the beginnings of a full-on campaign.

Warmachine’s Iron Kingdoms roleplaying system gains a fancy, metal token set this weekend.  The set contains focus, spell, feat, cripple, fire, and many more tokens, all of which are dry-erase compatible, allowing you to mark on them without permanent effect.

Warp speed has been engaged on the Redshirts Deluxe Edition.  Which means someone is going to be beaten to death by a gorn.

This special edition of the game comes complete with entirely new, remastered artwork as well as the To Boldly Go expansion.  For those unfamiliar with the game, each player takes on the role of a starship captain attempting to eliminate all of their own redshirts before any other player can.

The Halloween season is upon us and that includes the King of Tokyo.

King of Tokyo:  Halloween is another new expansion for the hit monster-battle game.  This expansion contains two new monsters, each creepy and Halloween themed, as well as special costume cards that enhance each monster. 

If you’ve ever thought that what the hit deception game, Bang!, was missing is vampires, Blood Bound is the game for you!

Though the company missed out on a huge opportunity to name the game Fang!, Blood Bound is still an awesome group experience where players attempt to figure out who is a vampire and who is a human (among other designations).

Adding more treasures to its booby trapped vault, Fortune and Glory:  The Cliffhanger Game gains an expansion in Rise of the Crimson Hand.  This expansion adds cards to the game decks, detailed villain miniatures, epic city events, and dangers like never before, including the new “deadly tests” option.  Inspired by pulpy adventurers and Indiana Jones, Fortune and Glory is for fans of classic adventure stories.

The Mage Knight board game adds a new ultra baddie in the form of Krang.  Krang is a Orc Chaos Shaman, who is a completely playable character coming complete with a miniature, tokens, and cards.

The second Numenera related game to appear tonight, Thunderstone: Numenera is an entirely stand-alone version of the Thunderstone Advanced system, but set in the world of Numenera, an Earth a billion years in the future.

Family drama increases in Gloom:  Unquiet Dead.

In the game of darkly humored fratricide, players compete to kill their family members in the most horrific ways.  Unquiet Dead adds stories (a new way to kill family members), undead (abilities that let your family become fantastic creatures like werewolves and vampires), and timing symbols (a new feature that effects when actions take place).

Famed game designer Martin Wallace delivers yet another game set in the Discworld of Terry Pratchett.  The Witches:  A Discworld Game has players taking on the roles of trainee witches in either solo, cooperative, or competitive gameplay modes.

Finally, two of the most popular fantasy gaming franchises come together for a singular gaming experience!

Yes, folks, Munchkin Pathfinder is here!

This new base edition of Munchkin comes with Pathfinder-related characters, monsters, items, and other goodies.  And imagine all of that paired with the classic Munchkin wit and John Kovalic’s recognizable artwork.

Oct 012011

Show of hands, who wants to be a zombie?  Okay, there’s one…uh, two…all right, just two.  What if I stipulated that you’re not becoming a zombie in real life, just a card game?  And there go the hands.

Yes, the Resident Evil Deck Building Game now comes with more zombifying power thanks to the new Outbreak expansion.  Unlike the last expansion, Alliance, Outbreak follows in Dominion‘s footsteps again by making this expansion a traditional one, i.e. you will need one of the base sets to use it.  As usual, this edition includes a cadre of new zombie fighters, including Kevin Ryman and Mark Wilkins, as well as new weapons, like the stun rod and samurai edge.  Primarily, though, what Outbreak adds is a new Infection play mode.  Basic rules apply, but above the mansion deck sits an infection deck that everyone plays out of in an effort to control their infection level.  If any player rises to 10 infection cards, they become an undead zombie and can attack other players.

How many hands now?

With deck building fresh in the brain pan, how about we look at a the release of the revised version of Arcana.  From Fantasy Flight, Arcana is a card based game where players manage and utilize guilds of thieves to gain control of the city of Cadwallon.  If you’ve played City of Thieves, this might sound like a similar premise and that’s because the two games are similar in many characters and options, but different in mechanics.  One thing that is different here is that the playable guilds are trying to rest power from the citizens of Cadwallon, not treasure.  Everyone vies for stake cards by scraping up and using, resourcefully, location cards, relic cards, and others.  If you’ve played the original version of the game and are curious what this one adds and updates, basically, the cards and materials are all redesigned along with a ton of rules alterations and added play modes.

Never before have I thought that I would receive the opportunity to type in vampire pirate speak.  Thankfully, Games Workshop has given me the chance with its publication of Dreadfleet.  Arrhhggg, matey, I want to suck ye blood.  That just feels right, doesn’t it?  The reason that I’m able to enact one of my dreams by typing that is because Dreadfleet is all about vampire pirates.  Two players command opposing fleets of ships facing off over a five foot by three and a half foot board, strategically maneuvering their vessels against each other.  Each ship has a coordinating card with all its stats and as well as an extremely detailed model to go along with it.  The game also comes with a number of obstacles models to place on the board.  If Dreadfleet turns out anything like the last stand-alone boardgame Games Workshop released, Space Hulk, it will disappear from shelves overnight and increase in value at the drop of a hat.

Can you guess this game’s title with this one clue:  the state I, generally, live my life in?  If you guessed Confusion, you would be correct.  Actually, the real title is Confusion: Espionage and Deception in the Cold War, but, come on, who would ever guess that?  Unlike your common Cold War game (is there really such a thing?) Confusion begins with both players having no idea how their pieces move.  Over the course of the game, through trial and error, they attempt to learn each piece’s abilities.  Concurrently, they are also attempting to acquire a special token in the center of the board and escape with it across your opponent’s border.  A classic game reprinted, Confusion is a blend of chess, Clue, and Code 777.

Last time I checked, this is America.  And in America we like our bowls super, our macs big, and our dice jumbo.  To that effect, Steve Jackson has released a line of Jumbo D6s for Munchkin.  Coming in a variety of colors (orange, red, green, blue, yellow, and purple), each package includes a Munchkin D6 and a Monster D6, both with different artwork next to each number.  America also likes to get stuff for buying other stuff.  That is why all of these dice come with two unique treasure cards, one for Munchkin and one for Munchkin Quest.  Now that’s ‘Merica for you!    

This town ain’t big enough for the both of us, pardner.  That one sentence perfectly describes the game Deadwood.  Welp, guess that does it for me, folks.  Okay, a little bit more.  Deadwood embodies that age-old adage by having players compete over various buildings that comprise the titled town.  Each player receives a group of three types of cowboys to do this with, each with their own powers.  Along with that, each building enacts certain game changing abilities, some times when they are initially played and, other times, after they have sat on the board awhile.  Get your Al Swearengen on and pick up Deadwood.

Let’s lower the temperature a bit so that Ice Dice from Looney Labs feels comfortable.  But wait, simply by bringing it into the conversation brings up the temperature in the room.  That’s ’cause it’s sexy.  The reason for that bold statement is that this is an easily portable, easily learned, easily played game using the same translucent pyramid pieces that Looney Labs used for Treetop.  Gamers roll a die to see which size and color pyramid they nab from the center bank in an effort to score three matching sets.  If that exact pyramid is gone, steal it from an opponent.  More sexiness?  How about the ability to play another, completely different game called Launchpad 23?  Did it!

Jun 252011

War, ha, what is it good for?!  NOT absolutely nothing, because D&D:  Conquest of Nerath uses it to some effect.

Revolving around a battle between the Dark Empire of Karkoth, the Nerathan League, the Iron Circle, and the Vailin Alliance, Conquest has two to four players facing off against each other in a war to dominate the board/globe.  In an effort to assist the armies of your knights and wizards (basically, the generals), players via for monsters, warships, dragons, and treasures buried deep in ancient dungeons.  As you strengthen your forces you attempt to roll across the world, taking control of regions across the board, much like Risk.  Outside of being another great D&D produced game, Conquest contains 252 miniatures that could easily be used in any fantasy RPG.

War of Honor from Legend of the Five Rings is another conquest game, but with a different spin.  Incorporating play mechanics from the L5R collectible card game into a boardgame structure, War of Honor is a deck-centric game.  Complete decks for four clans (Lion, Phoenix, Scorpion, and Dragon) are included along with 50 tiles (decide card placement and battle options), scoreboard, and markers.  Though separate L5R cards are not necessary for to play the game, players can incorporate booster pack cards into the game.  Basically, War of Honor makes for a perfect entry point for the L5R card game, giving players a leg up on the rules and deck building strategies.

And here’s your moment of Munch.

Been a bit since some new Munchkin product graced your screen, but Steve Jackson is making up for that with two, count’em two, new Munchkin goodies.

First, is the second set in the “boxes of holding” releases.  As these two card boxes are intended for the Munchkin Cthulhu game, they’re calling them Crypts of Concealment this time around.  The idea is the same, though, one box treasures and one for doors.  Both have sweet John Kovalic art adorning their tough cardboard exteriors.  Plus, included with the boxes are two unique to this collection cards:  the Cultist and Crypt of Concealment (wonder where they got that name?).

Second, a new Munchkin brand Kill-O-Meter, this time for the recently released Munchkin Zombies.  As with the previous Kill-O-Meter, one side is designed for the zombies and other monsters while the other is for humans.  It’s perfect for keeping track of life totals for those doing battle.  There are also two playable cards included with the Kill-O-Meter (I just love typing that), one usable in Munchkin and the other in Munchkin Quest.

Nov 282010

Now that the downhill race to holiday gift giving has begun, anyone with a boardgame fanatic on their list should take notice to this and future post if they are looking for ideas.

Buh-dup, buh-dup, ba da da.

Since it is beginning to get cold outside, lets start with a little espionage game set during Cold War era spy gaming.  See what I did there?

The Target is a deception game, similar to Bang!, where players are equally attempting to deceive and discern whether they are with the CIA or the KGB.  Both sides are digging up secretive information and trying to relay it back to their respected home office.  As you navigate your way to the confidential info, your character grows in status from rookie to specialist, unless you are found out or killed, which will cause you to start from the ground up again.  A blend of card game and bluffing exercise, The Target would be perfect for any James Bond fan or lover of games based on deception.

Not exactly a new game, but one we just got back in stock this week based on a customer’s request, the negotiation game called I’m the Boss.

If you’ve played Chinatown, this game is going to feel familiar to you.  Players work to broker deals within the game, but require opponents assistance to finish any negotiation.  Simultaneously, players maintain a hand of cards that can be used to halt or totally destroy any opponents’ deals.  Whenever someone is able to complete a negotiation, they are rewarded a specific sum of money, which will help them win at the end of play.  Any bartering game like this can be intensely fun with the right group of people; mechanics that create that perfect balance of working with and screwing over opponents always lead energized gaming.

If you haven’t figured out yet, we love, love, love Munchkin at Pulp Fiction.  So, once again, this week gives way to a barrage of Munchkin related goodies.

Since this post is all about figuring out what gift to get, it seems apt to mention the band-spanking new Dork Tower gift wrap we got in this week.  Not exactly Munchkin, but it is covered in John Kovalic art (Munckin’s stalwart artist).  This paper’s going to make all the other boring green and red wrapping shed tears of envy.

The other Munchkin product for this week comes in the form of two expansion packs.  One, Fish & Ships, is to be used in corroboration with Munchkin Booty and contains fifteen new pirate and nautically themed cards.  The other is a hefty new expansion pack for the base Munchkin game called Go Up a Level.  What differentiates this expansion from the others is that it is a 132-card update pack that is intended to correct or improve cards from practically every Munchkin set currently available.