A revamped version of the previous Firefly RPG, this new hardcover core book utilizes an updated version of the Cortex Plus System. Players are thrown out into the black, given the chance to play members of a Firefly crew crusin’ the verse and misbehaving. Every episode of the series is detailed in this hardcover, acting as adventures groups can play through. An entirely new “episode” is also presented as a fourteenth adventure.
Another AEG produced, Love Letter-like quick card game has hit the scene and it is Cypher. At its core, Cypher is a drafting game, with players starting out with either three, two, or one card in hand. Each turn, players draw, play, and trade a card, with everyone attempting to be the person holding the highest value card at the end of the game. When the draw pile runs out (or a special endgame card is played) the game ends.
Lords of Xidit is the newest release from Asmodee Games and it sends the player to a fantastical realm of lizard riding knights and magically possessed townsfolk. Each player controls the equivalent of a knight, wandering the countryside in hopes of curing the dark mysticism that has overrun it. In order to do so, players race to sections of the board where they will collect squires and resources. The catch is, it’s all about timing, as only certain resources will be given out depending on the order of when a player arrives.
Set in a Bioshock-ish, Rapture-esque underwater city, Abyss, from Asmodee, is a game of influence and power struggle with a little card drafting thrown in. Featuring four different styles of box art, Abyss requires players to compete for influence on the council of lords. In order to do this, players must work through a three stage process, first gaining allies, then using them to influence lords, then using the lords to take over sections of the city. Cards are drafted that allow players to work through these steps, but, beware, once a card’s power is used that ability is closed off forever.
And speaking of corruption and political influence, there’s nearly no greater historical instance of political power plays than New York’s Tammany Hall! In this backstabby game of underhanded favor buying, players fight to earn the votes of recent immigrants as means of acquiring the mayoral seat. However, don’t expect to hold on to it for long, as everyone will be at the ready double cross you and take it.
Malifaux, the cult hit steampunky, horror, little bit of everything miniature game, is being converted into a roleplaying system this weekend. Two core rulebooks, one for players and one for game masters, arrive this weekend. First up is The Fate Almanac softcover, the essential guidebook for players, containing all the pertinent information about how to create and run a Fated character. The accompanying rulebook is the Fatemasters Almanac, the essential guide running a game set in the Malifaux universe.
AEG‘s third gaming release this weekend is an expansion/standalone addition to the Trains board game. Trains Rising Sun can be incorporated into the original version or played on its own. Included this edition are three entirely new game boards, one for head-to-head play and two for two to four players.
Time for everyone to do the whole standing up in a circle thing, because Guardians of the Galaxy is the newest expansion to the Legendary card game. This expansion adds on character cards for everyone of the Guardians, including Star Lord, Gamorra, Rocket, Drax, and Groot as well as villain decks for the Kree Supreme Intelligence and Thanos!