Everyone just get quiet for a second and appreciate the new Dark Ascension Event Decks.
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Okay, that’s a fair amount of appreciation. Now for some words of explanation. The red-centric deck, Gleeful Flames, comes equipped with two Inkmoth Nexuses and a bunch of other strong red cards, while the green-centric deck, Spiraling Doom, includes Grim Backwoods, Myr Battlesphere, and Solemn Simulacrum along with a bunch of other tasty stuff. So grab an Event Deck and get dominating at the next tournament.

Doubtfully the final frontier, Alien Frontiers is the highly demanded Kickstarter success of last year. A cleverly designed, beautiful looking colinization game for up to four players, Alien Frontiers has players battling for resources and building colonies in an effort to take command of this vast planetscape.

Speaking of planetary control,Twilight Imperium Rex does not stray away from the world domination mechanics. Based on the system and mechanics of the classic Dune board game (entirely related to the cult classic novels and movies), Rex is a recreation of the same political power struggle present in the first version of the game. Covering three to six players, Rex needs to simultaneously sought by all of them because it will be gone as quick as a sandworm in a drought.

If your hankering for evil beings isn’t satiated yet, then grab your coat and head on over for Nightfall: The Coldest War. This new stand-alone expansion for the popular horror-centric deck building game comes with a wide range of brand new cards. These include completely original starting minions and moon phase cards that expand the game to a global scale. All the wound cards in this set are also entirely redeisnged and re-illustrated.

Speaking of game heavily populated by werewolves and the like, fans of the spooky and nerdy may be intersted in the restock we received on Vampire Werewolf Fairies. Yes, all three are in the same game. And the ultimate goal is to combine as many character types into one super creature or just beef up a single vampire, werewolf, or fairy until your the top dog. For even more fan-tacular action, combine the game with its expansion Zombie Ninja Pirates. Guess what comes in it?

With the new supplemental edition of Deathwatch, The Jericho Reach, gamers take on the role of border patrol Space Marines who guard the titled reach from utter annihilation. In this hardcover, Deathwatch fanatics will find details on all the planets in the Reach, the races that encompass it, all the special abilities at the Marines disposal, and the beasties of Hive Fleet Dagon. How much more distopia can you ask for?

Lastly, lets mosey on outta all this here dark, futury nonsense and get on back to the days’a the West with the new Bang: Gold Rush expansion. The first new expansion for the game in a spell, Gold Rush adds gold nugget cards that will allow participants to purchase new weaponary and equipment. But beware, the shadow-gunslingers have arrived and they’re aiming to shoot you down. Keep one of the most fun games around fresh and exciting by adding this set of cards to the base.

 

Before we begin today, a bit of mood setting.  In that effort, please click below and keep it playing during your reading of the first item.  Thank you all.

Okay, now insert Ultimate Combat when applicable.  That’s right, Pathfinder:  Ultimate Combat has cartwheel kicked its way onto the shelves this week.  Many have perished in its making, but the bloodshed was well worth it as this thick edition expands the Pathfinder universe with more fighty madness than you can shake a katana at.  That includes three completely new classes that every single gamer out there will froth at the mouth to play:  gunslinger, ninja, and samurai.  Enough new equipment and combat information to take down a small army is included side-by-side with a detailing of vehicular combat and over 250 new feats!  If you’re looking to supplement, and by supplement I mean violently beat to a pulp, your Pathfinder Core Rulebook, Ultimate Combat will do so with murderous glee.

Staying with Pathfinder for a second (music is still optional), three other companions and campaign settings arrived this week, as well.  Learn all things goblin (seriously, I think this thing’ll tell you which side of the bed they sleep on) with the Player Companion, Goblins of Golarion.  Follow that up with a chaser of Pathfinder Society Field Guide, which is like an enrollment manual to the Society, laying out for players and GMs alike, all the details about factions, archetypes, Absalom, and everything else needed to flesh out Society characters and campaigns.  Finally, for dessert, Inner Sea Magic, which delves into the nitty-gritty of everything magic related in the Pathfinder world, including spellcaster history, magical schools, variant magic, along with two oracle mysteries.

Since you’ve already got your otherworldly passport handy after the last items, how about a jaunt into the realms of Dungeons & Dragons.  Today we venture to the realm of Neverwinter (sounds like summer in Lee’s Summit) with the new Neverwinter Campaign Setting hardcover.  This supplemental book is like a travel guide to the region, complete with a massive fold-out map.  But it’s not all just pretty pictures here, the hardcover also gets intricate with pages and pages of minute detail about character themes, cleric domains and powers, race variants, and all sorts of adventure-building materials for Dungeon Masters.  Somehow, with all that, the book still manages to introduce a new wizard type known as a bladesinger.  Oh and, uh, if you haven’t noticed, bit of cross promotion, there’s also a new Neverwinter Fortune Card booster expansion.  Hmm, who’da thought?

You remember playing Mouse Trap as a kid?  The Impossible Machine captures that same sense of inventive insanity as players lay down cards in an attempt to build the most inefficient contraption to perform the most menial of tasks.  For instance, maybe you want to pour a glass of water, well in The Impossible Machine players connect cards that represent components like fans, cogs, catapults, and so on toward the eventual goal of completing the overall task.  Each card has an input and an output arrow to indicate what cards can be connected to it.  The game ends when a player has more points than any other player after three machines have been completed.  Would it be too much of a pun to say this is quite the inventive game?

Brush up on your Smurf dialect before reading this next one, folks.  ’Cause it’s gonna get Smurfy up in this Smurf!

Timed perfectly to the release of the new Smurf movie, No Smurf Left Behind is a collectible board smurf that smurfs as a perfect family gaming experience.  Smurfing like a simplified kid-friendly version of Last Night on Earth, players can choose to play one of the five included Smurfs on their way to the portal home or the Smurily Smurf Gargamel as he attempts to Smurf the Smurfs’ efforts.

And if you Smurf to expand your game (this is where the collectible part comes in), Wizkids has also released a bunch of individual boosters that contain a single painted Smurf figure.  There are eight total, so Smurf that allowance money to collect them all.

So who votes for all future posts to be written in that language?  No takers?  Whew, hallelujah!

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