Apr 052013
 

Tonight’s New Game Stuff will start in traditional card game territory but slowly descend into madness.

You’ve been warned.

For players of traditional card games like Spades and Hearts, Clubs makes an appearance at the store this weekend.  For those who’ve never played these classic card games or are looking for a simple game for the whole family to play, here’s brief, brief, short, limited, minimal, tiny rundown.  Clubs is all about getting rid of cards as fast as possible.  Like how you’d want to get rid of a bag of wet weasels dosed on speed.  This must be balanced with a trick taking (but only on clubs) in order to score points before the end of the game.  It’s simple as simple does.

As Wizards of the Coast continues to reprint its entire library of Dungeons and Dragons 3.5 hardcovers, they have made it to the tome of all wizardry might, the Spell Compendium.  Say you wish to melt off the face of your guild’s resident Baird.  SPELL COMPENDIUM!  Or maybe turn an owl-bear into a poodle.  SPELL COMPENDIUM!  Or maybe just warm up a pot of tea.  Probably use a fire pit for that last one, but otherwise SPELL COMPENDIUM!!  Ultimately, the point here is that the Spell Compendium has every important magic whatzamahoozit in all of D&D, now wrapped in an errata’d hardcover edition.

All seemed peaceful in the world of Vigil.  The villains were dispersed.  War had ended.  And crystals rained from the sky.  But it was only when it was too late that these seemingly ordained gifts turned out to be omens of danger.  Such is the state of Ascension‘s newest edition, Rise of Vigil.  Continuing to make it easy for new players to get into the popular deck building card game designed by Magic the Gathering players, Rise of Vigil is another standalone version of the game.  If you do have any of the previous editions, however, you can combine them with Rise of Vigil for up to six player combat.  This new edition includes nearly 260 cards, a fair portion of which are new heroes and constructs.

Now for the insanity.

First off, look at the picture to the right.  Apologies for the racier content, but that’s seriously the art for the game.  And, yes, the, um, “proportions” are bit unrealistic.

Oh, by the way, the game is called Kanzume Goddess.  Created by the Japanese, in the fashion of every awkward anime you’ve ever seen, Kanzume Goddess is a tin can containing all the most famous Greek and Norse gods.  As you might imagine, having that many gods stuck in a cramped space leads to some fisticuffs.  That’s where you come in.  Each player takes on a specific god in order to battle against their legendary opponents, building their decks by calling upon other warriors and disciples to aid in the fight.  So, do as the game suggests and “Release them from the can!”

Jan 182013
 

Antike Duellum sends two players back in time for an epic head-to-head battle!

Taking the rules of the original Antike board game, Antike Duellum modifiers the mechanics for a two player war game of ancient Rome.  Coming with two separate scenarios (Rome vs. Carthage and Persia vs. Greece), the base game lasts between sixty to ninety minutes.  Play your cards right, literally, as carefully playing event cards (25 of which are brand new for this version of the game) changes the pace of the game and entirely decides the outcome.  With an easy to learn rule system, you’ll never be saying, “It’s all Greek to me.”

Uggh errgg mrrgg grrrgg.

That would be caveman for Cavemen, the Quest for Fire.  This simple little Rio Grande card game has two to five players taking on the role of a prehistoric hunter who’s mission is to kill dinosaurs and gain influence in the tribe.  To do this, players draft cards into a common card pool which decides the possible actions for that turn.  If you hold the special conch token, however, you get to choose your action first and take an extra action at the end of everyone else’s turn.  So, I say againg, uggh errgg mrrgg grrrgg.

The popular miniature adventure game Mage Knight gains a new expansion in The Lost Legion.  If you are brave enough to overcome the deadly obstacles in the way of purchasing this expansion (which, basically, is to just have the money to buy it) then you too can acquire all its riches.  Within the box is an entirely new Mage Knight (Wolfhawk), spells, artifacts, skills, locations, scenarios, enemies, and friends.  As usual, each piece and accessory is detailed and designed to the high standards of WizKids.

For the second time tonight dinosaurs have to be mentioned.

Yes, it’s a good night.

In the lost city of Uchronia dinosaurs never died out.  Now players take turns placing and drawing resource cards  in order to build up the ancient city, using their prehistoric lizard pals to assist them.  Building cards are drawn from the center of the table and used by players to continue constructing their palaces and become the patriarch of the city.

Nov 092012
 

The gods are in your favor tonight!

Or at least you hope they are if you’re playing Olympus.  Fantasy Flight‘s new Greek mythology-themed board game, Olympus, lives in the shadow of the god’s apartment complex.  Three to five players fight to curry favor with the gods by strategically placing priests into key cities.  But these priests aren’t just praying for the heck of it, they want to out build all the other cities and priests.  And if you want to build, wage war, or unleash pestilence, you gotta have the high and mighties in your back pocket.

Smeagol loves his new precious.  His new Lords of Middle-Earth expansion.

You too can be like Smeagol, too (not in the creepy, hairless, emaciated part), but in the loving the first War of the Ring expansion.  The miniatures included in this box set, including Elrond, Galadriel, Smeagol, Gothmog, the Balrog, Aragorn, Gandalf the White, and alternate versions of the Witch-king and the Mouth of Sauron, which represent characters mentioned in the base game’s event cards.  Special action dice are also included, being Elven Ring Keepers for the Free Peoples players and Lesser Minion dice for the Shadow player.  And finally, alternate versions of the Companions of the Fellowship of the Ring so that you can play the “Council of Rivendell” rules.

The Romulan Empire is invading and the Fleet Captains have to stop them.  The Romulan Empire expansion for Star Trek Fleet Captains primarily introduces a brand new Mission type, being Espionage, which allows players the ability to sneak Romulan Saboteurs onto opponents ships.  The materials also extend the head-to-head play to head-to-head-to-head.  And if you’re wondering exactly what those materials are, they are 100 command cards, 10 encounter cards, 10 hex tiles, and Romulan game tokens and command posts.

Building off of Psionics Unleashed, Psionics Expanded does exactly as the title indicates, containing pages of expansive materials.  These include alternate racial options, six new 20-level psionic base classes, advanced class options, tons of psionic and metapsionic feats, powers for all manifesters, nine new prestige classes, and a plethora of armor, weapons, and items.  And, of course, the entire book is 100% Pathfinder and OG 3.5 compatible.  I’ve already read your mind and know you can’t resist.

Stretching the limit of the letter Q, Quarriors: Quest for the Qladiator is the freshly minted expansion set to the only dice-based deck building game, Quarriors.  Providing 100% historically accurate (based on made-up history) new creatures (6), new spells (2), and custom dice (40).  On top of all that swag, the box also contains new Lock rules and a special card storage system.

It is not a marriage.  It is not an illusion.  It is not some elaborate trick on our part.  

Mice and Mystics is finally here.

As this is one of the only board games which comes with a short novel describing the back story of the game, I won’t spoil too much of the narrative.  However, I will say, players control valiant knights who have transformed themselves into tiny mice in order to traverse their king’s invaded castle.  A cooperative adventure game, Mice and Mystics, pits up to four brave players against the most terrifying microscopic creatures around, like cockroaches, rats, spiders, and Brodie the vicious housecat.  As nothing about any of the preceding sentences was anything less than awesome, I think you’ll all be wanting a copy of this game.

Apr 092011
 

You know that dark, brooding anti-hero who plays by their own rules as they stop at nothing to take down the baddie?  How about a whole book full of them?  Better yet, you get to control them.

D&D 4.0 released a new Player’s Option hardcover this week with Heroes of  Shadow.  Made as a supplement for Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, and the basic Rules Compendium, this guide allows for players to tap into the (normally reserved for evil doers) power of the shadow.  Much like Batman, the characters contained in this book may look like they’ll stomp you into submission and steal your purse, which they might still do, but for the good guys.  All the basics, races, classes, feats, and powers are held within its shadowy pages.

Magestorm:  Mighty Battles in the Age of Magic is a unique new two player (expansions for four players will be coming soon) wargame that pits pairings of mages (such as fire, druid, air, and fate) and armies against each other.  Might sound weird, but, basically, you pick one of the four mages listed above (for your spells and magic) and then one of the two available armies (humans or elves) to battle with.  Each choice comes with various benefits and negatives, as far as abilities go.  The board can be customized with tile pieces to suit one of the included scenarios or your own tastes.  As two player games can be scarce, it’s nice to see such an epic wargame, with customizable content no less, flesh out the category.

Do you know a saboteur?  Now you can be a saboteur, too.  Or rather, Saboteur 2.  A new expansion for the original mining mayhem game, Saboteur, this time around the idea is that the miners have separated into two groups; each one attempting to beat the other to the pile of riches.  Ah, but it wouldn’t be Saboteur without some new Dwarfs to wreck havoc.  This expansion adds cards like the Boss, (helps both groups), the Profiteer (made deals with all parties), and the Geologist (more concerned with crystals than gold).  Also, by adding this expansion to the original game, the range of players increases to 2-12.

Do you love the Spartacus: Blood and Sand series on Showtime?  Do you love H.P. Lovecraft and Cthulhu?  Have you ever dreamed about them mixing together?  Personally, I hope not; that would be a terrifying dream.  But, if you have, that dream is coming true with the new Call of Cthulhu RPG companion, Cthulhu Invictus.  This three scenario booklet is set in a reality where the Rome’s choice to force religion on its populace begins to clash with the worship of the elder gods, and they are not happy about it.  So, yes, Gladiator with Cthulhu monsters.

Applications for ninja school are being accepted today.  Yes, Pulp has Naruto collectible card game materials!  Arriving this week where a collection of three new “Chibi” tins, each with a unique assortment of cards and boosters.  This three tin set includes Sasori and Deidara, Naruto and Kakashi, and Sasuke and Itachi.  All three include special promo cards and four booster packs (two from Path of Pain and two from Tales of the Gallant Sage).  Get your ninja on, folks!

Since we’re talking CCG’s, how about we continue with World of Warcraft and Legend of the Five Rings.  From its inception, the WoW CCG has been popular, not only for its gameplay, but for the Loot cards that have been included in the booster packs.  These are a desired commodity because they have special promo codes on them that allow you to use them in the online computer game.  The new WoW CCG Archives set is not only exclusive to hobby stores, like Pulp Fiction, but also contains a random assortment of 190 of the best cards (all foil) from the first three sets as well as the possibility of nabbing a number of the most hunted for Loot cards (Spectral Tiger, anyone?).  Along with this release, WoW has gained a new Raid Deck in Icecrown Citadel.  Pulp has a limited amount of both, so swing by before they’re gone.

The Legend of the Five Rings CCG also gets an update with its Celestial Edition collection.  As a new base set for the game, Celestial Edition is completely tournament legal.  Currently, Pulp has a box of boosters, sealed, ready for pick-up.  If that’s wetting your lips, hit us up.

Sneaking it in before the end (that’s what she said), we also received a restock of the base Call of Cthulhu book as well as Call of Cthulhu FictionFederation Commander also got restocked in a big way.

The Heavens of Olympus finishes us out for today.  From Rio Grande Games, Heavens sounds pretty interesting.  Based around Greek mythology, it has players taking control of a single unknown god (out of five) who has been assigned by Zeus to build a new universe.  As day shifts into night, rounds of the game progress and players place and move planets across the stars.  At the end of each round Prestige points are added up.  The god with the most points gets to ascend to known status and live on Mt. Olympus.  Different mechanic, cool theme.