Nov 252011
 

Black Friday is not a day for words, but for action.  In that spirit, here is the least wordy edition of New Game Stuff you will ever run across.

Game Mastery has deposited in our laps two new wonderful accessory products.  First being the Magic Academy Map Pack.  It’s maps for the Magic Academy, nothing more to say.

Second is the Warehouse Flipmat.  Again, self explanatory.

Also on the quick mention list is the new Small World: Tunnels mini-expansion.  This allows you to combine the boards for Small World and Small World Underground.  But you will have had to purchase a copy of either game at the store to get it.

Super Dungeon Explore is happy good time fun!  Amendment to that last part: especially if you’re an avid fan of 8-bit games and dungeon crawling.

Combining the two, Super Dungeon Explore has players selecting a party (like from a video game select screen) then exploring a multi-roomed dungeon collecting treasures and bashing monsters.  Coming with some absolutely snazzy looking cartoony miniatures, if you’ve got two or more players, this game will supply a good time.

Thinking about getting into Warmachine?  Well, much in line with the Assault on Black Reach box for Warhammer or the Beginner Box for Pathfinder, the new Two-Player Battle Box has everything you’ll need for two folks to get into the game.  That “everything” includes a rules primer, dice, ruler, and 17 miniatures between the Khador and Protectorate of Menoth factions, along with their stat cards.

Put your elves, dwarfs, and gnomes to work in the worker placement game known as Belfort.  This quaint fantasy burg needs some reconstruction, which luckily each of the previously mentioned creatures are uniquely able to provide.  Gnomes can run the city, dwarfs can supply wood, while combinations of these guys can result in other point-earning activities.  From Tasty Minstrel Games (makers of Martian Dice), who have been producing some addictive games of late, Belfort could be considered a Carcassonne on crack.

Heading back to the world of Warmachine, the new Hordes: Domination rulebook brings the new freshness.  Including new rules and information on warlocks, the Hordes saga, and new Theme Forces.  Keep pace with the cool kids and pick up a book!

Speaking of books containing dark, deadly, bleakness, here’s the new Deathwatch: First Foundry hardcover.  This book contains a lot of nines.  Nine Space Marine Loyalist chapters.  Nine Traitor Legions as well.  There’s also four chapters left out of the previous Deathwatch editions.  Futuristic pessimism has never looked so good.

Finally, we end on the first expansion for the popular Quarriors! dice/deck building game.  Rise of the Demons introduces 20 new dice and the corruption mechanic (think curse cards in Dominion) where players attempt to clog up their opponents dice bags with a bunch of useless corruption dice.  It’s on now, peoples!

Mar 192011
 

Yeeehawww, cowpokes (an’ cowpokettes)!  ‘Day’s first post gonna be ’bout that rip roarin’ game some folks call Dakota.  Actually all folks call it Dakota, that bein’ its name.

As much as it would please me to do so, I’ll cut the western speak for the rest of today’s entry.  Yes, Dakota (that name again is Mr. Plow) is our first highlight today.  In this western-themed boardgame, gamers choose to control either settlers or native Americans.  This, officially, three to five player game (which, supposedly, can be played by two people just fine) involves resource control and management as the groups move horizontally across plains, mountains, forests, and other geographical locals.  Dakota is bound to lasso you in if you’re someone who fancies the likes of Agricola and/or Settlers of America.

Name’s Ripper.  Jack T. Ripper.  Letters From Whitechapel (a game akin to Fury of Dracula and Van Helsing) pits cops against serial killer, singular, in this historically accurate recreation of the Whitechapel murders of 1988.  One player will be chosen to control good ‘ole Jack while everyone else plays the coppers, hot on his trail.  The goals are obvious:  Jack has to kill five victims (street wanders who automatically move about the game board) and the police have to stop him before he does.  As I mentioned, if you’re a fan of Fury of Dracula or Van Helsing, a lover of history, someone who read and enjoyed Alan Moore’s From Hell, or just hate prostitutes, Letters from Whitechapel offers a solid two hours of sleuthing and stabbing.

Don’t know about you, but whenever murder in London comes up, Gnome conversation isn’t far off.  Okay, that’s not true at all.  Sue me, I needed a transition.

Oh Gnome You Don’t takes players deep into the secretive, and underhanded, world of Gnomes.  Taking control of their selected G-man, gamers move their little guys about the board, digging for gems and trading items.  Ah, but it wouldn’t be a game about Gnomes without a little mischief.  Players are also allowed to set traps, fight, and play tricks on their opponents in an effort to stop them from obtaining resources.  Simple to learn and redonkulous to play, Oh Gnome is an enjoyable way to spend an hour and a half with some buddies.

Earth Reborn is a game that’s worth its price tag!  One lift of its massive box and you’ll realize it is stocked full of pieces and parts.  Not only does it include twelve sweet lookin’ miniatures, cards, dice, tiles, cloth bag, tokens, and so forth, but it is extreme re-playability!  The rule book is set up in a unique nine scenario walk-through that allows you to play as you learn.  Along with that, the game board comes as a set of puzzle pieces that can be assembled as you desire.  And, if you haven’t had enough randomization already, the game offers a system of play known as S.A.G.S (Scenario Auto-Generating System) that automatically creates unique scenarios each time you sit down to play.  Apocalyptic future warfare has never looked this sweet.

Finally, a little bit of restock information.  Magic the Gathering Archenemy Decks have returned.  Made to be a standalone game that pits up to four players against one archenemy, each box contains twenty archenemy cards as well as a regular sixty card deck.  Pulp has all four (that’s white/blue/black, red/green, black/red, and green/white), but is only selling them as a group.  Hurry, hurry, they may vanish quickly.