Restock is the magic word for this week’s New Game Stuff.

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Above all else is the return or revenge or attack of the X-Wing miniatures game.  After having been out of print for a limited time, all of the wave two ships are back in stock.  That’s the Tie Infiltrator, the Millennium Falcon, the A-Wing, and the Slave I.  And they’re just in time, too, because this Sunday brings the first Star Wars X-Wing League Play day up at the store.  So choose whether you support the Rebel Alliance or the Empire then come knock some ships out of the stars in some head-to-head battle.  Sign-up will begin at noon and play will commence shortly after.

After selling out swiftly last week, Dixit Quest has returned from whatever magical land this game hails from.  For those who’ve been awaiting the return of Dixit 2, this is your chance.  Dixit Quest is an eighty-four card expansion for the base Dixit game, adding a gallery’s worth of psychedelic, gorgeous artwork to this Apple-to-Apples-esque party game.  If you’re not familiar with Dixit, then allow me to inform you.  Play revolves around players taking turns offering descriptive words, sounds, or phrases, then everyone who didn’t lays down a full-art card which they feel best encompasses the description.  From there, everyone chooses the card they think the person who offered the descriptor laid down.  Points are awarded based on who is correct and incorrect.  An extremely well illustrated game, Dixit is fun for the whole family.

Magazines are supposed to have gone the way of the dodo, but here’s a brand new one in the tradition of Dungeon and Dragon Magazine called Gygax Magazine.  As they say in the forward, the name of the publication was chosen out of respect to the originator of the RPG and as a statement of the traditional approach the magazine is going to take to its content.  The first issue of this nostalgic treat features stories about “The Future of Tabletop Gaming,” “The Cosmology of Role-Playing Games,” and “DMing for Your Toddler.”  A system-neutral play setting is also included, being Gnatdamp a tiny hamlet in the middle of a swamp, full of rowdy cutthroats.  Come reminisce with issue #1 of Gygax Magazine.

And, finally, a moment of Warhammer 40K zen featuring (the late arriving; thanks Games Workshop) the XV88 Tau Broadside Battlesuit.  Soak it up.

 

Here’s the low down gents and ladies:

Points:  1750

Entry Fee $5

Date:  Sunday December 4th

Registration:  Begins at 10 AM

End Time:  Tentatively 7 PM

 

Master of puppets
I’m pulling your strings
Twisting your mind and smashing your dreams

-Metallica

Never doubt the foresight of James Hetfield, because he completely called the premise of the new Malifaux-related game, Puppet Wars.  Spun out of the dark, patchwork themes present in Malifaux, Puppet Wars is a two to four player miniature based battle game.  Each player gathers their army of puppets around one central “puppet master” (see where the Metallica mention comes from?) who controls them in attempts to protect their master and destroy their enemy.  The base game set comes with all the materials for two players to dive into play immediately, but various booster packs allow players to add other puppet miniatures to their army and/or alter the game to support up to four players.  If you’re looking to get into a miniature game that doesn’t break the bank nor require a ton of purchases just to build a basic army, Puppet Wars will twist your mind but keep your dreams nice and cozy.

I think it’s written in the book of life somewhere that if you come across someone who carries a pair of swords that they’ve given names to, you need to run the opposite direction.  Such is the case with the new Tannhauser miniature pack for Mizu Kage.  Working for the Shogunate or Reich teams, Mizu is in the assassin department either way, as she is extremely talented at using her swords, Willow and Winding Stream, to, let’s say, diminish the competition.  Mizu‘s box o’ goodness comes complete with the mini, the character sheet, 12 game tokens, 10 equipment cards, a rulebook, and a dedicated scenario.  Or if slinky ninja assassins ain’t your speed, you can try hulking Itami.  Again playable with both Shogunate and Reich teams, Itami is chock full of mysterious magic, which is exactly what his special scenario focuses on.  He too comes with all the regular bells and whistles any Tannhauser miniature pack supplies.

The new Battle Pack for Warhammer Invasion has been dubbed The Inevitable City.  One might think that this title has something to do with the city setting for this first chapter in the Capital Cycle, but I’m going to suggest that it actually has to do with the inevitable butt kicking that players who purchase this pack will give their opponents.  Specifically, players who favor the Chaos faction, as half of the sixty cards held within it are associated with Ruinous Powers.

How would you feel if there was no Return of the Jedi?  Or Last Crusade?  Or The Good, the Bad, and the Ugly?  I think I’d feel a little incomplete.  Which is exactly the way you should feel if you’ve picked up all the first two books in the Rogue Trader RPG trilogy from Games Workshop and haven’t yet picked up the third, and final, book, Fallen Suns.  Capping off the series, Fallen Suns includes all the contents you will need to finish off your party’s final adventures as they attempt to save the Koronus Expanse while defeating the Faceless Lord.  If you haven’t yet started the trilogy, what are you waiting for?!

If you’ve ever gotten drunk over a gaming session and suggested a combination of Starcraft and Pitch Car then laughed and laughed and laughed because it sounds crazy, you have been proven wrong.  That is because Z-Man Games has found a way to combine the two.  Maybe they too drink and design.  Anyway, Ascending Empires is the Frankenstein-ed game in question, set in a universe where the Earth has been destroyed and humanity has expanded far out into the stars hoping to find sanctuary.  It is from this starting point that players enter the game.  From each of the four corners of the board, players flick ships out among the various planet tokens scattered across the universe, hoping to land in their orbit so they may build colonies, develop technologies, mine, or enact other such actions.  As usual, players gain points by complete each of these actions (all of which are explained on a handy-dandy cheat card).  An inventive combination of play methods, Ascending Empires offers a unique gaming experience, to be sure.

And the hope that you flick a token into an opponent’s eye.

Oct 012011
 

Show of hands, who wants to be a zombie?  Okay, there’s one…uh, two…all right, just two.  What if I stipulated that you’re not becoming a zombie in real life, just a card game?  And there go the hands.

Yes, the Resident Evil Deck Building Game now comes with more zombifying power thanks to the new Outbreak expansion.  Unlike the last expansion, Alliance, Outbreak follows in Dominion‘s footsteps again by making this expansion a traditional one, i.e. you will need one of the base sets to use it.  As usual, this edition includes a cadre of new zombie fighters, including Kevin Ryman and Mark Wilkins, as well as new weapons, like the stun rod and samurai edge.  Primarily, though, what Outbreak adds is a new Infection play mode.  Basic rules apply, but above the mansion deck sits an infection deck that everyone plays out of in an effort to control their infection level.  If any player rises to 10 infection cards, they become an undead zombie and can attack other players.

How many hands now?

With deck building fresh in the brain pan, how about we look at a the release of the revised version of Arcana.  From Fantasy Flight, Arcana is a card based game where players manage and utilize guilds of thieves to gain control of the city of Cadwallon.  If you’ve played City of Thieves, this might sound like a similar premise and that’s because the two games are similar in many characters and options, but different in mechanics.  One thing that is different here is that the playable guilds are trying to rest power from the citizens of Cadwallon, not treasure.  Everyone vies for stake cards by scraping up and using, resourcefully, location cards, relic cards, and others.  If you’ve played the original version of the game and are curious what this one adds and updates, basically, the cards and materials are all redesigned along with a ton of rules alterations and added play modes.

Never before have I thought that I would receive the opportunity to type in vampire pirate speak.  Thankfully, Games Workshop has given me the chance with its publication of Dreadfleet.  Arrhhggg, matey, I want to suck ye blood.  That just feels right, doesn’t it?  The reason that I’m able to enact one of my dreams by typing that is because Dreadfleet is all about vampire pirates.  Two players command opposing fleets of ships facing off over a five foot by three and a half foot board, strategically maneuvering their vessels against each other.  Each ship has a coordinating card with all its stats and as well as an extremely detailed model to go along with it.  The game also comes with a number of obstacles models to place on the board.  If Dreadfleet turns out anything like the last stand-alone boardgame Games Workshop released, Space Hulk, it will disappear from shelves overnight and increase in value at the drop of a hat.

Can you guess this game’s title with this one clue:  the state I, generally, live my life in?  If you guessed Confusion, you would be correct.  Actually, the real title is Confusion: Espionage and Deception in the Cold War, but, come on, who would ever guess that?  Unlike your common Cold War game (is there really such a thing?) Confusion begins with both players having no idea how their pieces move.  Over the course of the game, through trial and error, they attempt to learn each piece’s abilities.  Concurrently, they are also attempting to acquire a special token in the center of the board and escape with it across your opponent’s border.  A classic game reprinted, Confusion is a blend of chess, Clue, and Code 777.

Last time I checked, this is America.  And in America we like our bowls super, our macs big, and our dice jumbo.  To that effect, Steve Jackson has released a line of Jumbo D6s for Munchkin.  Coming in a variety of colors (orange, red, green, blue, yellow, and purple), each package includes a Munchkin D6 and a Monster D6, both with different artwork next to each number.  America also likes to get stuff for buying other stuff.  That is why all of these dice come with two unique treasure cards, one for Munchkin and one for Munchkin Quest.  Now that’s ‘Merica for you!    

This town ain’t big enough for the both of us, pardner.  That one sentence perfectly describes the game Deadwood.  Welp, guess that does it for me, folks.  Okay, a little bit more.  Deadwood embodies that age-old adage by having players compete over various buildings that comprise the titled town.  Each player receives a group of three types of cowboys to do this with, each with their own powers.  Along with that, each building enacts certain game changing abilities, some times when they are initially played and, other times, after they have sat on the board awhile.  Get your Al Swearengen on and pick up Deadwood.

Let’s lower the temperature a bit so that Ice Dice from Looney Labs feels comfortable.  But wait, simply by bringing it into the conversation brings up the temperature in the room.  That’s ’cause it’s sexy.  The reason for that bold statement is that this is an easily portable, easily learned, easily played game using the same translucent pyramid pieces that Looney Labs used for Treetop.  Gamers roll a die to see which size and color pyramid they nab from the center bank in an effort to score three matching sets.  If that exact pyramid is gone, steal it from an opponent.  More sexiness?  How about the ability to play another, completely different game called Launchpad 23?  Did it!

 

Auffüllen auf Deutsch.

Yeah, that’s right.  We’re doing it German style up in here.  Translate it if you like.

Tannhäuser, Sauger!  Specifically, a restock on two of Tannhäuser’s troop packs, Union and Reich.  What do they nab you if you nab them?  Both come with extra figures (an Alpha and Delta in Union and a Schocktruppen and Stosstruppen in Reich), characters sheets, game tokens (24 of ‘em, to be exact), a rulebook that shows you how to use theseguys, and an brand spankin’ new scenario.  Holen Sie sich Ihre Krieg!

Since we’re talking expansion packs, how about we hit up some new Summoner Wars Faction Decks.  Jungle Elves and Cloaks, if you’re into that whole name thing.  Both come with 35 new cards.  Abua Shi leads jungle elf cards, like, Shikwa, Lioness, and Makeinda Ru, while Vlox summons cards like Dagger, Scam, and Gunners.  Kaufen Sie diese Fraktion Decks und kick butt!

Why stop at two, lets go for the trifecta of expansion packs!  Warhammer Invasion, the Card Game adds Chaos Moon to the Morrslieb Cycle of Battle Packs.  This here deck comes jam packed with 60 cards, specially tailored to support your Invasion deck.  20 of those cards are completely, 100% new to the game, by the way.  Sie sollten total Chaos überall diese Mond.

Do you ever find yourself involved in an epic army to army battle across the bridges of two floating sky cities and having no clue how to solve this problem?  Well, if this is occurring in a GURPS-built world, the new Mass Combat booklet can help you solve this problem.  Made specifically to handle the rules and logistics of gigantic battles, Mass Combat contains all the examples, tables, stats (for weaponry, strength, and mobility), and other valuable information to help players and game masters complete and create the epic blood-spilling conflict they desire.  Kann mir jemand bekommen diese Axt aus meinem Rücken?

Yaaaaaaarrrrrrr, maties!  That’s not German, by the way.  That’s pirate.

Blackbeard, The Golden Age of Piracy is a reworking of the old boardgame, Blackbeard.  This version has been altered to a sizable extent, but in a good way.  Gameplay is faster and more involved for every player.  And what is gameplay?  Well, after players choose which famous pirate they want to control, they cruise around the board looting and pillaging to raise their wealth and notoriety, all while avoiding the law and traps that other players leave for them.  Basically, like Merchants and Marauders, this game is made to let players live the life of a pirate.

And now for more book-type things!

Dark Heresy:  The Black Sepulchre is the newest addition to the Warhammer 40K RPG line.  The beginning of a trilogy of adventures in the Dark Heresy world, it revolves around a the discovery of an mysterious artifact, which leads to and investigation by the Inquisition.  Whoo, you know that won’t end well.  Suitable for all player levels and ranks, The Black Sepulchre questions of you:  Can you solve the mysteries of the Haematite Cathedral?  Nun, man kann?

Why Munchkin has taken this long to release a game based around zombies is conundrum to me.  But it doesn’t matter anymore, because Munchkin Zombies is here.  Turning the usual Munchkin fare on its head, this edition has players controlling the undead.  You’re still battling “monsters” here, but, obviously, from a zombie’s perspective that means humans.  Weapons can still be collected to add in your quest, but, as zombies aren’t the sharpest tools in the shed, they may not be used in the most logical manner.  For instance, don’t be shocked if you find yourself swinging a mousetrap covered foot at a some unsuspecting human.  Mmm, Gehirne.

A new world horrors comes alive in the most recent addition to the Trial of Cthulhu mythos of RPGs, Bookhounds of London.  In this volume, a fresh, and by fresh I mean dark, dangerous, and gruesome, campaign setting is laid bare for players.  Detail abounds in Bookhounds with maps, appendices, and timelines all feeding into the dark mysteries of East London and the Whitechapel Black-Letter adventure.  Cthulhu fatagn r’lyeh!  Again, not German.

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