Tonight you’re all getting a two-fer, the chocolate and peanut butter, the Bert and Ernie, the Penn and Teller of Comic List Highlights. Because not only are you receiving highlights of comics, but games, too (mostly because we didn’t have time to write a post last night).
To start things off, lets recite the oath: In brightest day, in blackest night… Yup, the first hardcover collection of the New 52 Green Lantern comes out Wednesday. Easily one of the best ongoing series of the relaunch, Green Lantern has focused more on Sinestro than regular protagonist Hal Jordan, which has enlivened the book. And the reason for the shift in hero is due to Sinestro being allowed to wield the ring again, while Hal cools his jets on Earth. Until, that is, Sinestro comes a’knockin’. Geoff Johns has been writing some of the best Green Lantern stories ever since he got on the book around eight years ago, but this new volume offers a perfect jumping on point for anyone who’s wanted to read up on the character.
Keeping the superhero/comic base at a boil, but mixing in a smidge of gaming, next up is the second volume of Mutants and Masterminds DC Adventures: Heroes & Villains. As the first volume contained all characters ranging from A to K, this second edition picks up with L and runs it all the way to Z. That means you’re going to get classic characters like Lex Luthor, Superman, and Plastic Man, plus icon teams like the Justice League and the Secret Six. Offering gamers a shortcut into the DC Universe, these volumes contain all the stats, histories, and information you’ll need to BAM BIFF POW your way through the DCU.
Re-releasing in a new swanky graphic novel collection is BOOM Studio‘s 7 Psychopaths. A greater hook has never been created: what do you do when you want to kill Hitler and end WWII? Send in seven of the worst human beings ever to hunt down and murder the bastich. Of course, not everything always goes as planned. A grim, gritty spy series with artwork from exceptional Criminal and Incognito artist, Sean Phillips, 7 Psychopaths makes for a great, moody read.
As deck building games boldly go where no game has gone before they reach the Star Trek the Next Generation game. Using the base premise of deck building developed in games like Ascension, Dominion, and Resident Evil, Star Trek puts players into the role of a star ship captain, commanding their meager crew toward victory. Do you recruit further crewmen? Develop your ship’s equipment? Conquer worlds or make peace with them? These are the choices you will need to make in either the base version of the game or its Next Phase expansion. Both are stand alone and both go boldly yadda yadda blah blah.