Got eight minutes to spare?
Why not play Eight-Minute Empire: Legends? The second stand-alone release in this line, Legends is literally playable in eight minutes, ready-made for quick gaming in between gaming. The game involves players picking cards off of six piles, with each card providing a special action to perform immediately after.
Three new ships pull into the Star Trek Attack Wing docking bay this weekend, including the USS Excelsior for the Federation, RIS Vo from the Romulan alliance, and Dominion’s Koranak vessel.
Who you gonna call? Yourself!
Ghooost! is family friendly, easily travel-able card matching game where players try to get rid of their hand of cards by matching suits with cards previously laid down. Players pull from their “mansion” for new cards, hoping for cards with special abilities that allow them to lay more cards or enact other actions. The whole game also comes in a handy carrying box that folds out into the game board.
Gamer couples searching for a new two player experience need look no further than Pixel Tactics and Pixel Tactics 2.
Head-to-head battling is the name of the game, stemming from each player controlling an identical deck of cards, but assigning a specific leader card to the deck that entirely alters how each card plays. This allows for twenty-five different variations on the standard deck. And don’t worry about picking these initially releases up in order, they are both stand-alone and can be played in any order.
The fifth large expansion for the Warhammer: Invasion LCG card game, Hidden Kingdoms, fleshes out the remaining factions that have, up until now, not seen play in the game. These include Skaven, Lizardmen, Wood Elves, and Undead, each of which has been built-up to a full faction.
The Mayan apocalypse may never have come, but that hasn’t stopped Tzolk’in from producing an expansion to end all expansions. Tribes and Prophecies not only adds enough pieces to include a fifth player, but also alters the gaming experience entirely by allowing each player to take command of tribe leaders that grant them abilities beyond the normal selection.
Space is a vast and endless place, which means Rio Grand Games has plenty of universe to produce a fifth Race for the Galaxy expansion from. Alien Artifacts adds a fifth playable deck onto the base game, as well as five additional start worlds. Along with these extra pieces, the expansion contains another gaming mode where players map an alien “orb” searching for artifacts that gain them extra powers.
For the penultimate game item, Pathfinder, like a Pokemon trainer on a winning spree, continues to evolve their dragons. This time around, it’s the Red Dragon Evolution set of miniatures.
And, basically, that’s kinda it…
Like there’s three dragons.
And some are bigger than others.
But they’re all red…
Anyway, the ‘verse is never done offering up rewards for determined, swindly captains, especially ones experienced in Breakin’ Atmo.
The first expansion deck for the beloved Firefly board game, Breakin’ Atmo, supplies players with twenty-five new jobs, supply cards, and shiploads of gear! Shiny don’t even begin to describe this valuable bobble!