Mar 182016
 

Zany PenguinsAsmodee relies on board gaming rule #356, which states that adding cute penguins to any product immediately improves it.  That cuteness would be deceiving, however, as the penguins of Zany Penguins are slowly marching their way to world domination.  Problem is, on the way to conquering the globe, they’ve split amongst themselves.  A set collection and area control game, Zany Penguins has players gathering hands of penguins cards, each with their own value and abilities, then using them strategically to occupy various zones.  Waddle your way to victory!Hoax

Like every Agatha Christie murder mystery (or Clue, if you’re my age), Fantasy Flight‘s new deception game, Hoax, is set at a posh mansion after the death of its wealthy owner.  Players are given one of seven character cards, each with an identity and specific abilities, but then have to discover who everyone else is.  The twist:  you can claim to be whomever you want to be.  Using accusations and deductions, players will attempt to uncover the lies and expose their opponents.  Fans of Bang! or Spyfall Loot N Runshould make sure to try their hand at Hoax.

Get your Indiana Jones on with Loot’n'Run from Iello.  A card game for two to six players, Loot’n'Run is comprised of fifty-four different room cards that players will simultaneously sift through.  Everyone is vying for the best loot, but dangerous guardians can be awoken and turned on other players at any time.  Bluff your way to fortune and glory to claim the win!

This weekend sees the newest expansion for Elder Sign, Omens of Ice.  In the Elder Sign Omens of Iceexpansion players will find an entirely original adventure to the icy ranges of Alaska.  When a blanket of endless snow has covered the planet, investigators must travel North in hopes of discovering the source.  On their adventure they will encounter new Ancient Ones and other hardships.  Complete with new allies, spells, and items, Omens of Ice can be incorporated into the base Elder Sign board The Pied Pipergame to expand the experience.

Another in the popular Tales and Games series (frequently featured on Tabletop), The Pied Piper is another affordable game for families of all ages.  With variants for less and more experience players, The Pied Piper sees two to five gamers attempting to fill their opponents house board with as many rats as possible.  Lure the rats out of your house and place them into the houses of your challengers, but, beware, they can do the same to you.  Like all of the previous Tales and Games releases, The Pied Piper not only includes the game, but also the entire original story it is based off of.

You don’t have to give into the dark side to purchase them but it might help, the newest wave of Star Wars X-Wing ships are out this weekend.  Already sold out at multiple locations, this wave of ships was hotly anticipated. Star Wars X-Wing Ghost Mist Hunter Tie Inquisitor For one reason, the set includes two ships pulled directly from the Star Wars Rebels cartoon series.  First up, are the two new large ship expansions, the Punishing One and the Ghost (complete with the Phantom shuttle).  Second, the small ship expansions include the Mist Hunter, the ship used by bounty hunter Zuckuss, and the second ship from Rebels, the Tie Inquisitor.  Make sure to lose that annoying droid, Chopper, then head up to get a hold of the newest additions to your fleet.

Sep 172011
 

Like Doctor Jones says, “Fortune and glory, kid.  Fortune and glory”.

I understand that some of my segues can be quite the stretch, but the Indiana Jones reference here is rather apt.  That is because Fortune and Glory is a pulpy game set in the 1930′s revolving around treasure hunters, gangsters, lounge singers, and femme fatales globe trotting in search of…wait for it…fortune and/or glory.  Just like in Last Night on Earth (from the same company), players choose specific characters, all with their own unique abilities, with which to travel around the massive world map the game comes with battling baddies and collecting treasures.  Listen to Indy and take a peak at Fortune and Glory.

Grab some gear, become a legend.  You can accomplish both of these tasks for the world of Shadowrun by picking up this week’s new hardcover releases of Runner’s Black Book and Street Legends.  Both editions help to flesh out the deep, dark, dank world of Shadowrun in separate but equally grimy ways.  First up, the Runner’s Black Book is all about hardware. Hardware like the new Kriss X Submachine Gun and the TPP light pistol.  Plus it reprints and collects vehicle and weaponry information from previous releases like Deadly Waves, Gun Heaven, MilSpec Tech, This Old Drone, and Unfriendly Skies.  Second would be the mythical tome that is Street Legends.  Detailing the stats, back stories, and adventures of various famous runners, vampire hunters, and shadowy figures of the universe, Street Legends is the perfect way for a game master to expand their story.

Turn the gears, pump the valves, and steady the blimp ’cause Airship Pirates is off the starboard bow.  Steampunk lovers out there take notice because Airship Pirates is the new roleplaying game from Cubicle 7 (makers of such dandy RPGs as Doctor Who and The One Ring) set in a futuristic Victorian world where blimpships hover over the putrid clockwork cities below.  Based off of steampunk band Abney Park’s lyrics, this initial book in the Airship universe gives players and GMs, alike, all the information they need to be able to create a campaign, characters, and obstacles for a successful night of highskies adventure.

Continuing on the RPG bandwagon (What would that look like, by the way?  Lots of Mountain Dew I’m assuming.), the original master of the medium, Dungeons & Dragons, releases both a new supplement and a new adventure this week.  Both begin with M, coincidentally.  Anyway, Mordenkainen’s Magnificent Emporium (please don’t make me type that again) is up first with numerous items of various magical, mystical, and monetary value.  Intelligent dungeon masters can use this book and the item-based story suggestions within to create a riveting quest for their players.  Next is Madness at Darmore Abbey, which is an adventure intended for 6th to 8th level characters.  Set in a former monastery that has now become a monstery, this adventure will challenge players as they face off against some of the worst creatures lurking in the dark. This box set includes every bit and piece players will need to run the adventure.

What’s that?  You didn’t get enough pulpy goodness with the first game?  Well, okay, we’re at your service.  In that effort, here’s the new expansion/standalone edition of The Adventurers, The Pyramid of Horus.  Also filled with all kinds of Indiana Jones homages, this threequel to the original Adventurers game from Fantasy Flight is set in a new local peppered with equally deadly traps and treasures.  Each person involved selects one of eight character options then begins searching through the pyramid amidst sharp, squirming, and striking dangers for artifacts.  Whoever makes it out with their head still attached to their shoulders wins.  Oh, and if the regular non-painted miniatures included with the game are not vivid enough for you, a separate set of pre-painted minis was released along with the game.  Buy a hat, a whip, and Sean Connery and you are good to go.

Okay, enough with this pulp stuff.  Let’s get into some dark, spookiness.  GURPS delivers on that front with a new flavor of setting in Horror.  If you’re looking to run a campaign outside of the normal fantasy setting, these hardcover editions are the perfect solution.  Horror, specifically, supplies tips and suggestions for both game masters and players on not just how to run a horror-themed game, but also the genre, in general.  Countless character archtypes sit alongside stats for hordes of nasty creatures (including everyone’s favorite, evil clowns).  Two campaign outlines are also included in the book to give another helping hand on getting going.

That H.P. Lovecraft guy certainly gets around, doesn’t he?  Another in the long line of Arkham Horror products, Elder Sign is a new spin on the classic explore-the-creature-infested-mansion structure.  Instead of using miniatures and a map, gamers play with a combination of dice and cards to gain courage and skill points that allow them to purchase objects, eventually shooting for the titled elder sign so that they can close off the Great One’s entrance into this world.  Special dice are also rolled to determine the obstacles and adventures that will unfold during the course of the game.  As the game serves one to eight participants, those who love Arkham Horror, but grow tired of the set-up phase, might find this a quicker, less part-heavy version of the game.

To wrap things up tonight, Bears!.  That’s all, thanks.

Okay, maybe a little more.  Bears! is a new entry in the growing trend of easy to learn, easier to play dice games, such as Zombie Dice, Martian Dice, and Cthulhu Dice.  Not surprisingly, maybe, these are not Yogi-and-Boo-Boo-type bears.  These are gnaw-on-your-fleshy-bits bears.  A dice pairing game at heart, players select which point nabbing strategy to explore:  shoot the bears or sleep through the attack.  Using a hand of five dice, everyone pairs their own rolled dice with a ones piled in the center of the table.  Certain combinations are worth different point values, but don’t worry, those are all outlined on a handy dandy reference chart.  That’s the game.  Heeeey, Boo Boo!