Jan 102015
 

Sentinels of the Multiverse Wrath of the CosmosJust as the title advertises, Sentinels of the Multiverse expands into the far reaches of the galaxy with its newest expansion.  Wrath of the Cosmos is another expansion for the highly popular superhero cooperative card game, coming with two new space-based heroes, four galactic-level baddies, and environments where no one can hear you scream.  Arcadia Quest Super Dungeon

From the company behind Super Dungeon Explorer comes another dungeon crawler with an anime flare!  Arcadia Quest pits guilds of explorers against each other as they traverse the lair of the vampire lord.  Each guild is tasked to complete various scenarios, only moving onward when they have been accomplished.  However, guilds can mess with each other in an attempt to deter opponents.

Camel Up CupA rare two to eight player game, Camel Up is a bidding and dice rolling game centered around a pack of racing camels.  Five camels race around a pyramid while players roll dice to determine the amount of spaces each camel moves.  In between dice rolls, players can bet on their favored camel, earning more points at the end of the game based on how early they placed their bet.  But beware, the camels have a few tricks up their sleeves, including jumping on top of each other. Doomtown New Town New Rules

Ole Doomtown‘s fillin’ up mighty quickly, pardner.  The newly remade Doomtown:  Reloaded card game receives its second expansion decks this weekend.  Following up on New Town, New Rules, Double Dealin’ explores the fallout of Gomorrah’s first mayoral election with four copies of twenty-one new cards that can be incorporated into the base game.

Roll for the GalaxyIf you can’t tell from the title, Roll for the Galaxy is Rio Grande Games‘ dice variation on the popular Race for the Galaxy card game series.  Roll for the Galaxy uses dice to represent interplanetary settlers as the populated local star systems.  Two to five players will roll their dice in an attempt to manage their settlers in relation to technology and other resources, hopefully coming out on top.Firefly Blue Sun expansion board game

The Verse is a big place and Firefly:  The Game – Blue Sun aims to explore it.  This third expansion for the board game based off of the cult favorite series provides a board extension called The Rim.  This dangerous edge of the galaxy is rough terrain, but comes populated with new missions, crew opportunities, and a new supply planet for players to misbehave in.  And, of course, a new nav deck steers your ship through all of this Reaver populated Dungeon Master's Screen D&D Next 5.0 Dragonsterritory.

Since Gale Force Nine had difficulty keeping their D&D Next/5.0 Dungeon Master‘s screen in print, Wizards of the Coast stepped in and made one themselves.  Frankly, there’s is better.  A four panel, fold-out screen, this hard cardstock accessory provides all of the essential stats and tips a game master needs to keep his players spellbound and struggling along.Star Realms Crisis booster expansion

Following in the footsteps of Steve Jackson‘s Munchkin series, Star Realms (the exponentially expandable deck building game) receives four new, non-randomized booster pack expansions this week.  Each of these four packs can be incorporated into any amount of the base game.  Star Realms:  Crisis – Bases & Battleships includes a new ship for each faction as well as eight additional ships.  Star Realms:  Crisis – Heroes provide an entirely new card type called the Hero.  Star Realms:  Crisis – Fleets & Fortresses contains a new base for each faction, plus eight new ships.  And, finally, Star Realms:  Crisis – Events also adds a new card type called Events.

May 172013
 

Batman has been in some tough situations throughout his existence, but, as everyone knows, he always manages to get out of them.  Now it’s your turn to try and create an inescapable trap for the caped crusader in Arkham City: Escape.  An epic two-player game that pits The Dark Knight against his greatest foes (all in the Arkham City game design) inside the titular prison city.  What makes the game interesting is that each assortment of villains is chosen randomly, making every game a new experience.  One player tries to kill the Batman while the other tries to punch baddies in the teeth.

In the deep, dark reaches of the jungle exists hidden resources of the best coffee beans in the world.  It’s your job to venture forth and find them.  VIVA JAVA!  In this Coffee Game, players compete against each other as they travel across the globe searching for the finest beans the world has to offer.  If the going gets tough, however, you can choose whether or not you will team up with the other players so that you both come out caffeinated.  For all the coffee lovers out there, here’s a fresh cup o’ Viva Java!

In the fourth-quel to the ever more popular Quarriors! dice game series, Quartifacts, a new set of dice known as Quest Dice.  In this expansion, all the mystical relics of the previous Quarriors! games have disappeared, leaving you, the questor, to venture after them.  Quest cards will allow you to unleash your creatures in order to find them.  In addition, five new creatures, two new spells, The Squire basic, and six Quest cards and dice are also included.  Quet quor Quarriors! quon!

A resource management game with a new spin, Saint Malo blends dice games, resource management, and…drawing?  Players roll dice to decide what villagers, buildings, and so forth that they are allotted, then draw them onto the erasable grid board in front of  them.  But be quick about how you arrange your resources because they’re going to need to protect you from the pirates that are invading the city.

The Conquest of Planet Earth continues.  But now it’s the Apocalypse.

The first expansion to the original Flying Frog Productions game that pits Earth against a horde of invading martians kicks the total number of players up to six.  This increase of playablity comes in addition to an entirely new alien faction, including new miniatures like The Cube!  As much of this expansion’s action takes place over the ocean, a Coastal Resistance Deck is included to boost Earth’s defenses.  The invasion has begun, fight to stop the conquest!

Achieving a huge amount of positive response from their initial reprintings of the Dungeons and Dragons Advanced hardcovers, Wizards decided to reprint the 3.5 edition core books.  Now, it’s 2nd edition’s turn, as the three core books, the Player’s Guide, DM’s Guide, and Monster Manual are all reprinted in beautiful embossed hardcover editions, complete with their original artwork and errata-ed material.  Pick them up to collect the classic versions of D&D in total!

Nov 042011
 

Pssst.  You guys over there.  You want to see something cool?

Okay, that could be construed in a creepy way.

Skipping that, here’s some totally sweet, exclusive Munchkin product.  Emphasize exclusive there, because Pulp is the only store IN THE COUNTRY to carry these items currently.

The first of these oh-so-special items are two Munchkin Dice Bags.  Both bags have a special game rule printed on their sides (“When you take a Munchkin D6 out of [this bag] and roll it, the Munchkin head counts as a 7, not a 1″), in classic Munchkin style.  One is pink, one is tan; the tan one also comes with the benefit of two promo cards, Blind Chance and Bag of Hoarding.  The second Munchkin goodie is this year’s Christmas booster pack, Reindeer Games.  Like the previous Christmas booster expansions, this one includes 15 new cards to be played with the base Munchkin game.  And we have it waaaaay before anyone else.

Another member of the exclusive Pulp Fiction VIP super club of awesome (named it myself), the Steve Jackson Zombie Dice Dice Bag.  Carry the most addictive dice game known to man in style with this matching dice bag.

Another two-fer shout out, this time from Dungeons & Dragons, Heroes of the Feywild and the Dragon Miniature Collector’s Set.  The first has a unicorn on the cover.

Oh, you needed to know more?  What more could you want to know?  Okay, okay, the Feywild is a wonderous, luminous setting that suits happy-go-lucky gamers who desire less doom and gloom in their campaigns.  This hardcover entails every detail DMs and players will need to know about character creation (races, classes, powers, feats, etc.) as well as numerous details about the inhabitants of the world.

And if horned ponies ain’t your thing, turn your gaze to the Dragon Miniature Collector’s Set.  As the D&D Miniature series has been discontinued, the only way to grab hold of any miniature offerings these days is with a collection such as this.  As the title declares, this set comes packed with five of the famous dragon colors (green, blue, red, white, black) and their coordinating stat cards.

The Necrons have risen from their slumber.  You’ve been waiting for it, bidding your time with Space Marines and Imperial Guard, counting the seconds.  Well, wait no more.  Tomorrow the new Necron miniatures are here.  That means the Codex, the Necron Warriors, the Necron Immortals, the Doomsday Ark/Ghost Ark, C’tan Shard of the Nightbringer and C’tan Shard of the Deceiver, plus a whole Monolith more.  They’ve got a new look, a new rule set, and a new bag.

Stare at you own peril.

Seriously, dangerous.

Another of Terry Pratchett‘s beloved stories has been transferred to the world of the board game.  This time around it’s Discworld:  Ankh-Morpork.  Players battle over control of the titled city, minus its former ruler, Lord Vetinari.  No one knows what the other players are attempting to do to win, so everything is in chaos as players slap down cards to decide where their minions are placed and where buildings are erected.  Cards and characters are pulled directly from Pratchett‘s popular series of humorous novels, so fans of the series will surely get some joy out of the cameos and references.

Gambling?

I’m in!

As is the new Red Dragon Inn expansion of the same name (Gambling?  I’m In!).  Famous for its adaptability as a drinking game, Red Dragon Inn can now become even more scandalous with the nine different mini-games included in this expansion.  All nine games can be played stand-alone, if desired, or combined with the base game to replace the Rounds of Gambling.  The box also includes all the Rogues and Warriors cards that will be required to play these games of chance.

Flagons up!

Sep 172011
 

Like Doctor Jones says, “Fortune and glory, kid.  Fortune and glory”.

I understand that some of my segues can be quite the stretch, but the Indiana Jones reference here is rather apt.  That is because Fortune and Glory is a pulpy game set in the 1930′s revolving around treasure hunters, gangsters, lounge singers, and femme fatales globe trotting in search of…wait for it…fortune and/or glory.  Just like in Last Night on Earth (from the same company), players choose specific characters, all with their own unique abilities, with which to travel around the massive world map the game comes with battling baddies and collecting treasures.  Listen to Indy and take a peak at Fortune and Glory.

Grab some gear, become a legend.  You can accomplish both of these tasks for the world of Shadowrun by picking up this week’s new hardcover releases of Runner’s Black Book and Street Legends.  Both editions help to flesh out the deep, dark, dank world of Shadowrun in separate but equally grimy ways.  First up, the Runner’s Black Book is all about hardware. Hardware like the new Kriss X Submachine Gun and the TPP light pistol.  Plus it reprints and collects vehicle and weaponry information from previous releases like Deadly Waves, Gun Heaven, MilSpec Tech, This Old Drone, and Unfriendly Skies.  Second would be the mythical tome that is Street Legends.  Detailing the stats, back stories, and adventures of various famous runners, vampire hunters, and shadowy figures of the universe, Street Legends is the perfect way for a game master to expand their story.

Turn the gears, pump the valves, and steady the blimp ’cause Airship Pirates is off the starboard bow.  Steampunk lovers out there take notice because Airship Pirates is the new roleplaying game from Cubicle 7 (makers of such dandy RPGs as Doctor Who and The One Ring) set in a futuristic Victorian world where blimpships hover over the putrid clockwork cities below.  Based off of steampunk band Abney Park’s lyrics, this initial book in the Airship universe gives players and GMs, alike, all the information they need to be able to create a campaign, characters, and obstacles for a successful night of highskies adventure.

Continuing on the RPG bandwagon (What would that look like, by the way?  Lots of Mountain Dew I’m assuming.), the original master of the medium, Dungeons & Dragons, releases both a new supplement and a new adventure this week.  Both begin with M, coincidentally.  Anyway, Mordenkainen’s Magnificent Emporium (please don’t make me type that again) is up first with numerous items of various magical, mystical, and monetary value.  Intelligent dungeon masters can use this book and the item-based story suggestions within to create a riveting quest for their players.  Next is Madness at Darmore Abbey, which is an adventure intended for 6th to 8th level characters.  Set in a former monastery that has now become a monstery, this adventure will challenge players as they face off against some of the worst creatures lurking in the dark. This box set includes every bit and piece players will need to run the adventure.

What’s that?  You didn’t get enough pulpy goodness with the first game?  Well, okay, we’re at your service.  In that effort, here’s the new expansion/standalone edition of The Adventurers, The Pyramid of Horus.  Also filled with all kinds of Indiana Jones homages, this threequel to the original Adventurers game from Fantasy Flight is set in a new local peppered with equally deadly traps and treasures.  Each person involved selects one of eight character options then begins searching through the pyramid amidst sharp, squirming, and striking dangers for artifacts.  Whoever makes it out with their head still attached to their shoulders wins.  Oh, and if the regular non-painted miniatures included with the game are not vivid enough for you, a separate set of pre-painted minis was released along with the game.  Buy a hat, a whip, and Sean Connery and you are good to go.

Okay, enough with this pulp stuff.  Let’s get into some dark, spookiness.  GURPS delivers on that front with a new flavor of setting in Horror.  If you’re looking to run a campaign outside of the normal fantasy setting, these hardcover editions are the perfect solution.  Horror, specifically, supplies tips and suggestions for both game masters and players on not just how to run a horror-themed game, but also the genre, in general.  Countless character archtypes sit alongside stats for hordes of nasty creatures (including everyone’s favorite, evil clowns).  Two campaign outlines are also included in the book to give another helping hand on getting going.

That H.P. Lovecraft guy certainly gets around, doesn’t he?  Another in the long line of Arkham Horror products, Elder Sign is a new spin on the classic explore-the-creature-infested-mansion structure.  Instead of using miniatures and a map, gamers play with a combination of dice and cards to gain courage and skill points that allow them to purchase objects, eventually shooting for the titled elder sign so that they can close off the Great One’s entrance into this world.  Special dice are also rolled to determine the obstacles and adventures that will unfold during the course of the game.  As the game serves one to eight participants, those who love Arkham Horror, but grow tired of the set-up phase, might find this a quicker, less part-heavy version of the game.

To wrap things up tonight, Bears!.  That’s all, thanks.

Okay, maybe a little more.  Bears! is a new entry in the growing trend of easy to learn, easier to play dice games, such as Zombie Dice, Martian Dice, and Cthulhu Dice.  Not surprisingly, maybe, these are not Yogi-and-Boo-Boo-type bears.  These are gnaw-on-your-fleshy-bits bears.  A dice pairing game at heart, players select which point nabbing strategy to explore:  shoot the bears or sleep through the attack.  Using a hand of five dice, everyone pairs their own rolled dice with a ones piled in the center of the table.  Certain combinations are worth different point values, but don’t worry, those are all outlined on a handy dandy reference chart.  That’s the game.  Heeeey, Boo Boo!

Aug 062011
 

Before we begin today, a bit of mood setting.  In that effort, please click below and keep it playing during your reading of the first item.  Thank you all.

Okay, now insert Ultimate Combat when applicable.  That’s right, Pathfinder:  Ultimate Combat has cartwheel kicked its way onto the shelves this week.  Many have perished in its making, but the bloodshed was well worth it as this thick edition expands the Pathfinder universe with more fighty madness than you can shake a katana at.  That includes three completely new classes that every single gamer out there will froth at the mouth to play:  gunslinger, ninja, and samurai.  Enough new equipment and combat information to take down a small army is included side-by-side with a detailing of vehicular combat and over 250 new feats!  If you’re looking to supplement, and by supplement I mean violently beat to a pulp, your Pathfinder Core Rulebook, Ultimate Combat will do so with murderous glee.

Staying with Pathfinder for a second (music is still optional), three other companions and campaign settings arrived this week, as well.  Learn all things goblin (seriously, I think this thing’ll tell you which side of the bed they sleep on) with the Player Companion, Goblins of Golarion.  Follow that up with a chaser of Pathfinder Society Field Guide, which is like an enrollment manual to the Society, laying out for players and GMs alike, all the details about factions, archetypes, Absalom, and everything else needed to flesh out Society characters and campaigns.  Finally, for dessert, Inner Sea Magic, which delves into the nitty-gritty of everything magic related in the Pathfinder world, including spellcaster history, magical schools, variant magic, along with two oracle mysteries.

Since you’ve already got your otherworldly passport handy after the last items, how about a jaunt into the realms of Dungeons & Dragons.  Today we venture to the realm of Neverwinter (sounds like summer in Lee’s Summit) with the new Neverwinter Campaign Setting hardcover.  This supplemental book is like a travel guide to the region, complete with a massive fold-out map.  But it’s not all just pretty pictures here, the hardcover also gets intricate with pages and pages of minute detail about character themes, cleric domains and powers, race variants, and all sorts of adventure-building materials for Dungeon Masters.  Somehow, with all that, the book still manages to introduce a new wizard type known as a bladesinger.  Oh and, uh, if you haven’t noticed, bit of cross promotion, there’s also a new Neverwinter Fortune Card booster expansion.  Hmm, who’da thought?

You remember playing Mouse Trap as a kid?  The Impossible Machine captures that same sense of inventive insanity as players lay down cards in an attempt to build the most inefficient contraption to perform the most menial of tasks.  For instance, maybe you want to pour a glass of water, well in The Impossible Machine players connect cards that represent components like fans, cogs, catapults, and so on toward the eventual goal of completing the overall task.  Each card has an input and an output arrow to indicate what cards can be connected to it.  The game ends when a player has more points than any other player after three machines have been completed.  Would it be too much of a pun to say this is quite the inventive game?

Brush up on your Smurf dialect before reading this next one, folks.  ’Cause it’s gonna get Smurfy up in this Smurf!

Timed perfectly to the release of the new Smurf movie, No Smurf Left Behind is a collectible board smurf that smurfs as a perfect family gaming experience.  Smurfing like a simplified kid-friendly version of Last Night on Earth, players can choose to play one of the five included Smurfs on their way to the portal home or the Smurily Smurf Gargamel as he attempts to Smurf the Smurfs’ efforts.

And if you Smurf to expand your game (this is where the collectible part comes in), Wizkids has also released a bunch of individual boosters that contain a single painted Smurf figure.  There are eight total, so Smurf that allowance money to collect them all.

So who votes for all future posts to be written in that language?  No takers?  Whew, hallelujah!