Hold onto your fez!

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It’s had to travel through all of time and space to get here, but the second edition of the Doctor Who roleplaying game from Cubicle Seven has arrived. As opposed to the previous 10th Doctor version, all the materials for this edition feature the 11th Doctor, Amy Pond, Rory, and the rest of the season 5-6 cast. And what are these timey-wimey materials, you ask? That’d be a player’s guide, GM’s guide, adventure book, character sheets, tokens, pre-generated characters from the show, and dice. With all that space junk you can assemble whatever time traveling adventuring your mind can imagine. Whether that’s fighting Weeping Angels, running from Daleks, or showing River Song around the cosmos, you can do so as The Doctor, Amy, Rory, or characters of your own design. Geronimo!!!

Fall in, soldiers!

D-Day Dice is enlisting you to action! A cooperative dice game, D-Day Dice has players building their troops over the course of action. Beginning with a limited number of men, everyone works together, rolling dice, to grow their infantry and resources for battle. Succeed or die trying.

Bummed by the fact that you already on the previous version of Descent now that Fantasy Flight has released a shiny new version? Well, don’t be. Alongside the Descent second edition game, there is also the Descent Conversion Kit. Providing all the necessary materials, this kit allows players to adapt their old game and characters to the new system. Inside the box are hero sheets for every character introduced in the previous game, its expansions, and DungeonQuest, along with fifty monster cards representing the creatures from these previous games. Now the only thing to be bummed about is when a hoard of orcs is storming toward you.

Now fans can experience Wonderland in a way no one has ever experienced before as the Zenoscope comic book from Joe Brusha, Ralph Tedesco, and Raven Gregory comes to life in this exciting, strategy filled game. Experience a vibrant, twisted world, full of surprises!

The board game Wonderland features two separate realms: Earth and Wonderland. The realms are artfully depicted on the double-sided board and switching between them adds a unique twist and an added level of complexity to the game that few other board games offer. Players compete against each other, each player trying to complete specific goals while the other players try to foil their attempts at progressing.

Yarrr, me ratties.

Straight from Germany comes Sewer Pirats, a treasure hunting game where players take on the roles a crew of scallywags comprised of rodents and vermin. Based on how players organize their crew members on board their ships, treasure is collect efficiently or inefficiently. The player with the most booty at the end, wins!

Finally, in preparation for tomorrow night’s 2013 Game Day event (the M13 standard tournament) come the new batch of Event Decks. This time around, they color combos are green/white and red/blue coming with cards like Razorverge Thicket, Green Sun’s Zenith, Thragtusk, Sulfur Falls, and Darkslick Shores.

 

The Dark Knight is not the only thing rising this weekend, as Pathfinder has released their Rise of the Runelords Anniversary Edition.

Collecting all six chapters of the original adventure path, this hardcover also contains newly updated creatures in a bestiary section, updated spells, magic items, and point tracking details, along with expanded articles on key locations of the setting. In addition, you’ve got to realize that the individual chapters are becoming harder and harder to locate as they fade out of print. So, if you’re going to take part in one rising this week, make it Rise of the Runelords.

Thought the title Sky Traders may sound like the game’s dealings are on the up and up, the reality is you will get your hands quite dirty. Taking control of various sky ships, players will battle their way to the captain position while dodging pirates (or becoming them), effecting the commodities exchange, and, ultimately, become stupid, stinkin’ rich. Detailed ship boards, character tokens, and game pieces live up to the high standard set by previous Fantasy Flight games, so you know your in for an ARRRRRRRsome time.

Descent receives a new coat of paint this week with it’s Journeys in the Dark Second Edition version. Completely retooling the combat system as well as constructing a new campaign system in which the heroes build their abilities over the course of the crawl as they move closer to a final overlord boss. For a dungeon crawling experience suitable for two to five players, Descent: Journeys in the Dark is the classic returned from the dead.

 

Movies are lying to you.

They tell you that if you plan on breaking into a vault you’re going to need a crew of twelve or so people, an array of tools, and a carefully coordinated plan.  In fact, all you need to do is come up to Pulp Fiction and pick up the new From the Vault:  Legends collection.

Any of you familiar with Magic the Gathering know that Wizards of the Coast has been releasing From the Vault collections fairly regularly lately and that they always contain fifteen of the most sought after cards in existence.  The other staple of the Vault collections is an overarching theme between all the cards.  As you may have noticed, this time that theme is Legends, so all the cards are legendary creatures.  These include: (and for those of you not interested in Magic, this is the time to tune out) Sharum the Hegemon, Teferi Mage of Zhalfir, Kresh the Bloodbraided, Progenitus, Mikaeus the Lunarch, Cao Cao Lord of Wei, Oona Queen of the Fae, Doran the Siege Tower, Captain Sisay, Ulamog the Infinite Gyre, Kiki-Jiki Mirror Breaker, Visara the Dreadful, Rafiq of the Many, Sun Quan Lor of Wu, and Omnath Locus of Mana.  Okay, listing over.

Okay, you’ve got miniature terrain.  And you’ve got clips.  What if you put them together?  Terraclips.  Technically created for the Malifaux miniatures game, these 3D terrain pieces could easily be used for any number of miniature games.  The initially released sets include sewers, streets, and buildings, all of which are made of thick, durable cardstock that is cut to carefully fit together with the help of grey connector pieces.  Above all else, though, every piece is interchangeable so you can design your own layered environment design.  They’ve got me saying, “Clip it, clip it real good”.

But I’m an idiot.

Last week we talked about Chaostle, along with some other dungeon crawl games, but this week there’s a new sheriff in town.  And the name is Catacombs.  The reason that this twist on the classic dungeon crawl format so easily dispatched all other contenders is that you play it by flicking little wooden tiles!  Come on, when have you ever played a dungeon crawl game where you flick stuff at stuff?!  Never, that’s when.  As a two to five player game, Catacombs has one player controlling all the monsters while everyone else battles against them.  Each of the sixty-eight tiles are stickered to represent a different hero or creature, so everyone flicks these at each other until the ultimate dungeon overlord is defeated.  Obviously, there’s more to it than that, but my attention was grabbed at the phrase “flick your wizard fireball tile at the dragon tile”.

Fantasy Flight gets in on the deck building craze of recent years with Rune Age, a competitive, scenario-driven game set in the universe of Runebound, Descent, and Dragonquest.  After picking the scenario (each comes with different end goals, cards, and other alterations) all of the two to four players wish to take on they then choose which race they want to represent.  From there play generally works similarly to Dominion, except for one minor alteration:  certain sets of cards can only be played/purchased by certain factions.  Basically, everyone shares from a pool of general cards while also buying from unique card pools that only they can use.  Should be another solid edition to the long (by this point, anyway) tradition of deck building games.

We’ve had Smurfs.  We’ve had Street Fighters.  Now, Green Lantern gets in on the action with the new Green Lantern Heroclix gravity feed.  Rules is simple:  ten different kinds of figures, one per pack, collect’em all.  What more do you need?  Oh, yeah, a picture.

 

Once upon a time there was a magical land known as Gen Con.  Inside its hallowed, carpeted halls were number upon number of games, both brilliant and beguiling.  It took two valiant, but nerdy kings to whisk away every last one of these playful treasures and deliver them back to their home kingdom of Pulpious Fictione.  It is now that we bring these gaming devices to you, kind folks.

In line with all this fairy tale speak is the impressively organized and designed new game called Chaostle.  Joining the family of dungeon crawl boardgames like Tailsman, Wrath of Ashardalon, and Descent, Chaostle is set-up like a classic Dungeons & Dragons adventure.  Everyone’s character (there’s, like, over 20 to choose from) attempts to fight their way around the dungeon/castle game board, battling off monsters, snake pits, and other nasty die-roll-induced evils.  For a game released by a smaller independent company, the level of detail and craftsmanship put into this game is astonishing.  Thick cardboard character cards, detailed miniatures, a numbered game board/piece layout that makes it easy to assemble the game, and many other nifty features make this a guaranteed bang for buck purchase.

Go, ninja!  Go, ninja!  Go!  At least a couple of people will be screaming this ancient, icy chant when playing Ninja:  Legend of the Scorpion Clan.  The rest of the players will be attempting to suppress the efforts of the black clad ninja as castle guards.  But beware, there is a traitor in their midst who will aid the ninjas at the most crucial moment.  Half boardgame, half card game, this Legend of the Five Rings spin-off plays as a tense game of cat and mouse as ninja players try to avoid any sound or action that will give them away, while guards work to track them down.  Both sides have their own special abilities (like poison sake, creaking boards, and climbing ropes) to aid them in their efforts.  If you enjoy Last Night on Earth or City of Thieves, this is an up-your-alley type of game.

In the new printing of Savage Worlds Deluxe, the titled worlds run the gamut from western bordello to deep space minefield to Amazonian jungles.  Any setting you can think of is playable in Savage Worlds.  More than that, this new deluxe edition contains all the information on rules, character creation, weapons, and game mastering you’ll ever need.  If you’re a young, inexperienced roleplayer, this would be a solid game to start out with as far as being able to play in whatever setting you desire.

Taking it to the streets this week, the new Street Fighter Heroclix.  Sold in a similar drop box to the Smurfs figures, these boosters come one figure to a box.  There are 23 figures to collect overall, some of which are super rares that are already jumping up in price.  The best thing, these little dudes are only $3 a pop!  And collecting isn’t the only thing you can do with them as they are completely usable, playable Heroclix figures.  So, fight’em alone or against any other Heroclix figure!

Dear Pilgrims of the Flying Temple,

Don’t call it a roleplaying game because Do, Pilgrims of the Flying Temple is a beautifully illustrated, endlessly repeatable multi-player storytelling game set in a world of high-flying adventure.  The three to five people playing will assume the role of a pilgrim of the flying temple, who begin their journey with a letter of distress from a neighboring planet.  It is this impetus that leads gamers into the story they will continue on their own.  The artwork in this book is seriously beyond gorgeous; very Disney-esque.  Also, for those lovers of Avatar, the Last Airbender out there (so, basically everyone ever) Do is about as close as you will ever get to owning a RPG version of that show.

Sincerely,

Jayson Quearry, Pulp Fiction Register Monkey

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