Tonight’s New Game Stuff will start in traditional card game territory but slowly descend into madness.

You’ve been warned.

For players of traditional card games like Spades and Hearts, Clubs makes an appearance at the store this weekend.  For those who’ve never played these classic card games or are looking for a simple game for the whole family to play, here’s brief, brief, short, limited, minimal, tiny rundown.  Clubs is all about getting rid of cards as fast as possible.  Like how you’d want to get rid of a bag of wet weasels dosed on speed.  This must be balanced with a trick taking (but only on clubs) in order to score points before the end of the game.  It’s simple as simple does.

As Wizards of the Coast continues to reprint its entire library of Dungeons and Dragons 3.5 hardcovers, they have made it to the tome of all wizardry might, the Spell Compendium.  Say you wish to melt off the face of your guild’s resident Baird.  SPELL COMPENDIUM!  Or maybe turn an owl-bear into a poodle.  SPELL COMPENDIUM!  Or maybe just warm up a pot of tea.  Probably use a fire pit for that last one, but otherwise SPELL COMPENDIUM!!  Ultimately, the point here is that the Spell Compendium has every important magic whatzamahoozit in all of D&D, now wrapped in an errata’d hardcover edition.

All seemed peaceful in the world of Vigil.  The villains were dispersed.  War had ended.  And crystals rained from the sky.  But it was only when it was too late that these seemingly ordained gifts turned out to be omens of danger.  Such is the state of Ascension‘s newest edition, Rise of Vigil.  Continuing to make it easy for new players to get into the popular deck building card game designed by Magic the Gathering players, Rise of Vigil is another standalone version of the game.  If you do have any of the previous editions, however, you can combine them with Rise of Vigil for up to six player combat.  This new edition includes nearly 260 cards, a fair portion of which are new heroes and constructs.

Now for the insanity.

First off, look at the picture to the right.  Apologies for the racier content, but that’s seriously the art for the game.  And, yes, the, um, “proportions” are bit unrealistic.

Oh, by the way, the game is called Kanzume Goddess.  Created by the Japanese, in the fashion of every awkward anime you’ve ever seen, Kanzume Goddess is a tin can containing all the most famous Greek and Norse gods.  As you might imagine, having that many gods stuck in a cramped space leads to some fisticuffs.  That’s where you come in.  Each player takes on a specific god in order to battle against their legendary opponents, building their decks by calling upon other warriors and disciples to aid in the fight.  So, do as the game suggests and “Release them from the can!”

 

Funnel cakes.  Corndogs.  Turkey legs.  Dragon’s toes.  To enjoy these fair delicacies you’re going to have to stop by Dungeon Lords: Festival Season.

This new standalone version of the popular dungeon construction game adds a number of extra elements not in the original.  This time around the game progresses over five rounds, being each of the seasons as well as a special Festival Season.  Having the extra round is both beneficial and complicating as players have time to prepare their dungeon as well as for the adventurers to assemble their posse.  New traps, monsters, rooms, and spells are also included in this edition of the game, along with The New Paladins expansion.  Just don’t jump on the tilt-a-whirl after eating three of those dragon’s toes.  Barf city.

The goblins have gotten restless.

Gosu Tactics 2 returns you to the worn torn reaches of space and the greatest goblin war of all time.  This deck building game takes the mechanics of Dominion and applies it to the hard fought task of assembling goblin armies.  Tactics is an updated augmented version of the original game, gaining sleeker play options and alongside the lose of cumbersome redundancies.  These alterations include the removal of activation tokens and card text, the latter in order to make the game entirely multilingual.  In place of rule text, the game now utilizes symbols which indicate each goblin’s two power levels.

Insert coin for more Super Dungeon Explorer!

Press start for two new Super Dungeon miniature expansions.  These include a the dreaded Vonn Drakk Manor family and their wicked sorcery.  This massive expansion four new heroes, like Sister of Light and Van Wilding, along with new bosses like Death Spectre and Baron Von Drakk.  Also included are nearly thirty monster miniatures.  Alongside this release comes the special promo level boss, Succubus Vandella.  Rather than straight-up bite your face off like other vampire monsters, Vandella likes to confuse and distract her opponents.

IT’S OVER 9000!!!!!!!!!!!!!!!!!!!!!***********!!!!!!!!!!!!

Smash Up gets smashier with Smash Up Awesome Level 9000!

Since ninjas, zombies, and pirates are so last year, this expansion adds four new factions including Killer Plants, Steampunks, Ghosts, and Bear Cavalry.  You read that last one right, by the way.  Bears you can ride.  With cossack riders.  The idea is you and another player (or up to four if you combine the base with the expansion) slam two entirely unrelated character classes together for one deck of utterly confusing destruction!

If you missed out on the limited run on Kickstarter, Sentinels of the Multiverse just dropped a dump truck of promo decks and expansions on our doorstep today.  The promo decks released today include two special location decks, one, Silver Gultch, is a western ghost town and the other, The Final Wasteland, a futuristic desert populated by beasties fit right into the time traveling expansion also released today, Shattered Timelines.  Shattered Timelines itself introduces two original time jumping hero characters as well as four equally non-linear Big Bads for them and other heroes to battle.  A hero deck and a villain deck also join these expansions, introducing Miss Information (a secretarial nasty) and The Scholar (scientific superhero).  Finally, a special pack of oversized villain cards rounds out the plethora of SotM product flooding the store today.

 

Tonight you’re all getting a two-fer, the chocolate and peanut butter, the Bert and Ernie, the Penn and Teller of Comic List Highlights. Because not only are you receiving highlights of comics, but games, too (mostly because we didn’t have time to write a post last night).

To start things off, lets recite the oath: In brightest day, in blackest night… Yup, the first hardcover collection of the New 52 Green Lantern comes out Wednesday. Easily one of the best ongoing series of the relaunch, Green Lantern has focused more on Sinestro than regular protagonist Hal Jordan, which has enlivened the book. And the reason for the shift in hero is due to Sinestro being allowed to wield the ring again, while Hal cools his jets on Earth. Until, that is, Sinestro comes a’knockin’. Geoff Johns has been writing some of the best Green Lantern stories ever since he got on the book around eight years ago, but this new volume offers a perfect jumping on point for anyone who’s wanted to read up on the character.

Keeping the superhero/comic base at a boil, but mixing in a smidge of gaming, next up is the second volume of Mutants and Masterminds DC Adventures: Heroes & Villains. As the first volume contained all characters ranging from A to K, this second edition picks up with L and runs it all the way to Z. That means you’re going to get classic characters like Lex Luthor, Superman, and Plastic Man, plus icon teams like the Justice League and the Secret Six. Offering gamers a shortcut into the DC Universe, these volumes contain all the stats, histories, and information you’ll need to BAM BIFF POW your way through the DCU.

Re-releasing in a new swanky graphic novel collection is BOOM Studio‘s 7 Psychopaths. A greater hook has never been created: what do you do when you want to kill Hitler and end WWII? Send in seven of the worst human beings ever to hunt down and murder the bastich. Of course, not everything always goes as planned. A grim, gritty spy series with artwork from exceptional Criminal and Incognito artist, Sean Phillips, 7 Psychopaths makes for a great, moody read.

As deck building games boldly go where no game has gone before they reach the Star Trek the Next Generation game. Using the base premise of deck building developed in games like Ascension, Dominion, and Resident Evil, Star Trek puts players into the role of a star ship captain, commanding their meager crew toward victory. Do you recruit further crewmen? Develop your ship’s equipment? Conquer worlds or make peace with them? These are the choices you will need to make in either the base version of the game or its Next Phase expansion. Both are stand alone and both go boldly yadda yadda blah blah.

 

Because we enjoy torturing our customers here at Pulp Fiction, allow me to wave some slick Warhammer 40K miniatures in front of your face then inform you they won’t be on sale until tomorrow.

Yeah, sorry about that.

However, if you are swinging by tomorrow you should look into the new Space Wolves and Necron miniatures for 40K. These include a Wolf Lord on Thunderwolf, Fenrisian Wolf Pack, the Thunderwolf Cavalry, and the new Tyranid Tyrannofex/Tervigon.

Showing its Dungeons & Dragons roots, Thunderstone Advance goes on sale today. Some folks out there may find that surprising to hear because the game isn’t officially scheduled for release until later in the month, but Pulp is allowed to sell the game early as a pre-release benefit. This redesign of the game refines many of the previous version’s elements. Mostly, the game works overtime to give players as many options to tailor their experience as they please. A new two-sided board lets players select the level of difficulty they wish to play as do the new monster card levels. If you’ve never gotten into the game before, but are a fan of D&D and/or Dominion, this is the time to start playing.

Triple the Dominion, triple the fun.

Following in the footsteps of Alhambra and CarcassonneDominion now has its own Big Box edition coming packed with three versions of the now classic deck building game. Those three versions, by the way, are AlchemyProsperity, and the original, base Dominion game. If you’ve never gotten into this hit card game, this is a great way to purchase three of excellent versions of the game for a cheaper price.

Today we also received a restock on some Indy RPGs that need a little love and affection. First up is Umlaut: Game of Metal, a storytelling, GM-less game akin to Fiasco where players create their own heavy metal groups then chart their rise to the top of the heap. On the darker side of things are Hot War and Cold City. Hot War is set after an apocalyptic Cold War-era nuclear barrage, giving gamers a setting of horrific violence and power-jockeying survivors to explore. Cold City is a companion volume set in Berlin after the terrors of WWII. Players command the Reserve Police Agency as they round up monstrous creatures risen from the ashes of the war.

 

A’right, sos you got your Dark Goblins, right? Right. But then ya also got these new critters dey call Shadow Goblins. Dey come from da other side a da portal, see?

So goes the story for the first expansion to the hit deck building game, Gozu. Last time around, players were introduced to a type of goblin, the Dark Goblin, that could trap other goblins. Here the Shadow goblins come with a similar power along with a zombie mutation ability. Ultimately, if you wish to freshen up your base game, Kamakor will offer gamers a new type of goblin to challenge them and their opponents.

When your box says “Embrace the madness!” on the back you know you’re doing something right. Such is the case for the newest set of Dungeons & Dragons Fortune Cards. Spyral of Tharizdun introduces 80 new cards into the adventure, each adding extra abilities and skills to your average encounter. Use them correctly, and your party will gain formidability without dredging itself in complication. And if you want to get a first hand example of how they work, come visit Pulp on any Wednesday night at 8:00 for D&D Encounters.

Sure Storm and Thor can toss about lightning bolts and whatnot, but they won’t be anything compared to whoever picks up the new D&D Heroes of the Elemental Chaos HC. Venturing deep into the realm of those who wield the elements, this Player’s Option introduces the new class options of sha’ir wizard and sorcerer while also supplying new character themes, feats, powers, paragon paths, epic destinies, and elemental companions. Put on some Earth, Wind, and Fire then rock the campaign like your very own Avatar the Last Airbender!

© 2013 Pulp Fiction Comics & Games Suffusion theme by Sayontan Sinha