A draw and play card game set during the zombie apocalypse, Card of the Dead has players drawing action and item cards, playing them to secure themselves from the undead or to battle against them. Obtaining and playing escape cards is how players win, activating end game after a specific amount have been played. Or, if you’re the more gruesome type, you can simply see who outlasts everyone else.
Maximum Throwdown is EXACTLY what its name suggests. From AEG, Maximum Throwdown is a physically active card game where players literally throw cards (maximumly?) onto other cards. However, this is more than a game of fifty-two card pickup, as each card includes icons and emblems that allow the player who threw them to earn special abilities if they’re uncovered. As one might assume, the goal here is to cover your opponent’s card icons in order to deactivate their abilities while enhancing your own.
The fourth adventure pack in the Against the Shadow expansion set for the Lord of the Rings LCG game, Assault on Osgiliath, is out! All stages of the battle between the Orcs and the Southrons rages onward, these expansion cards convey and detail the action, allowing players to work through the action in cooperative play!
The first deluxe expansion for the Star Wars living card game may be called Edge of Darkness, but it’s all about the grey side of the universe. A total of 132 new cards expand the game’s objectives, adding an extra 32. All of these center around two new factions, scum on the dark side and smugglers on the force side. In short, that’s bounty hunters versus the colleges of Han Solo.
Emperor’s Chosen, the most recent supplement to Fantasy Flight’s Deathwatch series, separates the men from the boys, the chaff from the wheat, the Deathwatch from the Battle Brothers. Among the Space Marines there are a faction of veteran warriors so revered, so reviled they have earned the title of Battle Brothers. These daring few are what this supplemental hardcover is all about. Let your players live the legacy of these unbeatable soldiers by picking up a copy of Emperor’s Chosen.
Avid science fiction junkies take note of Monte Cooke’s Numenera roleplaying system. Just released, the core rulebook details the far distant future of the Ninth World, a vast world of ancient and advanced technology that houses what remains the human race. While the Core Rulebook offers all the information about the setting, characters, adventures, and more (all detailed in eye-popping, painterly artwork), the Player’s Guide condenses the information necessary only to players, offering a concise sixty-four page booklet for players to devour.
Completing tonight’s trifecta of roleplaying books is Pathfinder‘s newest release, Mythic Adventures. As the structures of mythology are as old as time, Mythic Adventures adapts these tropes and plots to the popular roleplaying system. Players can adventure through mythic “paths” designed for their character, fighting mythic creatures, and casting mythic spells. There’s a lot of mythic-ness going on here, basically.