Aug 062011

Before we begin today, a bit of mood setting.  In that effort, please click below and keep it playing during your reading of the first item.  Thank you all.

Okay, now insert Ultimate Combat when applicable.  That’s right, Pathfinder:  Ultimate Combat has cartwheel kicked its way onto the shelves this week.  Many have perished in its making, but the bloodshed was well worth it as this thick edition expands the Pathfinder universe with more fighty madness than you can shake a katana at.  That includes three completely new classes that every single gamer out there will froth at the mouth to play:  gunslinger, ninja, and samurai.  Enough new equipment and combat information to take down a small army is included side-by-side with a detailing of vehicular combat and over 250 new feats!  If you’re looking to supplement, and by supplement I mean violently beat to a pulp, your Pathfinder Core Rulebook, Ultimate Combat will do so with murderous glee.

Staying with Pathfinder for a second (music is still optional), three other companions and campaign settings arrived this week, as well.  Learn all things goblin (seriously, I think this thing’ll tell you which side of the bed they sleep on) with the Player Companion, Goblins of Golarion.  Follow that up with a chaser of Pathfinder Society Field Guide, which is like an enrollment manual to the Society, laying out for players and GMs alike, all the details about factions, archetypes, Absalom, and everything else needed to flesh out Society characters and campaigns.  Finally, for dessert, Inner Sea Magic, which delves into the nitty-gritty of everything magic related in the Pathfinder world, including spellcaster history, magical schools, variant magic, along with two oracle mysteries.

Since you’ve already got your otherworldly passport handy after the last items, how about a jaunt into the realms of Dungeons & Dragons.  Today we venture to the realm of Neverwinter (sounds like summer in Lee’s Summit) with the new Neverwinter Campaign Setting hardcover.  This supplemental book is like a travel guide to the region, complete with a massive fold-out map.  But it’s not all just pretty pictures here, the hardcover also gets intricate with pages and pages of minute detail about character themes, cleric domains and powers, race variants, and all sorts of adventure-building materials for Dungeon Masters.  Somehow, with all that, the book still manages to introduce a new wizard type known as a bladesinger.  Oh and, uh, if you haven’t noticed, bit of cross promotion, there’s also a new Neverwinter Fortune Card booster expansion.  Hmm, who’da thought?

You remember playing Mouse Trap as a kid?  The Impossible Machine captures that same sense of inventive insanity as players lay down cards in an attempt to build the most inefficient contraption to perform the most menial of tasks.  For instance, maybe you want to pour a glass of water, well in The Impossible Machine players connect cards that represent components like fans, cogs, catapults, and so on toward the eventual goal of completing the overall task.  Each card has an input and an output arrow to indicate what cards can be connected to it.  The game ends when a player has more points than any other player after three machines have been completed.  Would it be too much of a pun to say this is quite the inventive game?

Brush up on your Smurf dialect before reading this next one, folks.  ’Cause it’s gonna get Smurfy up in this Smurf!

Timed perfectly to the release of the new Smurf movie, No Smurf Left Behind is a collectible board smurf that smurfs as a perfect family gaming experience.  Smurfing like a simplified kid-friendly version of Last Night on Earth, players can choose to play one of the five included Smurfs on their way to the portal home or the Smurily Smurf Gargamel as he attempts to Smurf the Smurfs’ efforts.

And if you Smurf to expand your game (this is where the collectible part comes in), Wizkids has also released a bunch of individual boosters that contain a single painted Smurf figure.  There are eight total, so Smurf that allowance money to collect them all.

So who votes for all future posts to be written in that language?  No takers?  Whew, hallelujah!

Jun 222011

If it’s Wednesday night, it’s encounter night.  D&D Encounters, in fact.

Maybe you’re new to D&D, though, and you’re asking yourself, “Self, what is D&D Encounters?”.  Well, first, I’d say if you’re not familiar with D&D asking yourself might not be the best idea.  But, second, it’s okay because we can tell you what it’s about.

D&D Encounters involves a group of players gathering up and completing at least one encounter (a fight, a task, a challenge; basically, some kind of obstacle).  If time and democracy permits, we can run more than one encounter per night.  You play characters that, either, you have created prior to the event, gotten off the D&D online character generator, or have chosen from a group of pre-generated options that will be available that night.

If you’re thinking about coming up, all you’ll need is to purchase two D&D Fortune Card booster packs that night for your first Encounter.  Any future Encounter event you play in at Pulp will then require only one booster pack purchase.  Other than that, you’ll need to bring some dice.  Play will begin at 6:00 P.M.

As for free goodies (’cause who doesn’t love free goodies?), if you play tonight (June 22nd) you will receive a special Game Science D20 die.  Also, the more Encounters you play in, the more renown points you generate.  As you hit certain levels of renown you will gain special promo fortune cards.

So, grab your broad sword and get Encounterin’!

Feb 192011

You might be askin’, where’s the 40K love?  Well, here’s your answer:  RIGHT HERE!

Couple of key miniatures that we recently received need some attention and care.

First up, the menacing Blood Angels Furioso Dreadnought.  If you prefer, though, this bad boy can be outfitted with a black paint job and turned into a Death Company Dreadnought.

They keep getting bigger as we move onto the Stormraven Gunship.  The interiors are completely detailed and paintable.

Last, but largest (and only Warhammer mini) is the Dreadstone Blight terrain piece.  The ruins of the Witchfate Tower, the Dreadstone Blight mini is perfect to fill out any battle-damaged section of the map.

Cthulhu might as well take up residence at Pulp because he sure has enough product here.  The newest Lovecraft tie-in is the Munchkinomicon booster pack from Steve Jackson games.  This 15 card booster pack contains the evil writ Neonomicon and fourteen of its kick-you-in-the-face-spells.  Though it is tied into the Lovecraft mythos this pack can be played with any Munchkin base set.

While we’re in Munchkin land we might as well point out the Cthulhu Dice of Doom that we got back in stock.  These two special D6s and one D10 come with a Cow-thulhu dice bag and unique rules to play with the Munchkin Cthulhu base game and/or any of its expansions.  The special rules go like this:

D6: Not usable by a Cultist.  Reroll any Cthulhu die just rolled.  Become a Cultist.  Cannot be used if no Cultist card is available.

D10:  Not usable by a Cultist.  Use when you are about to die.  Roll this die.  If you roll higher than your level you stay alive, otherwise lose an additional level and die.  Became a Cultist.  Cannot be used if no Cultist card is available.

It is fated that the D&D Fortune Cards come next.  Dubbed Shadow Over Nentir Vale, these 8-card booster packs are to be used during encounters in the 4.0 system.  Players can play one card per round, but if they don’t play it they can choose to keep it or draw a new one.  As their title suggests these cards give players luck and other such fate related benefits.

Automobile: Wheels to Wealth brings the history of the auto industry to your game table.  Players square off as famous car manufacturers buying and controlling manufacturing plants.  The market fluctuates as the game progresses, causing players to alter the number of cars they produce, what quality they produce, and what they sell them for.  Money can be lost if they product is not selling and, with the lose, inefficiency cubes are passed out which will eventually dock points from the players’ final score.

I don’t know about you, but maps rock hardcore!  And the new Pathfinder Inner Sea Poster Map Folio is a freakin’ big-huge-gantic map!  Measuring nearly 20 square feet and marked with every major region, castle, village, dungeon, and town every referenced in a Pathfinder setting, this four part map is major crazy pants!  And if you didn’t know, the Pathfinder system is completely 3.5 compatible, so all you 4.0 haters out there can enjoy anger-free!

Man, did you see all the exclamations in that last paragraph?  Gotta be good.

Wow, almost forgot the big daddy from earlier this week.  That’s right, Wrath of Ashardalon.  As has already been said, this game is the technical sequel to the Castle Ravenloft boardgame from last year.  Produced by D&D, this, up to, five player game offers a dungeon load of re-playability as it comes with numerous gameplay options.  You get miniatures (42 of ‘em), illustrated dugeon tiles (41), a rule and adventure book, markers, tokens, a die, and more.  Big, monster bashing, dragon fighting, dungeon crawling action.