I’m probably the only person left alive who remembers this, but there used to be a line of rubbery action figures called Food Fighters. Each figure was a common piece of food (chicken leg, taco, hamburger) but personified as a soldier. Cryptozoic, makers of the Walking Dead board game, may have had those action figures battling around their subconscious when they created their newest card game, Food Fight. Within the game, players draft tasty combatants to enact war in battlefields like Watermelonloo and Spaghettis-Burg. Two to six players can build their armies and lay down powerful combo attacks on all their flavorful foes.

Mr. Scott…please beam down…all…the..Redshirts. If you’re, in any way, familiar with the classic sci-fi series such a line might emanate from, then you’re also well aware those crew persons are not coming back. The new Redshirts card game capitalizes on that very notion by providing a game where two to seven players command a ship with the main intention of murdering every last redshirt aboard. Looney, Munchkin-like fun and mayhem applied to Star Trek, peoples.

Haggis, not just a delious dish made of sheep’s intestines any more. Thanks to Indie Boards & Cards, Haggis is also an addictive card game. Taking form and function from classic card games like Tichu and Big Two, Haggis would be falls into the category of climbing card games where players fit to be the first with an empty hand. Best part, though: you can wear a kilt while you play.

Anyone up for seconds?

Planechase has returned! This casual format began the cycle that recently ended with the Commander decks that were released last year. As Planechase is a casual format, you can actually play your Commander deck in the format as well as any other deck you would like to play. Up to four players choose decks then play against each other while being effected by the Planechase and Phenomena cards. These cards get placed based on dice rolls and come with damaging or rewarded effects. Four different decks come with ten Planechase cards as well as a regular 60 card deck.

 

What say we blow through this one today, chappies?  ‘Cause who wants to be reading on a lovely day like this with the sun out and…what?  You just saw a person spontaneously light on fire as they stepped out their door?

Oh.

Ah, who the heck needs the outside, let’s get to some reading!

Munchkin proves that size does matter this week with the release of Munchkin Deluxe (that last part needs to be said in a booming announcer’s voice, by the way).  But what’s so deluxe about it, anyway?  Well, existing as almost a midway point between the base Munchkin card game and the Munchkin Quest boardgame, Munchkin Deluxe contains a helping of handy whozits not in either game.  These include a game board that is labeled to show players where their cards go, colored pawns that can keep track of players’ leveling, and associated cards that help with keeping track of who is what color.  Also, you may have seen us mention it on Facebook, we currently have a “very special” Munchkin product in-stock that we can not tell you about, but will be happy to show it to you if you come into the store.  Ha ha, coyness!

Are you ready to regain your honor, gamer-san?  Good, then the new updated/re-release of Shogun is the game for you.  Ikusa is the new name (and don’t make the mistake of searching for that under Google Images like I did; file that under “stuff you do not want to see”), but gameplay is essentially the same.  Like a more elaborate Risk, Ikusa (aka Shogun, aka Samurai Swords) has been about using samurai, daimyo, and ashigaru warriors to gain control of feudal Japan since its original inception at Milton Bradley.  What the updated version offers over the previous releases is quality design elements; the game pieces are detailed, the board is beautiful, and every player gets a swanky tray to hold their figures in as well as a stat card.  Another fact:  if you don’t purchase Ikusa, you have to perform seppuku.

It’s not quite a card game, it’s not quite a boardgame, but Bloodsuckers is certainly an inventive game.  Created by one of the designers of Castle Panic, Bloodsuckers is a vampire-themed game that pits the titled bloodsuckers against an army of vampire hunters.  Gameplay revolves around placing vampire and hunter cards on a playmat that represents five locations in the town of Blackwood.  These locations are also present on a nifty game board, where each location comes with a dial that players turn to indicate the location’s current state; a clock dial is also included to keep track of the time of day.  As we’re talking about humans and vampires here, the powers of each wax or wane depending on whether it’s night or day and what type of character you are playing.  If you enjoy Nightfall and/or Last Night on Earth, you might want to have a sip or two of Bloodsuckers juicy filling.

How about ending with a Magic trick, eh?  Or a bunch of Magic tricks, in this situation.  As a way of supporting all the Planeswalker-y goodness that is present in the new 2012 Core Set, Wizards shipped a bunch’a 2012 gaming materials today.  These include, new Garruk sleeves and deck boxes, new 2012 Planeswalkers sleeves and boxes, new Magic logo-backed Commander-sized sleeves, new Planeswalkers 9-Pocket binder, and a new Planeswalkers playmat.  Whew, that’s a lotta new. 

It don’t stop there, though.  The new Commander deck boxes were also released.  These are oversized boxes that fit over 25 large Commander cards, as well as 100 standard cards.  Take a look at the picture to the right.  Magic trick over.

 

Updated Info:

The campaign day will begin around 1:00 tomorrow.  If you are interested in being involved, we suggest arriving at 12:30 or so.  So far, we have six people planning to show up and play.

We look forward to seeing everyone tomorrow.

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This Saturday (Stardate 12.4.10) Pulp Fiction will be Hosting Federation Commander Campaign Day!

More Details to follow pending declassification by Starfleet Intelligence.

Federation Commander

Captain Kirk to Fleet, Stand Ready for orders.

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