Mar 022012
 

Because we enjoy torturing our customers here at Pulp Fiction, allow me to wave some slick Warhammer 40K miniatures in front of your face then inform you they won’t be on sale until tomorrow.

Yeah, sorry about that.

However, if you are swinging by tomorrow you should look into the new Space Wolves and Necron miniatures for 40K. These include a Wolf Lord on Thunderwolf, Fenrisian Wolf Pack, the Thunderwolf Cavalry, and the new Tyranid Tyrannofex/Tervigon.

Showing its Dungeons & Dragons roots, Thunderstone Advance goes on sale today. Some folks out there may find that surprising to hear because the game isn’t officially scheduled for release until later in the month, but Pulp is allowed to sell the game early as a pre-release benefit. This redesign of the game refines many of the previous version’s elements. Mostly, the game works overtime to give players as many options to tailor their experience as they please. A new two-sided board lets players select the level of difficulty they wish to play as do the new monster card levels. If you’ve never gotten into the game before, but are a fan of D&D and/or Dominion, this is the time to start playing.

Triple the Dominion, triple the fun.

Following in the footsteps of Alhambra and CarcassonneDominion now has its own Big Box edition coming packed with three versions of the now classic deck building game. Those three versions, by the way, are AlchemyProsperity, and the original, base Dominion game. If you’ve never gotten into this hit card game, this is a great way to purchase three of excellent versions of the game for a cheaper price.

Today we also received a restock on some Indy RPGs that need a little love and affection. First up is Umlaut: Game of Metal, a storytelling, GM-less game akin to Fiasco where players create their own heavy metal groups then chart their rise to the top of the heap. On the darker side of things are Hot War and Cold City. Hot War is set after an apocalyptic Cold War-era nuclear barrage, giving gamers a setting of horrific violence and power-jockeying survivors to explore. Cold City is a companion volume set in Berlin after the terrors of WWII. Players command the Reserve Police Agency as they round up monstrous creatures risen from the ashes of the war.

Feb 112012
 

Image Comics has been turning out bold, inventive series after bold, inventive series this last year and it shows no sign of stopping. However, when you have that many great series coming out at one time, some get lost in the shuffle. Pigs is one of those series.

An espionage book at its core, Pigs revolves around a sleeper cell of Cuban assassins who were assigned to positions in America during the Cold War. None of them have received word from their supervisors…until now. A mysterious notice awakens each member of the team, but for what nefarious purpose? Lovers of The Losers or Sleeper should definitely take a stab at this intriguing thriller.

What’s with all this Avengers merchandise lately? It’s like there’s a movie or something. But that’d be crazy, no one could ever make an Avengers…what? They’re what? Ohhhhhhh.

Well, in that case, gear up for the Avengers movie by reading the first thirty issues of the original series, created by Jack Kirby and Stan Lee. These thirty issues contain some of the most important, classic moments in Avengers history. Can you say, thawed Captain America? There is no better way to collect these key issues, in color, in hardcover, than in the first volume of the Avengers Omnibus. ASSEMBLE!!!!

Speaking of the Sentinel of Liberty, there’s no better way to light your Avengers Omnibus as you read it than with the new Captain America Neon Sign.

Glowing hot with justice and freedom, this sign, shaped as Cap’s classic shield, can be hung from a wall or placed, upright on a special dispaly stand that comes with the sign. Lighten up your man cave with this symbol of truth, justice, and nerdom.

You’ve read The Stand. You’ve read The Shinning. You’ve read Locke & Key. You’ve loved them. You’ve craved more.

Now, read the mind meld of these two horror geniuses. Yes, folks, father and son, Stephen King and Joe Hill, have combined talents for a new comic series based off a short story the two co-wrote. This comic is called Road Rage and it is made of awesome. A group of rough and tumble bikers are taken to their limit by a crazy truck driver leads them on a made chase across the open road. Sound a little familiar to Duel? That’s probably becasue Richard Matheson’s short story was an inspiration for this tale, oh, and the fact that Matheson himself is working on the title too. This powerhouse of writing talent must be read to be believed!

Oct 012011
 

Show of hands, who wants to be a zombie?  Okay, there’s one…uh, two…all right, just two.  What if I stipulated that you’re not becoming a zombie in real life, just a card game?  And there go the hands.

Yes, the Resident Evil Deck Building Game now comes with more zombifying power thanks to the new Outbreak expansion.  Unlike the last expansion, Alliance, Outbreak follows in Dominion‘s footsteps again by making this expansion a traditional one, i.e. you will need one of the base sets to use it.  As usual, this edition includes a cadre of new zombie fighters, including Kevin Ryman and Mark Wilkins, as well as new weapons, like the stun rod and samurai edge.  Primarily, though, what Outbreak adds is a new Infection play mode.  Basic rules apply, but above the mansion deck sits an infection deck that everyone plays out of in an effort to control their infection level.  If any player rises to 10 infection cards, they become an undead zombie and can attack other players.

How many hands now?

With deck building fresh in the brain pan, how about we look at a the release of the revised version of Arcana.  From Fantasy Flight, Arcana is a card based game where players manage and utilize guilds of thieves to gain control of the city of Cadwallon.  If you’ve played City of Thieves, this might sound like a similar premise and that’s because the two games are similar in many characters and options, but different in mechanics.  One thing that is different here is that the playable guilds are trying to rest power from the citizens of Cadwallon, not treasure.  Everyone vies for stake cards by scraping up and using, resourcefully, location cards, relic cards, and others.  If you’ve played the original version of the game and are curious what this one adds and updates, basically, the cards and materials are all redesigned along with a ton of rules alterations and added play modes.

Never before have I thought that I would receive the opportunity to type in vampire pirate speak.  Thankfully, Games Workshop has given me the chance with its publication of Dreadfleet.  Arrhhggg, matey, I want to suck ye blood.  That just feels right, doesn’t it?  The reason that I’m able to enact one of my dreams by typing that is because Dreadfleet is all about vampire pirates.  Two players command opposing fleets of ships facing off over a five foot by three and a half foot board, strategically maneuvering their vessels against each other.  Each ship has a coordinating card with all its stats and as well as an extremely detailed model to go along with it.  The game also comes with a number of obstacles models to place on the board.  If Dreadfleet turns out anything like the last stand-alone boardgame Games Workshop released, Space Hulk, it will disappear from shelves overnight and increase in value at the drop of a hat.

Can you guess this game’s title with this one clue:  the state I, generally, live my life in?  If you guessed Confusion, you would be correct.  Actually, the real title is Confusion: Espionage and Deception in the Cold War, but, come on, who would ever guess that?  Unlike your common Cold War game (is there really such a thing?) Confusion begins with both players having no idea how their pieces move.  Over the course of the game, through trial and error, they attempt to learn each piece’s abilities.  Concurrently, they are also attempting to acquire a special token in the center of the board and escape with it across your opponent’s border.  A classic game reprinted, Confusion is a blend of chess, Clue, and Code 777.

Last time I checked, this is America.  And in America we like our bowls super, our macs big, and our dice jumbo.  To that effect, Steve Jackson has released a line of Jumbo D6s for Munchkin.  Coming in a variety of colors (orange, red, green, blue, yellow, and purple), each package includes a Munchkin D6 and a Monster D6, both with different artwork next to each number.  America also likes to get stuff for buying other stuff.  That is why all of these dice come with two unique treasure cards, one for Munchkin and one for Munchkin Quest.  Now that’s ‘Merica for you!    

This town ain’t big enough for the both of us, pardner.  That one sentence perfectly describes the game Deadwood.  Welp, guess that does it for me, folks.  Okay, a little bit more.  Deadwood embodies that age-old adage by having players compete over various buildings that comprise the titled town.  Each player receives a group of three types of cowboys to do this with, each with their own powers.  Along with that, each building enacts certain game changing abilities, some times when they are initially played and, other times, after they have sat on the board awhile.  Get your Al Swearengen on and pick up Deadwood.

Let’s lower the temperature a bit so that Ice Dice from Looney Labs feels comfortable.  But wait, simply by bringing it into the conversation brings up the temperature in the room.  That’s ’cause it’s sexy.  The reason for that bold statement is that this is an easily portable, easily learned, easily played game using the same translucent pyramid pieces that Looney Labs used for Treetop.  Gamers roll a die to see which size and color pyramid they nab from the center bank in an effort to score three matching sets.  If that exact pyramid is gone, steal it from an opponent.  More sexiness?  How about the ability to play another, completely different game called Launchpad 23?  Did it!