Hey, everyone, come on, grab your friends!  We’ll go to very distant lands!

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Jake and Finn have stopped playing with BMO and are back for a second round of Adventure Time trade paperback mathematics!  Adventure Time volume two collects issues five through nine of the series that’s sweeter than Peppermint Butler.  Within these flippin’ sweet pages are stories of Finn and Jake turning into robots, traveling in Princess Bubblegum’s time machine, and laying some smack down on the Ice King.  Make your kids (or, hell, yourself) happy and pick it up!

Liches and zombies need not apply.

Scott Snyder just finished what is sure to become a classic Joker story in the main Batman series, but, before he made a name for himself, Snyder wrote one of the creepiest runs of Detective Comics ever.  Set during the period of time where Dick Grayson was Batman, this extended run has an entirely different tone from other Batman books as Grayson is all about the sarcasm and acrobatics, both brought to life by Jock’s expressive pencils.  Faced with a complicated murder mystery to solve, Grayson must team-up with Commissioner Gordon to crack the case.  Not only do Gordon and Grayson share sleuthing duties, but the story is also evenly split between them.  Gordon must deal with the arrival of his prodigal son, James, Jr., who may or may not be entirely sane.  Snyder is incredibly dept at pacing horror and suspense on the page, a talent uses handily during many of Gordon and James, Jr.’s scenes together.  Just remember to watch out for that water running under the bathroom door.

One thing you will certainly not find in Image Comics Five Weapons miniseries is a sorting hat.

That just makes it all the more important to choose wisely when you’re enrolling in The School of Five Weapons, because the weapon you choose will define the rest of your life.  Knives, staves, archery, exotics, and guns may be deadly, but they have nothing on the brain of Tyler, the most recent arrival to the premiere assassin school.  Join Jimmie Robinson (Bomb Queen), handling both art and writing duties, as he leads you through the halls of the deadliest high school in the country.  

Just don’t call it Harry Potter with guns.

Talking raccoons make every comic better.

Brian Michael Bendis got to sample the Guardians of the Galaxy in his recent run on Avengers Assemble, but now he launches deep into the stars with the beginning of another ongoing Guardians of the Galaxy series.  The first point one issue details the origins of Starlord, the boy from Earth who grows-up to lead the meanest bunch of space police in the universe.  With crisp, detailed artwork from Steve McNiven (Civil War), the addition of Iron Man, and the eminent Marvel Studios film adaptation the only reason to skip this book is if you’re off planet.

 

Tonight’s topics of discussion where easy to choose, because I’m, literally, going to mention every book that comes out next week.  Thank the holidays, folks.

First up, the most prominent of all the releases is the 700th issue of Amazing Spider-Man.  It is also the last.

As some of you might know (by either reading the book or a comics news site in the last three months) Peter Parker has been having a rather bad time lately.  Doc Ock has swapped brains with Peter, only moments before the his own death, leaving Peter with minimal options of escape.  Having managed to survive, Peter as Ock, calls on the Sinister Six to aid him in returning his brain to his body.  #700 picks up from there, answering the dire question of whether Peter can return his consciousness to his body before the one he’s in gives out.  Trust us, True Believers, if you thought the twist ending of AMS #698 was a doozy, your brain with self-destruct over this one.  Truly an event that will change the course of the Spider-Man universe for the foreseeable future.  And, if you’re the collector type, the issue ships with multiple variant covers by Humberto Ramos, Marcos Martin, and more, each celebrating the many decades of web-slinging that has lead to issue #700.

Avenging Spider-Man 15.1 is the only other book that comes out from Marvel this holiday week, adding an important epilogue to the landmark issue.

On the DC front, the first massive crossover between the Justice League and Aquaman series begins, with Justice League #15 and Aquaman #15.  Both issues also come with their own variant covers (like the one pictured on the right).  And what has drawn these two flagship DC titles together, besides the mutual presence of the King of the Seas?  As Aquaman has been away from Atlantis since he was a young boy, his half-brother, the Ocean Master, has ruled in his stead.  But now Arthur wants his throne back.  This Grecian-esque power struggle will rage across land and sea, drawing in the other heroes and villains of the universe, including the newly created creatures known only as The Trench.  As Geoff Johns writes both series, expect a tightly controlled, character-driven event kept lively by sprawling battles.

DC also finishes up another of the terrific Before Watchmen series this week, with Nite Owl #4.

With the big two out of the way, let’s focus on the artistic world of creator-owned independent comics.

And by that I mean a balls-to-the-wall smash’em up extravaganza known as Deathmatch!  Written by Paul Jenkins (Sentry, Hellblazer, Thunderbolts), Deathmatch may remind you of the Hunger Games, Battle Royale, Running Man, Civil War, and, oh, possibly that recent Dennis Hopeless title Avengers Arena.  Basically, a bunch of superheroes are trapped by a villain of unknown origin and told to murder one another to get free.  Not a new concept, but one that will be taken to its most violent conclusion by this series; if Avengers Arena is the character-driven version of this premise, Deathmatch is the gorey, all-fights-all-the-time version.  And issue #1 is only a $1.00!!!!

Brian Wood, author of such politically-motivated, socially conscious series as DMZ, Local, and The Massive (Plus the upcoming Star Wars series from Dark Horse), tackles the topic of celebrity worship with his new Image miniseries, Mara. Starring a young woman, who’s already world-famous from her exceptional physical prowess as an athlete, spontaneously manifests superhuman abilities on live television.  As the only superpowered individual in the world, Mara immediately becomes the center of global attention.  Things don’t play out so well from there.

And that’s the entirety of next week’s comics, folks!  Happy holidays!

 

Like any big Marvel event, now that the Avengers and X-Men have fought, they must team-up. Thus Uncanny Avengers.

Uncanny Avengers is not only the teaming up of the Avengers and X-Men, but also the launch book of Marvel NOW! If you haven’t heard of Marvel NOW!, the scoop is this: many of the main Marvel books are being relaunched with new high-profile writer and artist teams in effort to create perfect jumping-on points for new readers.

Back to the point, Uncanny Avengers #1 is written by Rick Remender (Uncanny X-Force, Secret Avengers) and drawn John Cassady (Civil War), so the team is solid. Given that the issue is a landmark one, Marvel is releasing hordes of variant covers, including a baby version drawn by Scottie Young. Also, Pulp will be holding a release party all day Wednesday where we will be giving out buttons, lithographs, posters, and other Uncanny Avengers memorabilia to the first fifty or so customers to purchase a copy. And if you haven’t heard, we’re holding a contest for a free Deadpool sketch variant for the issue. Check out our Facebook events page for all the details.

Uncanny Avengers may be one of the consequences of AvX finishing up, but there are so many more. Most of them can be found in the new AvX: Consequences miniseries coming out this Wednesday. The rest can be found in your empty wallet. Anyway, AvX: Consequences, which is written by Kieron Gillen (Journey Into Mystery, Uncanny X-Men) and drawn by a slew of top artists, deals with the fallout of the major death that took place at the end of the event as well as the punishment that will befall the culprit.

The button is back!

Evil Ernie has laid dormant as a property for years, but Dynamite is bringing him back this Wednesday with Evil Ernie #1. The series is going to reintroduce the character to a new audience, changing up his origin slightly, but keeping all the essentials alive. The new series will ship with four variant covers by top artists like Dan Brereton, Nick Bradshaw, and Tim Seeley. If you’re into horror comics like Hack/Slash, Evil Ernie is going to sharpen your machete in all the right ways.

This year brought with it a number of extremely inventive independent comic series, such as Prophet, Saga, Memorial, and Planetoid. Smoke & Mirrors is one of our favorites, however. Set in a world where magic is the equivalent of electricity and spells operate every piece of equipment from cars, to digital tablets, to stoves, Smoke & Mirrors follows a young boy who encounters a street magician with a knowledge of illusion not of this world. Incorporating actual visual magic into the book (that works!), this series is an inventive use of the medium as well as a well told tale.

 

Que the title card:

A long, long time ago in a galaxy far, far away…

And you can fill in the rest. Fantasy Flight‘s Star Wars Edge of the Empire beta edition is the first release of their revitalized Star Wars RPG line. This first volume introduces players to the new system, one which is uniquely designed, sticking with bounty hunter, smuggler characters. Further releases will flesh out the universe as well as introduce a unique dice set. But don’t think the beta edition has left you out in the cold without bantha entrails, it provides a sheet of stickers which allow you to label your own dice with the markings specialized for this system.

If lightsabers and Millenium Falcon’s aren’t your speed (which is, like, nobody), then maybe the new Marvel Heroic Roleplaying Civil War Event Book will suit you. This hardcover must be played with the base MHR book or the premium event book (which we also have), but when combined four to six players can play through the events of Marvel’s Civil War event. That means you can stop Nitro from blowing up Stamford. Or punch Iron Man in the face as Captain America. Basically, you can be whoever you want as you work through the key events of the storyline and it’s tie-in series. Pick a side and get ta fighting.

Here’s your mission: a Union reconnaissance plane has crashed, you must venture to the crash site an uncover what it was searching for, which lays beneath it. Or so says the operation mandate of Tannhauser: Operation Hinansho. This map supplement comes with two campaigns and nine scenarios along with all the tokens, maps, and rules for running them as well as a new set of tactics for all factions involved.

Samurai Battles brings the tactical strategy of feudal Japanese warfare alive with two play options. The Command and Colors version uses Special Dragon cards and tokens to create the feel of a real battle. The Art of Tactic version of the game has players choosing their movements in secret to recreate the actuality of warfare. Not only are the mechanics easy to learn and easier to play, but the game comes with over a hundred fully detailed samurai miniatures and movement bases for each soldier type.

Dec 042010
 

Most people looking at this site or coming into Pulp Fiction would recognize the initials W.o.W. as symbolizing World of Warcraft, but today we’re here to tell you about another W.o.W. game.  Wings of War.

Nexus games makes it easy to dive bomb into this game series by releasing a Revised Deluxe set of the base game this week.  This set contains everything you would get with the original base set of the game, which includes plane cards, movement cards, and player mats.  A new edition to this version is the inclusion of four special edition fighter planes.  These are not completely necessary to play the game, but they certainly add detail and class to the proceedings.  Game play is based off of laying down three movement cards at a time to direct your plane into the path of opposing fighters in an effort to shoot them down.  Planes are equipped with different weapons and movement abilities based on historical data.

A Game of Thrones card game is back in stock this week.  George R.R. Martin’s characters and universe from A Song of Ice and Fire are at your fingertips in this versatile deck building game.  Two options of play are available:  one, a multiplayer mode that covers 3-4 people or, two, a head-to-head battle version for two players.  A number of expansion box sets and booster packs exist, as well, so the game offers a hefty amount of expand and replay ability. 

We remain in Martin’s wheelhouse for the newest “Reinforcement Set” for the Battles of Westeros game.  Though Wardens of the North is not a stand-alone game, it does contain a rules booklet along with 32 plastic figurines, 10 banner poles, 32 cards, 8 terrain overlays, and 18 tokens.  Specifically, this set is intended to add additional forces to the Stark family faction.

A new printing of Hasbro/WotC/Avalon Hill’s civil war-themed war game, Battle Cry, finishes out the highlights for today.  This new 150th civil war anniversary edition updates the game’s design and offers up 30 scenarios to run either the confederacy or the union through, including Belmont, MO, Fredericksburg, and First Bull Run.  Player’s control the generals of the opposing armies, pitting their forces against each other in historically accurate battles where the outcome can stick with reality or divert into fantasy, depending on the game play.

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