There’s been whining about Avengers Arena out there, about how it’s just Hunger Games or Battle Royale, about how it’s all just a gimmick to kill characters, waah, waah, waah!  We’ll we’re here to tell those people to shut up.  Avengers Arena is easily one of the best books to come out of the Marvel NOW line of relaunch comics.  And that is for the same reason that all the above complaints mean nothing:  characters.  Dennis Hopeless excels at many aspects of the narrative process, but primary among them is his ability to write layered, rounded, fascinating characters.  With characters you care about it doesn’t matter what plot structure you apply (because let’s be honest, they’re all just repeats of Shakespeare), the story is always compelling.  So, place your bets, because sixteen teenage superheroes have entered into a deadly game of cat-and-laser-shooting-adolescent.  And only one will leave.

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Shaw is on the run.  He’s been running for hundreds of years.  ’Cause he’s immortal.  And pissed off.  Now he’s in Chicago, surrounded by gangsters, police, and other mystical creatures who want him dead.  But that’s okay, because he’s got a closet full of Tommyguns and a pack full of smokes.  This is Chin Music.  Steve Niles (30 Days of Night) and Tony Harris (Starman, Ex Machina) have combined their mighty horror powers to produce a moody ongoing series of sci-fi scares and supernatural action.  If you loved this week’s Ten Grand, you’ll dig Chin Music.

Thanks to this next trade paperback, I just jumped backwards in time and change the course of the day so that Free Comic Book Day occurred on May the 4th.  That’s right, time travel.  Comeback is a political thriller basted in a thick coding of time travel mayhem.  Two agents for a prestigious time traveling firm (who you hire to go back in time and stop you from dying) get stuck in the past, chased by the FBI, and their own bosses, who’ve come back to “wipe out the evidence”.  Think Criminal meets Back to the Future.

Finally, because it was FCBD (meaning it was a madhouse), we’ll end tonight on a simply mathematical picture of the Jake figure from the Adventure Time Pop Vinyl figures coming in this Wednesday (also including Finn and Marceline).

 

Anything Finn can do, Fionna can do better.  And in knee socks.

The highly successful Adventure Time comic series gains another tie-in miniseries this Wednesday!  Written by co-creator and storyboard artist from the television show, Natasha Allegri, Adventure Time with Fionna and Cake brings the girl power!  Spinning out of a stand-alone episode where the regular protagonists, Finn and Jake, where gender bent into women, this miniseries gives them the spotlight for six whole issues!  As the previous Adventure Time series have sold out as fast as the Ice Queen sliding down a snowy slope, if you want a copy be sure to put your name on the pull before Wednesday or be at the store early!

Vampires have been the new hotness for quite some time now, but they’ve never been Marvel NOW!  Uh, until now.

With this week’s Morbius, the Living Vampire #1, another of Spidey‘s villains gets an empathetic make over.  After breaking out of The Raft prison in Spider-Man #699.1, Michael Morbius is attempting to find his inner good guy and satisfy his natural hunger.  Written by Joe Keatinge, up-and-coming author of Hell Yeah and Glory for Image Comic, the first issue showcases his unique blend of stylistic indy paneling and catchy, quick dialog as well as moody horror.  As is often the case, C-list characters commonly make for the best reads at the big two comic companies (for evidence, see Swamp Thing and Hawkeye), given that the writers have a leeway to put the characters through their paces in ways that the A-list characters can’t be.  Trust me, it won’t suck.  Except, you know, in the ways that a vampire book should.

The other Marvel NOW! release for this next week is Johnathon Hickman’s Avengers companion book, New Avengers #1. Like FF to Fantastic Four, this series will share characters with the main title, as well as some plot elements, making them a shared story, of sorts.  And if you’ve read Hickman’s first issue of Avengers or any of his Manhattan Projects series, you know he’s capable of giant sci-fi craziness and incredible plot twists, both qualities which he will bring to characters of New Avengers.  Starring The Illuminati, the secretive, behind-the-scenes puppet masters of the Marvel Universe, the series will feature Black Panther, Iron Man, Reed Richards, Namor, Doctor Strange, Black Bolt, and Beast desperately struggling to halt the collision of two universes.  And fans of the New Universe concept of yesteryear should take note, as it’s rumored to return in this book.

Thanks to a little timey-wimey, wibbly-wobbly stuff, the third series of Doctor Who Character Builder Miniatures materializes in the store this Wednesday!  Yes, we know series two hasn’t arrived yet, but, you know, time travel.  Anyway, it really doesn’t matter as each set features different characters or key characters in unique costumes.  Set three includes the Doctor in his fancy green longcoat (circa season five), Amy with Silence marks on her face, an alternate universe Rory, River Song, an Ood, and many more (check them all out to the right).  Each figure is compatible with Lego’s, if you wish to build your own Doctor Who adventure set, or feel free to pick up one of Doctor Who Character Builder playsets currently at the store.

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It’s not quite to midnight yet (as I start writing this), but I’m calling it in favor of us all outlasting the Mayan apocalypse.  If you didn’t get enough of the end-of-the-world conspiracy theory, then Tzolk’in:  The Mayan Calendar is here to supply you with more.  The oft talked about Mayan calendar plays into the mechanics of the game, as players carefully place their Mayan Meeples onto interlocking gears which rotate around the board, moving the pieces to different action zones.  To accomplish placement and conduct other key actions, players must spend corn, ultimately attempting to please the gods or constructing underground temples.  So, until the next apocalypse myth comes along, make mine Tzolk’in.

Is the force strong with you?

Or have you given into the dark side?

Either way, you’ve got a side to play in the new two-player Star Wars LCG card game from Fantasy Flight.  Set-up like many of their other popular LCGs (but with more X-Wings and stuff), Star Wars has players choosing sides in a head-to-head battle for galactic domination.  Players then balance objective decks (containing mission cards) and player decks (containing character and equipment cards) in order to complete their assigned tasks.  As with Magic the Gathering or most other CCG-style games, players place/play their cards into the center of the table in order to activate them.  Of course, the real question of the game will be, who shot first?

I’m going bet that many who read this have fantasized about manning a starship at one time in their life.  Be careful what you wish for, however.  Space Cadets fulfills that wish by assigning each player an important role on the bridge of a freshly minted starship.  This cooperative game for three to six players enlists a captain, helmsman, engineer, and weapons, shield, and sensor officers.  Each member of the crew has a specific  task to complete in order for the entire team to win, so make sure you staff your bridge wisely, or else it’ll be your final frontier.

Bad guys need friends, too.  Eclipse:  Rise of the Ancients is the first expansion for the epic space battle game, Eclipse, introduces tons of ancient adversaries which can assist all the baddies from the original game.  Along with these foes, the expansion also includes original rare technologies, developments, alliances, ancient homeworlds, and warp portals.  Three brand new player boards also offer four new alien races to choose from.  And with the game’s modular design, all or some of these additions can mixed in with the contents of the base game, completely at your discretion.

 

Managing to actually beat the next Star Wars films into the world, the Fantasy Flight Star Wars RPG base set has, shockingly, arrived earlier than expected.  Copying the Pathfinder Beginner Box method of release, Star Wars Edge of the Empire is also released in a beginner box format, coming with all the essentials for play.  Included in the box is a quick-to-learn rule booklet that will teach anyone, even the most uninitiated roleplayer, how to play the game.  Dice, pre-generated character sheets (which are ready-to-play), an adventure book, tokens, and much more are also included.  Create your own galaxy far, far away by picking up this one, catch-all Beginner Box.

Maybe you haven’t heard, but there’s this movie called The Hobbit coming out this weekend.  I don’t know, people are excited.  In a brilliant stroke of cross-marketing, Fantasy Flight has released a new Hobbit trick-taking card game.  A head-to-head battle of good versus evil, The Hobbit card game has players taking on the roles of Bilbo, Gandalf, and Thorin to take on the forces of Smaug and Bolg.  Each card has its own special abilities as well as associations with good or evil, which will benefit or harm them depending on the items being attached to them.  Trust me, you’re going to need something to keep you and your five friends busy while your sitting in line waiting for tickets.

In an effort to make an RPG system for every corner of the Warhammer 40K universe, the Only War Core Rulebook drops today.  Focusing on the Imperial Guardsmen, Only War allows players to control any of the twelve specialties, whether that’s the powerful Heavy Gunner or the beneficial Medic.  The game also supports all forms of interaction with easy-to-understand rules capable of handling conversations to mass battles.  Also, by the weird possibility that you’re playing a 40K game without knowing anything about the universe, this rulebook comes with complete background details on the Imperial Guard and all their enemies.

The fire is rising, brother.  And you just read that in Bane’s voice.

Though he, technically, has nothing to do with Dominare, Bane’s general revolutionary plan does share some similarities with the gameplay.  It’s all about influencing the citizens of Tempest with secret backdoor dealings, underhanded treachery, and cunning.  Each player controls different agents of the underworld, sending them into eight different city districts to begin spreading rumors of a conspiracy that will upset the city’s balance.  In the end, its all about control and who possesses it.

Ticket to Ride continues to trek across the globe for its most recent map expansion packs, this time landing in Africa.  Ticket to Ride: The Heart of Africa (beside being a minor reference to Joseph Conrad’s famous short story) features an entirely original map of the country, complete with new terrain cards which specific different track colors for different geographical regions.  Players can multiply their points by using them in conjunction with particular routes.  As Ticket to Ride is one of the best family games on the stands since forever, so keep it fresh and interesting for yours by picking up this new expansion.

Wares!  Fine wares!  Get your fine wares right here!

Continuing from Catan Histories previous releases, Merchants of Europe is the newest stand-alone Catan edition.  This augmentation of the basic Settlers of Catan rules has players controlling merchants and trading posts in various cities in Europe, attempting to expand their mercantile reach ever further.  Ultimately, your goal should be to recruit as many new merchants as you can in an effort to build trading posts further from your original locations and acquire different commodities (i.e. sugar, wood, sheep, etc.) for trade and sale.  Along with this, players must also build trading routes over which they will need to transport their goods, hoping they’ve built them in safe areas or else have their product pillaged from under them.

 

For those that know their Shakespeare, Merchant of Venus might sound slightly familiar. Same for anyone who knows their board game history, because Merchant of Venus is a reboot of the classic Avalon Hill board game. This second edition of Merchant of Venus contains a new re imagined game design as well as Richard Hamblen’s classic design.

In Merchant of Venus, one to four players take roles of intergalactic merchants competing to trade goods with alien cultures. Will pirates, space junk, or sabotage end your business? Or can wheel and deal your way to financial superiority.

Any self-respecting Pathfinder GM needs to pick up a copy of the new NPC Codex. Quickly becoming an essential volume, this hardcover contains information on over 300 characters! A go-to guide to running, equipping, and stating out opponents and allies for your players to face, the NPC Codex will easily alleviate set-up time or on-the-fly awkwardness as you grope for enemies. Plus, the book comes with multiple versions of classic Pathfinder characters for easy pre-generated play. Pathfinder releases a ton of great books over the course of a year, but this is certainly one of the most essential!

Your fleet is growing! Wings of Glory today releases four new WWII fighter planes, each pre-painted, assembled, and packed with all the necessary elements to incorporate it into any Wings of Glory WWII games. This new set includes four miniatures, two American, two German. The North American fighters are B-25 Mitchell model planes, while the Germans are Heinkels. For easy-to-learn, mechanically inventive war games, Wings of Glory is the best out there.

It only gets worse in the world of Thunderstone. After defeating Mowtil and collecting three thunderstones in the Caverns of Bane expansion, players are now faced with an even worse threat as Doom’s ultimate plan is revealed. Root of Corruption is the second expansion for the Thunderstone Advanced base game, this time introducing a co-op as well as six new monster groups, seven new heroes, new village cards, and a new poster map board. If you’re going to continue crawling through this dungeon, you’re going to need to get to the Root of Corruption.

Deathwatch has made it to the Outer Reach.

With this new hardcover edition to the Deathwatch corpus players can take the Dead Stations Vigil and serve alongside the Dead Cabal, learning all their ancient secrets. Face the Necrons Suhbekhar Dynasty, an ageless foe clawing to earn back their fallen empire. And once your done defeating the Necrons, explore worlds beyond the reach of the Achilus Crusade, rich with weapons capable of defeating the coming darkness. This hardcover supplement to the base Deathwatch rule book details all the information GMs and players need to explore and conquer the Outer Reach.

Time to get all shirtless up in this Enterprise!

The captain’s log needed a little Shatner-ing up, so Bandai decided to publish an original series Star Trek Deck Building Game to go along with their Next Generation games. This new base game can be combined and played with the previous two Next Gen releases or simply as a stand alone game. Either way, players begin as a captain of a starship, controlling a standard crew and basic weaponry. From there, however, you choose to improve various aspects of your ship and crew, attempting to complete the mission directives of two diverse scenarios. If you want to go boldly where no other deck builder has gone before, go on a Star Trek.

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