Jul 232011
 

If there is one irrefutable fact of gaming, one universal truth, one concept that can not be argued, one idea that can never be proven false, one thing that’s really, really true, it is the following:  dice are fun.

And so it goes that the wonderful game, We Didn’t Playtest This At All, of which we spoke last week, receives one more expansion pack, dubbed simply Dice Are Fun.  Packaged similarly to the Chaos Pack expansion, Dice Are Fun is able to be played along with the base game or as a stand-alone.  With the base game, players shuffle the deck and place the instruction card on top, along with a handful of dice.  Then, as players wish, they can draw a die and a card by discarding four cards from their hand or two starred cards.  As a stand-alone, players each need a D20 and something to keep score with as they will be working through the cards, one by one, slowly gaining or losing points on their D20, hoping to eventually stand at 40.  As with the other versions of this game, it plays fast, light, and funny.

It is a small world after all.  Why?  Because Philippe Keyaerts is not only the creator of the popular Small World, but also the new Olympos.  Structured around a theme of ancient Greece, Olympos is a multi-faceted strategy board game that sounds a barrows elements of Small World and 7 Wonders.  Basically, two boards are laid out, one that displays a map of ancient Greece and Atlantis, while the second displays pictures that represent “developments”.  The amount of actions players have is based off of where they are on the game’s timeline, but, regardless, the two types of actions are to expand settlers on the map game board or to purchase or build discoveries on the developments game board.  So, like 7 Wonders, there are numerous ways to acquire points and, thus, the victory.  Expect a well-designed, strategic experience when you pick up Olympos.

Ask yourself one question:  can you trust me?  Hopefully so, or else why are you reading this, but in the game of Double Agent you should never believe that you can trust anyone.  A two player game in the relatively new Duo Collection from Matagot, Double Agent has opponents facing off by using six secret agents to steal important government documents.  The trick here is that each player uses the same six agents, so neither knows which ones work for them.  Deception abounds and trickery ensues over the course of a fast-paced twenty minute play time.

Turn any table into King Arthur’s legendary round table with Artus.  You could also use a saw, but that gets sawdust everywhere and you’ll probably cut a finger off or something.  Anyway, to the game.  Artus uses its theme to full effect by using Arthur’s round table as the center piece of the game.  Players set “knights”, “royalty”, and unaffiliated pieces in various numbered spaces around the table.  The pieces rotate around the table, trading off the king position based on points acquired throughout the game.  Just remember your table manners.

In the jungle, the mighty jungle, the lion fears the elephant.  Obviously, that’s not how the song goes, but in the two-player game of Jungle, that’s how it works.  Players use animal tokens to move across a compact game board utilizing each animal’s unique ability over the others.  For instance, all creatures fear the elephant, but the elephant will run screaming from the mouse.  As the game operates on simple mechanics, it can be picked up in a matter of minutes.  But it may take years to become a true king of the jungle.

Jul 162011
 

If you were off riding giraffes in Kenya earlier this week (I don’t know what you people do in your free time), then you may have missed the New Game Stuff Special post.  A slew of interesting games were mentioned, so you might want to check this link out.  Sorry, though, it’s not giraffe compatible.

Echo…echo…echo!  There an echo in here?  Why, yes, there is!  Innovation:  Echoes from the Past.  This new expansion to the hit game of last year adds new mechanics, cards, and the ability to bump up the amount of players by one.  Echoes is a traditional expansion, requiring the main game to play, but don’t let that scare you folks because Innovation is a great game.  The game revolves around ten stacks of cards which represent various ages.  Players draw the cards and use them to “construct” drawing abilities.  What Echoes enhances is the types of cards in these piles, how many each pile contains (now based on the amount of players), and, most importantly, the ability hide up to one card for future use.  So, don’t hesitate, innovate!  Word to your mother!

Okay, this next one is a restock from a couple weeks back, but it’s a really fantastic game so it gets a mention.  Ren Faire is the name and brilliant play mechanics is the game.  As Ren Faire is from the same company as Gloom (also great) it uses the creative idea of stacking translucent cards.  To elaborate further, let me fill you in on the story of the game.  Players are out of place patrons of a Renaissance festival who need to throw together a costume to fit in.  Apparently, the way to do this is earning money by performing.  So, the goal of the game is to earn the most money and develop the best costume, stacking transparent clothing cards on top of your character card to slowly build the costume as you go.  Good fun for 2-4.

Sadly, I do not have HBO, but I know the people that do have been screaming from the rooftops about the new Game of Thrones show.  Obviously, this is also based off the famous series of novels from George R. R. Martin as is Fantasy Flight‘s A Game of Thrones living card game.  Like the show and the books, the LCG focuses on story by basing the deck building style of play around chapter “booster packs” that hold around 40 to 60 cards that expand the game.  Players build decks that consist of these cards and play against one to three opponents.  And if any of this is sounding interesting to you, you’ll be glad to hear that Pulp just received (and will continue to receive) a shipment of restock on many of the chapter packs.  Oh, and we also have the base game.

This next game is so incredibly awesome…okay, uh, we just sold out of it while I was typing that.

Well, not really.  But (and I’m sure everyone doesn’t believe me when I say things like this, but it’s true) we have been selling these as if they were snow cones on a 100° day.  Have I built it up enough yet?  One more.  This game plays like a faster, more efficient Fluxx.  And it’s called…wait for it…We Didn’t Playtest This At All.  Yup, that’s the name.  Basically, players receive two cards at the beginning and play them in an attempt to win.  The cards say things like, “Count to 3 then throw rock, paper, or scissors”.  What they also say, but the person who played the card doesn’t tell the others, is that if you throw paper you’re out.  Or something like that.  Super, crazy fun quick card game.  And it has expansions:  We Didn’t Playtest This Either and a smaller pack of cards called a Chaos Pack.  We have all three.  Come get them before they are g…oops, too late.

A slightly longer, but equally funny game from the same company, Asmadi Games, that we also just received a restock on is Whack a Catgirl.  Hopefully, you’ve noticed that these guys know how to title a game.  One, because they’re chuckle-inducing and, two, because they’re on the nose.  So, as you might guess, this game is about throwing crap at catgirls.  Oh, and there’s an expansion to this, too.  It’s called Crazy Characters and contains six character cards to be incorporated into the game.  See what I mean about the titles?