‘Tis the season for Seasons: Enchanted Kingdom, the first Seasons expansion for…uh, Seasons.

Including sixty new power and enchantment cards as well as twenty-four special tokens to add to the base game.  And, if you were keen eyed, you notice on the game board for the base game comes pre-built to hold these new pieces.

‘Tis the season, indeed!

Like Saw blended with Silent Hill dosed with a pinch of Arkham Asylum, Sanitarium (which just came back in stock) is for the horror fans among you.  Players deal out a number of cards based on the amount of players and then use these cards to construct a mad house.  How they got there and what is lurking within its walls is unknown.  Collect an assigned amount of items to escape, but do so before the deck runs out and you’re trapped in the Sanitarium forever!

Adding to the extensive library of Ultimate collections, Pathfinder released Ultimate Campaign this week along with the Fey Revisited Campaign Setting booklet.  Within the pages of Ultimate Campaign are contain (as stated by Paizo, themselves):

-A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.
-Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!
-A complete downtime rules system to flesh out those parts of a PC’s life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.
-New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.
-Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.
-Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.

As for Fey Revisited, it holds the secrets to:

-Dryads, guardians of the forest who ensnare mortals’ minds for their own goals of preservation.
-Leprechauns, folkloric pranksters rumored to hide great riches available to those who find their stash.
-Norns, the powerful beings said to pull at the threads of fate.
-Nymphs, stunningly beautiful fey who strike blind those who peer upon them.
-Redcaps, blasphemous and sadistic murderers known for dipping their woolly caps into the blood of their victims.
-Satyrs, creatures of whimsy and strength who use their musical pipes to haunt and bewilder.
-Other capricious creatures, such as a handful of types of pesky gremlins, terrifying nuckelavees, elusive rusalkas, and playful and quirky sprites.

Following on the steel, blood-stained heels of Games Workshop‘s other recent faction rereleases is the updated Eldar army.  Going on sale tomorrow, the revised and brand new Eldar Codex along with the Battleforce, Wraithguard, Hemlock Wraithfighter, Wraithknight, Farseer blister, and Eldar psychic power cards.  Featured below is the Hemlock Wraithfighter flyer!

 

A’right, sos you got your Dark Goblins, right? Right. But then ya also got these new critters dey call Shadow Goblins. Dey come from da other side a da portal, see?

So goes the story for the first expansion to the hit deck building game, Gozu. Last time around, players were introduced to a type of goblin, the Dark Goblin, that could trap other goblins. Here the Shadow goblins come with a similar power along with a zombie mutation ability. Ultimately, if you wish to freshen up your base game, Kamakor will offer gamers a new type of goblin to challenge them and their opponents.

When your box says “Embrace the madness!” on the back you know you’re doing something right. Such is the case for the newest set of Dungeons & Dragons Fortune Cards. Spyral of Tharizdun introduces 80 new cards into the adventure, each adding extra abilities and skills to your average encounter. Use them correctly, and your party will gain formidability without dredging itself in complication. And if you want to get a first hand example of how they work, come visit Pulp on any Wednesday night at 8:00 for D&D Encounters.

Sure Storm and Thor can toss about lightning bolts and whatnot, but they won’t be anything compared to whoever picks up the new D&D Heroes of the Elemental Chaos HC. Venturing deep into the realm of those who wield the elements, this Player’s Option introduces the new class options of sha’ir wizard and sorcerer while also supplying new character themes, feats, powers, paragon paths, epic destinies, and elemental companions. Put on some Earth, Wind, and Fire then rock the campaign like your very own Avatar the Last Airbender!

 

Allow me to level with you all.

Tonight is a busy, busy night up here at Pulp Ficiton. There is what the Magic the Gathering addicted call a Pre-Release. To give you an idea of what these are like, imagine a horde of monkies with jetpacks high on cocaine. That will give you a slight idea of the insanity inherent in running a Magic Pre-Release.

For that reason, I’ll be cutting a few corners with tonight’s New Game Stuff Post. We’re going to play the back of the game box game tonight, so here we go.

Pathfinder Module: The Ruby Phoenix Tournament
An event-based adventure for 11th level characters…compatible with the 3.5 edition of the world’s oldest RPG. Set in the Dragon Empires of the Pathfinder campaign setting, the adventure serves as an ideal introduction to the folk and fighting styles of the lands encompassing the Eastern-inspired continent of Tian Xia, and contains a fully detailed island location and a brand-new monster sure to challenge players in any campaign setting.

Pathfinder Campaign Setting: Jade Regent Poster Map Folio
Within this map folio, you’ll find three huge 8-panel maps: one of the frozen reaches of the Crown of the World, one of Minkai’s capital city of Kasai, and one of the entire continent of Tian Xia, home of the Dragon Empires and site of the final chapters in the Jade Regent Adventure Path. Even if you aren’t running the Jade Regent Adventure Path, the maps inside can serve as the surroundings for all sorts of arctic adventures or urban mysteries, or an entire campaign setting for you to detail on your own! The spirit of exploration calls you – are you brave enough to answer?

Legend of the Five Rings RPG: Imperial Histories
*Ten eras in great detail, including The Dawn of the Empire, The Gozoku Era, The Clan Wars, The Thousand Years of Darkness, and more.
*In depth look at the Clans and personalities who shaped those eras.
*All new schools, spells, ancestors, techniques, and more, some thought lost to the ages.
*The 1000 Years of Darkness in great detail. Offering you an opportunity to fully explore this apocalyptic alternate history.

Nexus Ops
…is a board game of fierce sci-fi battles and fantastic alien creatures in which two to four players control factions of corporate troops and strange life forms on an alien moon. This updated edition of the classic title features detailed plastic figure, stunning new art, a clarified rulebook, as well as a host of optional rules and variants. Gather your troops, tame the aliens, and begin the harvest!

Call of Cthulhu the Card Game: Shadow of the Monolith
The sixth Asylum Pack in this cycle that centers on the South Pacific. This chain of islands has flora and fauna that can be found nowhere else on Earth. What else lies hidden and waiting?

Warhammer Invasion the Card Game: City of Winter
The Fifth Battle Pack installment of The Capital Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questin. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

 

We’re talking ’bout black gold, Texas tea.

And we’re talking about Catan Scenarios Oil Springs. If you’re looking for a simple add-on to liven up your Settlers of Catan game, then the new Oil Springs expansion is that add-on. Adding oil to the mix of resources, players can use it to create any of the standard resources (wood, iron, etc.) as well as building up your cities into Metropolises. However, do this at your own (or other players’ peril) as drilling for the oiling and producing it can cause dramatic shifts in the weather while also polluting the region. Oil Springs is easily the cheapest way to freshen up your Catan game, so if you’ve got the need, do like the Beverly Hillbillies and dig for that bubbling crude.

Speaking of Catan, the two-player card game version, Rivals of Catan, received an expansion this week. Age of Darkness supplies three different theme decks to be incorporated into the base game. Focusing on battles between churches and temples, commercial harbors and merchant’s residences, and barbarians, each deck pits opponent versus opponent, with each receiving and playing different sets of cards.

I know you’ll be filling up on turkey, dressing, or whatever it may be you eat for the holidays, but get ready for a heaping helping of Pathfinder for your bellies.

First up are the shiny goodies. Packed full of the vibrant treasures of the Jade Regent, this new item deck for the setting contains fifty-four illustrated cards representing the sought after artifacts that may appear in a campaign. Game masters looking to add a bit of flare to their game pay heed.

Hailing from the same section of the Pathfinder world as the Jade Regent is the new Dragon Empires Gazetteer. This volume explores the Tian Xia continent, exploring its various regions, offering rule sets for five new character races, detailing the deities worshipped by the region’s residents, as well as countless other information that can add color and detail to a campaign.

In a similar vain, Mysthical Monsters Revisited supplies vast amounts of detail on classic mythical creatures like medusas, hydras, and harpies for game master’s to incorporate into their games.

And if you pick up the new Bestiary 3 along with it, you’ll have more monsters at your command than cans of Mountain Dew drank in the history of roleplaying. As with the previous Bestiary editions, this third volume includes 300 monsters as well as options for familiars, companions, races, and other varied methods of incorporating these legendary beings into your party’s adventure.

If you want to be a pirate, there’s no better pirate to be than a future space pirate! In an effort to aid you with that endeavor, the new Rogue Trader: Hostile Acquisitions hardcover lays out all the minute detail gamers will desire to build and background a crime-based character in the system. These include new career rankings, like swashbuckler and reaver, sections on arming and equipping your ships and yourself, as well as a nemesis orign path generator that can build a formidable foe for your party. Shiver your steampunk timbers, maties, it’s a Hostile Acquisition!

In the course of your skullduggary, maybe you will break into the king’s palace in an effort to storm his treasury. And if you’re going to do that, wouldn’t it be better to have a map to indicate where you’re stealing what? Well, Game Mastery comes to the rescue again with their newest Palace Map Pack. The pack including eighteen tiles that link together to form a throne room, reception chamber, and treasury.

Around this jolly time of year, with the weather crisp and the gifts flowing, there’s one thing you should be thinking about…the horrible tentacled grasp of the Eldar Gods. In that effort, give the give of a new Call of Cthulhu Asylum Pack this year with Into Tartarus. The 60 cards in this deck focus on the global influences of the Ancient Ones.

 

If you find yourself needing to sprinkle a little Munchkin cheer into the stocking of your special someone, then the new Fairy Dust Dice are your best option. Other than its general glitteriness, this special dice set is sprinkle-worthy for the four exclusive promo cards it contains alongside its two D6′s. And like most other Munchkin expansion stuff, you can combine these cards with the base set, the previous Fairy Deck, or any other Munchkin game you are so inclined to play with. Now that’s some holiday cheer!

If that sounds a bit too effeminate for your grizzled uncle (or aunt; no judgement here), then maybe the new Memoir ’44 Campaign Book Volume 2 will light all the right fires. Picking up where the previous volume left off, volume 2 continues to create scenarios (forty six, in fact) that build off of each other, effecting the game during your next play. Along with the new scenarios the collection also includes 50 punchboard tokens, advanced campaign rules, and new special events that contain information for battles across the Pacific all the way to the frontlines of Germany. So, if you’ve got that wargame loving relative in your clan, put a big smile on their face this season with a new Campaign Book.

Still not dark and grizzled enough for you? Okay, then I’m afraid I’m going to have to pull out the big guns.

That’s right, the new Mansions of Madness: Forbidden Alchemy expansion. Adding on to the Lovecraftian exploration game that’s half-RPG, half-board game, Forbidden Alchemy expands on the dark twisted adventure with loads of new gruesome swag. Included within that heading are not just cards and tokens and things, but all new monster and investigator miniatures. As with the base game, they are beautifully detailed. But don’t let them take away from the over 150 new cards and tokens. That’s new mythos, trauma, and combat cards, folks, along with map tiles, horror tokens, and puzzle pieces. If you’ve survived the slithery, slimy things of the first Mansions of Madness and are ready for round two, Forbidden Alchemy shouldn’t stay forbidden for long.

More of a restock than a new item, but, by golly, it just needs mentioning. From the creator of Dominion (if you don’t know what that is, for shame!), Kingdom Builder brings a similar satisfaction as games like Carcassonne, Samarkand, and Small World, in that it’s a middle skill level game that the whole family can learn and master. Players compete against each other through the strategic building of settlements across a large, hex-filled board. Building adjacent to certain locations (i.e. lakes) gains a player more points. But the rub comes in that building is controlled by sets of cards that players hold in their hands and place on their turn. Each game is different, though, as players select random board pieces and cards at the start of a session. If you’ve played Ticket to Ride or Carcassonne to the breaking point, give Kingdom Builder a try.

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