Feb 252012
 

In your never ending quest for diamond, the Foam Minecraft Pick Axe is your best friend, but don’t let it distract you from the hissing sound of the Creeper running up behind you. For that, you’ll need the Foam Minecraft Sword. With both of these necessary life tools in tow, you’ll find yourself building towers of glass and combating all the mobs of the nether.

You’re sitting on your couch, reading this post, and you’re thinking, “I’ve read all the interesting Punisher stories. They can’t do anything new or inventive with him.” And you would be wrong. That’s because Greg Rucka can do no wrong. This first hardcover volume of the recently restarted Punisher series collects the first six gritty issues, each better than the last. Painting Frank Castle as a silent, stalking serial killer, Rucka enlivens the book while balancing it with a riviting police drama following the cops hot on his tail. Taking the best parts of Garth Ennis’ run on PunisherMAX and blending them with his procedural work on Gotham Central, Rucka weaves a Punisher tale with the best of them.

It’s already been presented here in a many number of forms, but the trade paperback collection of Key of Z is certainly the ultimate version. Collecting all four issues of the alternative zombie/revenge miniseries, this softcover volume stands next to any Walking Dead tpb out there. Centered in a zombie infested New York, Key of Z chronicles the struggle for control between three rival “houses” of survivors. Sadly, not everyone makes it out alive which starts Nick Ewing on a quest for vengeance against those who let his wife and child perish. Lucky he has a special harmonica that controls the undead. Written by prog rock god, Claudio Sanchez (Coheed & Cambria), this zombie yarn is bound to become a cult classic.

Finally, if you’ve been keeping up with Zeb Wells and Clayton Crain’s Carnage USA series and loving the painterly artwork and dark writing, you need to pick up the first volume, Carnage: Family Feud. Returning from the great beyond, Carnage unleashes a murderous rampage upon New York, forcing Iron Man and Spider-Man to come to the rescue. Wells has a knack for crafting Spider-Man tales as he’s currently writing Avenging Spider-Man and previously wrote for Amazing Spider-Man during Brand New Day, so he’s quite familiar with this neck of the Marvel Universe.

Aug 152011
 

And by “special” this week translates as “late”.

What isn’t late, but, in fact, early is the freshly returned from Gen Con roleplaying game set in the universe of The Hobbit, The One Ring.  From Cubicle Seven, this new hardcover slipcase contains the first set of core rulebooks in what will become an expansive Tolkien-based roleplaying system.  Taking place five years after the events of The Hobbit, the Adventurer’s Book and Loremaster’s Book (both contained within) grant players and GMs the ability to create and explore the world of Wilderland.  The system received a hefty amount of buzz at Gen Con this year for being a rare Tolkien universe RPG that actually works.  And possibly the best part, if you enjoy the game there are plans to release future expansions that will push the timeline forward, eventually leading to the events of Lord of the Rings.  Oh, and one last thing, if you pre-order with Pulp or purchase one of the copies we currently have in the store (hurry or they’ll be gone!), you gain the option to pick up a promo world map for ten bucks!

When Cthulhu comes calling you can expect it to be a gloomy occasion.  That might be why Atlas Games decided to add a new version of the popular Gloom series to the shelves called Cthulhu Gloom.  As with the regular game, players attempt to maim, massacre, and murder their helpless human cards with whatever tools they have at their disposal.  Here those tools become the madness and insanity of the creepy crawlies that oozed from Lovecraft’s brain.  Opponents can also stall opponents murder spree by keeping their human cards alive with “happiness” and “joy”.  If your sense of humor errs toward the darker and demented, Cthulhu Gloom with have you cackling all night.

Top o’ the mornin’ to ya, laddies.  Set in the ancient countryside of merry ole Ireland, in Hibernia players battle to occupy specifically colored regions of the country.  Around the perimeter of the board is a colored track that leads to victory if you follow the order carefully.  Put those two elements together and you realize the strategy of the game is occupying colored regions in a coordinated manner so that you can make it around the track before anyone else.

Coming from the same game designers is Cambria.  Still focusing on the concept of occupation, Cambria has players swatting the Roman legions out of Britannia by surrounding and destroying their forts.  Each fort is given a number between 1 and 6, which coordinates with a D6 that players will roll.  Depending on the numbers, they will then place colored wooden markers on roads leading up to a fort with the same markings.  Once a fort has been surrounded, points are distributed to the player who did the most, uh, surrounding.

The deck building trend of the last couple of years receives an infusion of freshness with Wizkids hit game from Gen Con, Quarriors!.  That freshness comes in the form of dice and, boy howdy, are there are ton of them.  130 of them, to be exact, are contained within the stylish tin box the base game comes in.  Much like Dominion or Ascension, a set of cards is laid out in the center of the table.  What differs here is that players will not purchase the cards, but dice that are sitting next to them.  All a player’s dice are kept in one of the four silk dice bags that come with the game and used (depending on which one of the six sides/abilities was rolled) to either purchase more dice, reroll dice, or attack opponent’s creatures.  A beautifully designed, highly replayable game, Quarriors! is the love child of Dominion, Magic the Gathering, and Zombie Dice.  Also, for those who love free stuff, Pulp has a limited number of promo card sets that you get when you purchase a copy of the game.